 PhysX 3 rigid bodies + shadow mapping |
 Deferred rendering test |
|
 Musik Disc with sound based animation |
 Cook-Torrance lighting shader test |
|
 Surface in 3D space |
 FreeType GL font rendering |
|
 Mesh exploder with geometry shaders |
 Particle grid deformed by an OpenGL 4.3 compute shader |
|
 First Person Shooter prottype with PhysX 3 |
 Special effect on the webcam output |
|
 Special effect on the webcam output |
NVIDIA GeForce GTX LED logo synchronized with music |
|
 Sub windows test |
 Leap Motion + PhysX test |
|
 Autodesk FBX mesh loading |
 Lorenz strange attractor with particles |
|
 PhysX 3 particles/fluids test |
 PhysX 3 cloth test (flag) |
|
 Polyline + geometry shaders test |
 Post processing filter (twirl) |
|
 Omni-directional shadow mapping |
 Shadow mapping + skybox |
|
 GLSL Sandbox demo ported to GLSL Hacker |
 Shadertoy demo ported to GLSL Hacker |