The developers of Unigine Heaven have released a new update of their tech-demo / benchmark. This tech demo comes with four codepaths: OpenGL, Direct3D 9, Direct3D 10 and Direct3D 11.
This update is focused on one of the big features of OpenGL 4.0 and DirectX 11: the tessellation. Unigine Heaven 2.0 has a heavier tessellation load with moderate, normal and extreme tessellation modes:
- Moderate Mode: This mode is targeted to provide reasonable performance on a wide range of DX11 hardware.
- Normal Mode: Default mode available in the benchmark shows optimal quality-to-performance ratio. That’s the way to achieve prominent visual difference with hardware tessellation technology.
- Extreme Mode: It is designed to meet the perspectives of the next series of DX11-capable hardware pushing up the tessellation level to the extreme in the next 1-2 years.
You can download the Windows version HERE and the Linux one HERE.
TPU offers a faster download: Windows version and Linux version.
[youtube 0HWZKGZcKoA]
Good Lord! It looks amazing!
There are rumors of NVIDIA meddling!
The extreme tess will likely be used on Friday for showing Ferm vs 5870 as it will artificially inflate performance by focusing on 5870’s weak spot – limited tess bandwidth.
Some guy has started to reverse engineer the code to see what is going on:
http://www.overclock.net/8840643-post67.html
Well, I made a couple of videos with my 5850s @1Ghz for anyone that would care.
http://www.youtube.com/watch?v=pwS4T_wZoXg
http://www.youtube.com/watch?v=lq92U_QKhTc
And here is my older one for comparison
http://www.youtube.com/watch?v=3cmZiuNJr5A
There is some quite noticable difference in the dragon scene.
The one that Nvidia is rumored to have used in the comparison of GF100 (with v.2.0 vs Cypress v1.0).
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