ASUS Eee PC 1215B Netbook review index
- Page 1 – Overview
- Page 2 – Gallery
- Page 3 – The BIOS
- Page 4 – CPU-Z Data
- Page 5 – Radeon HD 6250 OpenGL Support
- Page 6 – OpenCL Support
- Page 7 – GPU-Z Data
- Page 8 – C-50 CPU performance
- Page 9 – OpenGL performances
- Page 10 – Direct3D performances
- Page 11 – OpenCL test
- Page 12 – Power consumption and Burn-in test
- Page 13 – Battery stress test
- Page 14 – Conclusion
- Page 15 – Productivity test
5 – ASUS Eee PC 1215B: Radeon HD 6250 OpenGL Support
All demos of GPU Caps Viewer work fine!
Hehe here we are: the DX11 capable graphics system. The Ontario APU inside ASUS’s 1215B is made up of a C-50 CPU and a Radeon HD 6250 GPU.
Nowadays, the nice thing is that installing a graphics driver on a netbook/laptop works like for desktop PCs. AMD provides Catalyst for desktop PCs and for notebooks.
Then I downloaded the latest Catalyst 11.5 for notebook and installed it.
Flawlessly…
The Radeon HD 6250 is a Direct3D 11 and OpenGL 4 capable GPU. The HD 6250 packs 80 SP (shader processors) clocked at 275MHz.
Here are some GPU Caps Viewer screenshots:
As you can see, the Radeon HD 6250 supports OpenGL 4.1 (v4.1.10750 for AMD) and 16k textures (bye bye graphics mem)!
Here are the list of all OpenGL extensions (total: 216, GL: 196, WGL: 2) supported by the Radeon HD 6250 with Catalyst 11.5:
- GL_AMDX_debug_output
- GL_AMDX_vertex_shader_tessellator
- GL_AMD_conservative_depth
- GL_AMD_debug_output
- GL_AMD_depth_clamp_separate
- GL_AMD_draw_buffers_blend
- GL_AMD_multi_draw_indirect
- GL_AMD_name_gen_delete
- GL_AMD_performance_monitor
- GL_AMD_sample_positions
- GL_AMD_seamless_cubemap_per_texture
- GL_AMD_shader_stencil_export
- GL_AMD_shader_trace
- GL_AMD_texture_cube_map_array
- GL_AMD_texture_texture4
- GL_AMD_transform_feedback3_lines_triangles
- GL_AMD_vertex_shader_tessellator
- GL_ARB_ES2_compatibility
- GL_ARB_blend_func_extended
- GL_ARB_color_buffer_float
- GL_ARB_copy_buffer
- GL_ARB_depth_buffer_float
- GL_ARB_depth_clamp
- GL_ARB_depth_texture
- GL_ARB_draw_buffers
- GL_ARB_draw_buffers_blend
- GL_ARB_draw_elements_base_vertex
- GL_ARB_draw_indirect
- GL_ARB_draw_instanced
- GL_ARB_explicit_attrib_location
- GL_ARB_fragment_coord_conventions
- GL_ARB_fragment_program
- GL_ARB_fragment_program_shadow
- GL_ARB_fragment_shader
- GL_ARB_framebuffer_object
- GL_ARB_framebuffer_sRGB
- GL_ARB_geometry_shader4
- GL_ARB_get_program_binary
- GL_ARB_gpu_shader5
- GL_ARB_gpu_shader_fp64
- GL_ARB_half_float_pixel
- GL_ARB_half_float_vertex
- GL_ARB_imaging
- GL_ARB_instanced_arrays
- GL_ARB_map_buffer_range
- GL_ARB_multisample
- GL_ARB_multitexture
- GL_ARB_occlusion_query
- GL_ARB_occlusion_query2
- GL_ARB_pixel_buffer_object
- GL_ARB_point_parameters
- GL_ARB_point_sprite
- GL_ARB_provoking_vertex
- GL_ARB_sample_shading
- GL_ARB_sampler_objects
- GL_ARB_seamless_cube_map
- GL_ARB_separate_shader_objects
- GL_ARB_shader_bit_encoding
- GL_ARB_shader_objects
- GL_ARB_shader_precision
- GL_ARB_shader_stencil_export
- GL_ARB_shader_subroutine
- GL_ARB_shader_texture_lod
- GL_ARB_shading_language_100
- GL_ARB_shadow
- GL_ARB_shadow_ambient
- GL_ARB_sync
- GL_ARB_tessellation_shader
- GL_ARB_texture_border_clamp
- GL_ARB_texture_buffer_object
- GL_ARB_texture_buffer_object_rgb32
- GL_ARB_texture_compression
- GL_ARB_texture_compression_bptc
- GL_ARB_texture_compression_rgtc
- GL_ARB_texture_cube_map
- GL_ARB_texture_cube_map_array
- GL_ARB_texture_env_add
- GL_ARB_texture_env_combine
- GL_ARB_texture_env_crossbar
- GL_ARB_texture_env_dot3
- GL_ARB_texture_float
- GL_ARB_texture_gather
- GL_ARB_texture_mirrored_repeat
- GL_ARB_texture_multisample
- GL_ARB_texture_non_power_of_two
- GL_ARB_texture_query_lod
- GL_ARB_texture_rectangle
- GL_ARB_texture_rg
- GL_ARB_texture_rgb10_a2ui
- GL_ARB_texture_snorm
- GL_ARB_timer_query
- GL_ARB_transform_feedback2
- GL_ARB_transform_feedback3
- GL_ARB_transpose_matrix
- GL_ARB_uniform_buffer_object
- GL_ARB_vertex_array_bgra
- GL_ARB_vertex_array_object
- GL_ARB_vertex_attrib_64bit
- GL_ARB_vertex_buffer_object
- GL_ARB_vertex_program
- GL_ARB_vertex_shader
- GL_ARB_vertex_type_2_10_10_10_rev
- GL_ARB_viewport_array
- GL_ARB_window_pos
- GL_ATI_draw_buffers
- GL_ATI_envmap_bumpmap
- GL_ATI_fragment_shader
- GL_ATI_meminfo
- GL_ATI_separate_stencil
- GL_ATI_texture_compression_3dc
- GL_ATI_texture_env_combine3
- GL_ATI_texture_float
- GL_ATI_texture_mirror_once
- GL_EXT_abgr
- GL_EXT_bgra
- GL_EXT_bindable_uniform
- GL_EXT_blend_color
- GL_EXT_blend_equation_separate
- GL_EXT_blend_func_separate
- GL_EXT_blend_minmax
- GL_EXT_blend_subtract
- GL_EXT_compiled_vertex_array
- GL_EXT_copy_buffer
- GL_EXT_copy_texture
- GL_EXT_direct_state_access
- GL_EXT_draw_buffers2
- GL_EXT_draw_instanced
- GL_EXT_draw_range_elements
- GL_EXT_fog_coord
- GL_EXT_framebuffer_blit
- GL_EXT_framebuffer_multisample
- GL_EXT_framebuffer_object
- GL_EXT_framebuffer_sRGB
- GL_EXT_geometry_shader4
- GL_EXT_gpu_program_parameters
- GL_EXT_gpu_shader4
- GL_EXT_histogram
- GL_EXT_multi_draw_arrays
- GL_EXT_packed_depth_stencil
- GL_EXT_packed_float
- GL_EXT_packed_pixels
- GL_EXT_pixel_buffer_object
- GL_EXT_point_parameters
- GL_EXT_provoking_vertex
- GL_EXT_rescale_normal
- GL_EXT_secondary_color
- GL_EXT_separate_specular_color
- GL_EXT_shader_image_load_store
- GL_EXT_shadow_funcs
- GL_EXT_stencil_wrap
- GL_EXT_subtexture
- GL_EXT_texgen_reflection
- GL_EXT_texture3D
- GL_EXT_texture_array
- GL_EXT_texture_buffer_object
- GL_EXT_texture_compression_bptc
- GL_EXT_texture_compression_latc
- GL_EXT_texture_compression_rgtc
- GL_EXT_texture_compression_s3tc
- GL_EXT_texture_cube_map
- GL_EXT_texture_edge_clamp
- GL_EXT_texture_env_add
- GL_EXT_texture_env_combine
- GL_EXT_texture_env_dot3
- GL_EXT_texture_filter_anisotropic
- GL_EXT_texture_integer
- GL_EXT_texture_lod
- GL_EXT_texture_lod_bias
- GL_EXT_texture_mirror_clamp
- GL_EXT_texture_object
- GL_EXT_texture_rectangle
- GL_EXT_texture_sRGB
- GL_EXT_texture_shared_exponent
- GL_EXT_texture_snorm
- GL_EXT_texture_swizzle
- GL_EXT_timer_query
- GL_EXT_transform_feedback
- GL_EXT_vertex_array
- GL_EXT_vertex_array_bgra
- GL_EXT_vertex_attrib_64bit
- GL_IBM_texture_mirrored_repeat
- GL_KTX_buffer_region
- GL_NV_blend_square
- GL_NV_conditional_render
- GL_NV_copy_depth_to_color
- GL_NV_explicit_multisample
- GL_NV_float_buffer
- GL_NV_half_float
- GL_NV_primitive_restart
- GL_NV_texgen_reflection
- GL_NV_texture_barrier
- GL_SGIS_generate_mipmap
- GL_SGIS_texture_edge_clamp
- GL_SGIS_texture_lod
- GL_SUN_multi_draw_arrays
- GL_WIN_swap_hint
- WGL_EXT_swap_control
- WGL_ARB_extensions_string
- WGL_ARB_pixel_format
- WGL_ATI_pixel_format_float
- WGL_ARB_pixel_format_float
- WGL_ARB_multisample
- WGL_ARB_pbuffer
- WGL_ARB_render_texture
- WGL_ARB_make_current_read
- WGL_EXT_extensions_string
- WGL_ARB_buffer_region
- WGL_EXT_framebuffer_sRGB
- WGL_ATI_render_texture_rectangle
- WGL_EXT_pixel_format_packed_float
- WGL_I3D_genlock
- WGL_NV_swap_group
- WGL_ARB_create_context
- WGL_AMD_gpu_association
- WGL_AMDX_gpu_association
- WGL_ARB_create_context_profile
ASUS Eee PC 1215B Netbook review index
- Page 1 – Overview
- Page 2 – Gallery
- Page 3 – The BIOS
- Page 4 – CPU-Z Data
- Page 5 – Radeon HD 6250 OpenGL Support
- Page 6 – OpenCL Support
- Page 7 – GPU-Z Data
- Page 8 – C-50 CPU performance
- Page 9 – OpenGL performances
- Page 10 – Direct3D performances
- Page 11 – OpenCL test
- Page 12 – Power consumption and Burn-in test
- Page 13 – Battery stress test
- Page 14 – Conclusion
- Page 15 – Productivity test
Forget Crysis, can’t it run Flash?
How about WinRar bechmark?
I will update the review asap with a winrar test.
@MagicCPU, well i have an Acer notebook with one of those APUs( C350 1.6GHz x2/HD6250 ) and i’m very pleased with it, sure you won’t play crysis, but CSS, WOW, some other not so “heavy” games it will run smoothly.
Thanks JeGX, just press ALT+B.
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It’s been like 3 days I’m looking for a netbook for my 12 year old niece. Initially I was inclined towards a typical 15.6” laptop with DVD-RW drive, where a bigger screen is a plus. But after considering related disadvantages (a DVD drive is easy to break, these things in laptops are prone to damage, children are children after all) I set my mind on a netbook.
1) With same resolution the screen around 12-13” makes the whole computer significantly lighter.
2) Longer battery life.
3) More portable, easier to carry around. I think my niece will be able to take it on her abroad trips with classmates. Certainly a 12-13” netbook is preferred over 15.6” laptops when it comes to weight.
So, I looked at Lenovo S205, x121e, E325, Acer AO722 and wasn’t convinced. Asus 1215B that’s currently on sale in my favorite webstore comes with AMD E-450 CPU, 500 GB HDD but only 2 GB RAM (hope it’s easy to upgrade). However, the case in silver color looks very stylish. HDMI and USB 3.0 are most welcome, but I’ve read in another review about grainy images takes by built-in 0.3 MP webcam. I think it’s important because skype is definitely #1 for teens and video chatting is damn cool. I don’t want my niece to look grainy on computer screens of her mates! 😉
How about touchpad? There are owners out there speaking about ‘glitching’ touchpad and so they have to use a mouse instead. There is a workaround, but it voids warranty. Some people bring it to asus service center.
Also, I came across reviews describing wi-fi performance as mediocre, like 70 Mbp/s at most which is far from what N standard lets to achieve.
N550 isn’t quad core. Where did you get that from?
How is the Ubuntu compatibility? Are things like wireless and audio detected? How much tweaking did you have to do to get Ubuntu 11.10 fully operational?
Thanks!