Unigine Valley 1.0 Graphics Benchmark Released

Unigine Valley 1.0 Available for Windows, Linux and OS X



Few days after Heaven 4.0, Unigine Corps publishes its new graphics benchmark Valley for Windows, Linux and OSX:

Valley Benchmark is a new GPU stress-testing tool from the developers of the very popular and highly acclaimed Heaven Benchmark. The forest-covered valley surrounded by vast mountains amazes with its scale from a bird’s-eye view and is extremely detailed down to every leaf and flower petal. This non-synthetic benchmark powered by the state-of-the art UNIGINE Engine showcases a comprehensive set of cutting-edge graphics technologies with a dynamic environment and fully interactive modes available to the end user.

You can download Valley 1.0 from this page.



As usual, I did a quick test with a GTX 680 and a HD 7970. I don’t understand why the presets of Valley benchmark (same thing for Heaven 4.0) are not in fullscreen but it doesn’t matter, custom settings are fortunately available!

Testbed and graphics drivers:
– Radeon HD 7970: Catalyst 13.1 WHQL.
– GeForce GTX 680: R313.96.

Win7, Direct3D 11, Preset Extreme (not preset Extreme HD!):

  • GeForce GTX 680 – FPS: 54.2, Scores: 2267
  • Radeon HD 7970 (Cat 13.1 WHQL) – FPS: 47.5, Scores: 1986

Win7, Direct3D 11, Preset Extreme HD:

  • GeForce GTX 680 – FPS: 42.0, Scores: 1759 (R314.07)
  • GeForce GTX 680 – FPS: 42.1, Scores: 1761 R313.96)
  • Radeon HD 7970 (Cat 13.1 WHQL) – FPS: 36.5, Scores: 1527

Win7, custom settings (Preset Extreme HD in OpenGL): 1920×1080 fullscreen, quality: ultra, antialiasing: 8X

  • GeForce GTX 680 – OpenGL – FPS: 35.4, Scores: 1482
  • Radeon HD 7970 – OpenGL – FPS: 16.0, Scores: 669

Win7, custom settings: 1920×1080 fullscreen, quality: ultra, antialiasing: 4X

  • GeForce GTX 680 – Direct3D 11 – FPS: 53.8, Scores: 2249
  • GeForce GTX 680 – OpenGL – FPS: 44.7, Scores: 1869
  • Radeon HD 7970 – Direct3D 11 – FPS: 45.1, Scores: 1886
  • Radeon HD 7970 – OpenGL – FPS: 24.6, Scores: 1028

I don’t know how to interpret the bad OpenGL score of the Radeon card… Unigine engine ? Catalyst 13.1 ? …

Unigine Valley 1.0 Available for Windows, Linux and OS X

Unigine Valley 1.0 Available for Windows, Linux and OS X

Unigine Valley 1.0 Available for Windows, Linux and OS X

19 thoughts on “Unigine Valley 1.0 Graphics Benchmark Released”

  1. Przemysław Lib

    AMD always had a bit bigger perf loss between DX and OGL than Nvidia.

    Also Nvidia IS ACTIVEALY improving their Linux drivers (which share OpenGL code with Windows one, which improve Windows drivers scores).

    Some of that work is trivial, some is not. But it add up preatty nicely for big OpenGL score.

    You can check it by running Valley on Linux too.

  2. nuninho1980

    OnGTX 680, extreme HD preset is faster than 4xAA + ultra quality!????? False, you may make mistaked.

    Win 7 x64 SP1 with i5-2500K@4.5GHz and GTX 480@stock-reference 313.96beta (HQ)
    Extreme HD preset: avg 24.5 fps (min 15.6; max 41.8) / score 1024

  3. DrBalthar

    Hmm raindrops on lens look unrealistic and do I see a slight soft poping of objects or is it just in the video?

  4. Licaon_Kter

    I’ll post my score later, but I’ll add this now, on Linux the Extreme HD test drops from >14fps to ~4fps after test 7 and stays there. All the other settings tend to be on par Windows vs. Linux and DX11 vs OGL. GTX460.

  5. Nathan

    I’ve been waiting for this since late 2011 and it was worth the wait. The only problem I have with this is the sound design… the sound fades don’t match the screen fades and are quite abrupt. Plus the whole nature soundtrack is very looped. Graphics 10/10, sounds 7/10, music is okay.

  6. Zibri

    Preset: Extreme HD
    Score: 2952
    Min FPS: 28.4
    Max FPS: 128.2

    (2x GTX 580 SLI)

    The main card reached 98 degrees :O

  7. geronte

    nuninho1980:

    “OnGTX 680, extreme HD preset is faster than 4xAA + ultra quality!????? False, you may make mistaked.”

    No, it´s your mistake. The scores/fps that he was showing are about extreme preset (not the extreme HD preset) and a 1080p+ultra+4xAA custom preset (“equal” to the extreme HD preset, but using 4xAA and not 8xAA).

    It makes very sense. It´s overhauling the use of 8xAA for a very little quality improvement.

  8. SMiThaYe

    QUOTE: “GeForce GTX 680: R316.96.”
    The latest beta is 313.96, 316.96 doesn’t exist JeGX 😉 😀

    GTX 680-SLI on Extreme 1080 8x AA
    Score: 3684
    Min FPS: 37.8
    Max FPS: 166.2
    proof http://i.imgur.com/jVtlmNX.jpg

    Max temps 81c on 3-slot GPU

  9. JeGX Post Author

    @SMiThaYe: thanks, R313.96 fixed.

    @geronte @nuninho1980: I should add scores with Extreme HD preset. Will do it asap!

  10. Psolord

    Here are mine at Extreme HD setting.

    My 5850 CFX setup, running at 950/1250. My little jewels still carry some punch! 46.1fps

    http://i1129.photobucket.com/albums/m507/psolord/valley2013-02-1521-09-36-86.png

    Single GTX 570@850 Mhz, 32.5fps
    http://i1129.photobucket.com/albums/m507/psolord/valley2013-02-1518-55-22-48.png

    SLI GTX 570@850Mhz, 61.4fps
    http://i1129.photobucket.com/albums/m507/psolord/valley2013-02-1519-00-08-64.png

    ~90% scaling is not bad for the sli system. I should test the single 5850 to see how cfx scales.

    I wonder what Titan will score. I am guessing around 90fps.

  11. mike

    plays brill on my palit gtx680 4gb, sound and graphics run in sink , no problems at all, nice benchmark

  12. Ash

    Looks pretty good given current state of real-time rendering on commodity hardware, but having said that, barely anything impresses me anymore as real-time rendering has not made any major leaps over the past couple of years as it did in the first half of the previous decade. It has been all but minor improvements ever since. Global illumination, with at least a handful of bounces, is what we truly need. That is The One challenge that real-time rendering is facing right now, and until that is a solved problem, everything is going to look fake and cartoony.

  13. Przemysław Lib

    I just hate when they add “lenses” effects to all light sources.

    EVERY WHERE ELSE they stride for photo realistic gfx. But photo lenses? NO THEY ALRE COOL, STAY WHERE THEY WERE 10Y AGO!

  14. DrBalthar

    @Przemysław Lib

    It’s all J.J. Abrams fault! He had to put these ridiculous lens flares in his movies and now everyone things they are so cool.

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