Unreal Engine 4 Tech-Demos Pack (including Elemental and a Shooter Game) Released

UE4 - elemental DX11 demo


Epic has released a pack of demos showing the Unreal Engine 4 in action. The pack is available with five Direct3D 11 tech demos (including a shooter game) as well as the Elemental demo, already showed in this trailer almost two years ago.

Here are some screenshots of the tech-demos:

Shooter game DOWNLOAD

The Shooter game can be directly downloaded here (287MB):
[download#399#image]


UE4 - shooter game

All tech-demos can be downloaded from these links:

Elemental demo screenshots:

UE4 - elemental DX11 demo

UE4 - elemental DX11 demo

UE4 - elemental DX11 demo

UE4 - elemental DX11 demo

UE4 - elemental DX11 demo

UE4 - elemental DX11 demo

UE4 - elemental DX11 demo

via

5 thoughts on “Unreal Engine 4 Tech-Demos Pack (including Elemental and a Shooter Game) Released”

  1. komar

    elemental demo is based on the PS4 assets so if the quality is good but not perfect for high end PCs ; picture is upscaled and the post effects are not nicely tweaked : Aberratic chromation

    good lighting and particules on cave and temple demo (low texturing also)

    realistic rendering demo is the best one : amazing !

    best tweak the engine via batch file :

    EDIT YOURS !

    [/Script/Engine.GameUserSettings]
    bUseVSync=False
    ResolutionSizeX=3200
    ResolutionSizeY=1800
    LastUserConfirmedResolutionSizeX=3200
    LastUserConfirmedResolutionSizeY=1800
    WindowPosX=-1
    WindowPosY=-1
    bUseDesktopResolutionForFullscreen=False
    FullscreenMode=2
    LastConfirmedFullscreenMode=1
    Version=5
    r.ScreenPercentage=-1
    r.PostProcessAAQuality=4
    r.SkeletalMeshLODBias=0
    r.ViewDistanceScale=1.0
    r.LightFunctionQuality=1
    r.ShadowQuality=5
    r.Shadow.CSM.MaxCascades=4
    r.Shadow.MaxResolution=1024
    r.Shadow.RadiusThreshold=0.03
    r.Shadow.DistanceScale=1.0
    r.Shadow.CSM.TransitionScale=1.0
    r.MotionBlurQuality=4
    r.AmbientOcclusionLevels=3
    r.AmbientOcclusionRadiusScale=1.0
    r.DepthOfFieldQuality=2
    r.RenderTargetPoolMin=400
    r.LensFlareQuality=2
    r.SceneColorFringeQuality=1
    r.EyeAdaptationQuality=2
    r.BloomQuality=5
    r.FastBlurThreshold=7
    r.UpsampleQuality=3
    r.TonemapperQuality=1
    r.LightShaftQuality=1
    r.MaxAnisotropy=16
    r.TranslucencyLightingVolumeDim=64
    r.RefractionQuality=2
    r.SSR.Quality=2
    r.SceneColorFormat=4
    r.DetailMode=3
    r.TranslucencyVolumeBlur=1
    UI.BlurRadius=1.2
    r.MaterialQualityLevel=1

  2. Florian

    One of my GTX660ti does not have what it takes to run this well on its own. An Sli profile is much needed!

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