
According to Phoronix as well as a recent trademark registration by the Khronos group, Vulkan (volcano in german) is the new name of the upcoming new major version of OpenGL / glNext.
Vulkan trademark description:
Computer software, namely application programming interfaces for the purpose of creating, rendering, and displaying 2D and 3D computer graphics; computer software, namely application programming interfaces for the purpose of accessing parallel computing resources; downloadable specifications for the aforementioned goods.
More information will be revealed tomorrow at the GDC 2015.
Links:


Header image credit: BestPics.in.
http://community.amd.com/community/amd-blogs/amd-gaming/blog/2015/03/02/on-apis-and-the-future-of-mantle
“However, if you are a developer interested in Mantle “1.0” functionality, we suggest that you focus your attention on DirectX® 12 or GLnext.”
Mantle is DEAD. Good riddance to AMD closed proprietary API.
Vulkan=Mantle 1.0
OpenGL will evolve further.
Vulkan? Why don’t we call it Spock while we’re at it 🙂