
NVIDIA has published a new set of graphics drivers for Vulkan developers on Windows and Linux.
These drivers bring new OpenGL and Vulkan extensions:
OpenGL:
– GL_NV_draw_vulkan_image
Vulkan:
– VK_NV_glsl_shader
Linux R355.00.28 – changes:
Add support for 64-bit vertex attribute formats Improve performance of vkBindBufferMemory, vkBindImageMemory and vkCreateGraphicsPipelines No longer enumerate Fermi based GPUs in vkEnumeratePhysicalDevices Improved compatibility with recent Linux kernels February 18th, Linux 355.00.27
Windows R356.43 – changes:
Fixed issue with vkAllocateMemory() crashing under some circumstances
You can download R356.43 and R355.00.28 fron THIS PAGE.


Here is the Vulkan report from VK-Z 0.1.2 (my dev system has a GTX 960 + GTX 750 on Win10 64-bit:
========================================================== VK-Z 0.1.2 ========================================================== Vulkan capabilities and extensions viewer (C)2016 Geeks3D - http://www.geeks3d.com/vkz/ Instance extensions: 3 - 1/ VK_KHR_surface (spec version: 0.0.25) - 2/ VK_KHR_win32_surface (spec version: 0.0.5) - 3/ VK_EXT_debug_report (spec version: 0.0.1) # Vulkan devices: 2 [ Device 1 ]-------------------------------------- - Device name: GTX 960 - DeviceID: 10DE-1401 - Raw driver version: 1493876736 - NVIDIA driver version: R356... - Vulkan API version: 1.0.3 - Device type: VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU - Memory heap count: 2 heap 0 - size: 4096 MB heap 1 - size: 16357 MB - Device extensions: 2 1/ VK_KHR_swapchain (spec version: 0.0.67) 2/ VK_NV_glsl_shader (spec version: 0.0.1) - Device limits: maxImageDimension1D: 16384 maxImageDimension2D: 16384 maxImageDimension3D: 2048 maxImageDimensionCube: 16384 maxImageArrayLayers: 2048 maxTexelBufferElements: 134217728 maxUniformBufferRange: 65536 maxStorageBufferRange: 2147483647 maxPushConstantsSize: 256 maxMemoryAllocationCount: 4096 maxSamplerAllocationCount: 4000 bufferImageGranularity: 65536 sparseAddressSpaceSize: 18446744073709551615 maxBoundDescriptorSets: 4 maxPerStageDescriptorSamplers: 4000 maxPerStageDescriptorUniformBuffers: 12 maxPerStageDescriptorSampledImages: 8192 maxPerStageDescriptorStorageImages: 8192 maxPerStageDescriptorInputAttachments: 8 maxPerStageResources: 24612 maxDescriptorSetSamplers: 4000 maxDescriptorSetUniformBuffers: 72 maxDescriptorSetUniformBuffersDynamic: 72 maxDescriptorSetStorageBuffers: 96 maxDescriptorSetStorageBuffersDynamic: 96 maxDescriptorSetSampledImages: 49152 maxDescriptorSetStorageImages: 49152 maxDescriptorSetInputAttachments: 8 maxVertexInputAttributes: 16 maxVertexInputBindings: 16 maxVertexInputAttributeOffset: 2047 maxVertexInputBindingStride: 2048 maxVertexOutputComponents: 128 maxTessellationGenerationLevel: 64 maxTessellationPatchSize: 32 maxTessellationControlPerVertexInputComponents: 128 maxTessellationControlPerVertexOutputComponents: 128 maxTessellationControlPerPatchOutputComponents: 120 maxTessellationControlTotalOutputComponents: 4216 maxTessellationEvaluationInputComponents: 128 maxTessellationEvaluationOutputComponents: 128 maxGeometryShaderInvocations: 32 maxGeometryInputComponents: 128 maxGeometryOutputComponents: 128 maxGeometryOutputVertices: 1024 maxGeometryTotalOutputComponents: 1024 maxFragmentInputComponents: 128 maxFragmentOutputAttachments: 8 maxFragmentDualSrcAttachments: 1 maxFragmentCombinedOutputResources: 16 maxComputeSharedMemorySize: 49152 maxComputeWorkGroupCount: [2147483647; 65535; 65535] maxComputeWorkGroupInvocations: 1536 maxComputeWorkGroupSize: [1536; 1024; 64] subPixelPrecisionBits: 8 subTexelPrecisionBits: 8 mipmapPrecisionBits: 8 maxDrawIndexedIndexValue: 4294967295 maxDrawIndirectCount: 4294967295 maxSamplerLodBias: 15.000000 maxSamplerAnisotropy: 16.000000 maxViewports: 16 maxViewportDimensions: 16384 x 16384 viewportBoundsRange: -32768.000000 x 32768.000000 viewportSubPixelBits: 8 minMemoryMapAlignment: 64 minTexelBufferOffsetAlignment: 16 minUniformBufferOffsetAlignment: 256 minStorageBufferOffsetAlignment: 32 minTexelOffset: 4294967288 maxTexelOffset: 7 minTexelGatherOffset: -32 maxTexelGatherOffset: 31 minInterpolationOffset: -0.500000 maxInterpolationOffset: 0.437500 subPixelInterpolationOffsetBits: 4 maxFramebufferWidth: 16384 maxFramebufferHeight: 16384 maxFramebufferLayers: 2048 framebufferColorSampleCounts: 15 framebufferDepthSampleCounts: 15 framebufferStencilSampleCounts: 31 framebufferNoAttachmentsSampleCounts: 15 maxColorAttachments: 8 sampledImageColorSampleCounts: 15 sampledImageIntegerSampleCounts: 15 sampledImageDepthSampleCounts: 15 sampledImageStencilSampleCounts: 31 storageImageSampleCounts: 15 maxSampleMaskWords: 1 timestampComputeAndGraphics: 1 timestampPeriod: 1.000000 maxClipDistances: 8 maxCullDistances: 8 maxCombinedClipAndCullDistances: 8 discreteQueuePriorities: 2 pointSizeRange: [1.000000 ; 189.875000] lineWidthRange: [0.500000 ; 10.000000] pointSizeGranularity: 0.125000 lineWidthGranularity: 0.125000 strictLines: 1 standardSampleLocations: 1 optimalBufferCopyOffsetAlignment: 1 optimalBufferCopyRowPitchAlignment: 1 nonCoherentAtomSize: 64 [ Device 2 ]-------------------------------------- - Device name: GTX 750 - DeviceID: 10DE-1381 - Raw driver version: 1493876736 - NVIDIA driver version: R356... - Vulkan API version: 1.0.3 - Device type: VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU - Memory heap count: 2 heap 0 - size: 1024 MB heap 1 - size: 16357 MB - Device extensions: 2 1/ VK_KHR_swapchain (spec version: 0.0.67) 2/ VK_NV_glsl_shader (spec version: 0.0.1) - Device limits: maxImageDimension1D: 16384 maxImageDimension2D: 16384 maxImageDimension3D: 2048 maxImageDimensionCube: 16384 maxImageArrayLayers: 2048 maxTexelBufferElements: 134217728 maxUniformBufferRange: 65536 maxStorageBufferRange: 2147483647 maxPushConstantsSize: 256 maxMemoryAllocationCount: 4096 maxSamplerAllocationCount: 4000 bufferImageGranularity: 65536 sparseAddressSpaceSize: 18446744073709551615 maxBoundDescriptorSets: 4 maxPerStageDescriptorSamplers: 4000 maxPerStageDescriptorUniformBuffers: 12 maxPerStageDescriptorSampledImages: 8192 maxPerStageDescriptorStorageImages: 8192 maxPerStageDescriptorInputAttachments: 8 maxPerStageResources: 24612 maxDescriptorSetSamplers: 4000 maxDescriptorSetUniformBuffers: 72 maxDescriptorSetUniformBuffersDynamic: 72 maxDescriptorSetStorageBuffers: 96 maxDescriptorSetStorageBuffersDynamic: 96 maxDescriptorSetSampledImages: 49152 maxDescriptorSetStorageImages: 49152 maxDescriptorSetInputAttachments: 8 maxVertexInputAttributes: 16 maxVertexInputBindings: 16 maxVertexInputAttributeOffset: 2047 maxVertexInputBindingStride: 2048 maxVertexOutputComponents: 128 maxTessellationGenerationLevel: 64 maxTessellationPatchSize: 32 maxTessellationControlPerVertexInputComponents: 128 maxTessellationControlPerVertexOutputComponents: 128 maxTessellationControlPerPatchOutputComponents: 120 maxTessellationControlTotalOutputComponents: 4216 maxTessellationEvaluationInputComponents: 128 maxTessellationEvaluationOutputComponents: 128 maxGeometryShaderInvocations: 32 maxGeometryInputComponents: 128 maxGeometryOutputComponents: 128 maxGeometryOutputVertices: 1024 maxGeometryTotalOutputComponents: 1024 maxFragmentInputComponents: 128 maxFragmentOutputAttachments: 8 maxFragmentDualSrcAttachments: 1 maxFragmentCombinedOutputResources: 16 maxComputeSharedMemorySize: 49152 maxComputeWorkGroupCount: [2147483647; 65535; 65535] maxComputeWorkGroupInvocations: 1536 maxComputeWorkGroupSize: [1536; 1024; 64] subPixelPrecisionBits: 8 subTexelPrecisionBits: 8 mipmapPrecisionBits: 8 maxDrawIndexedIndexValue: 4294967295 maxDrawIndirectCount: 4294967295 maxSamplerLodBias: 15.000000 maxSamplerAnisotropy: 16.000000 maxViewports: 16 maxViewportDimensions: 16384 x 16384 viewportBoundsRange: -32768.000000 x 32768.000000 viewportSubPixelBits: 8 minMemoryMapAlignment: 64 minTexelBufferOffsetAlignment: 16 minUniformBufferOffsetAlignment: 256 minStorageBufferOffsetAlignment: 32 minTexelOffset: 4294967288 maxTexelOffset: 7 minTexelGatherOffset: -32 maxTexelGatherOffset: 31 minInterpolationOffset: -0.500000 maxInterpolationOffset: 0.437500 subPixelInterpolationOffsetBits: 4 maxFramebufferWidth: 16384 maxFramebufferHeight: 16384 maxFramebufferLayers: 2048 framebufferColorSampleCounts: 15 framebufferDepthSampleCounts: 15 framebufferStencilSampleCounts: 15 framebufferNoAttachmentsSampleCounts: 15 maxColorAttachments: 8 sampledImageColorSampleCounts: 15 sampledImageIntegerSampleCounts: 15 sampledImageDepthSampleCounts: 15 sampledImageStencilSampleCounts: 15 storageImageSampleCounts: 15 maxSampleMaskWords: 1 timestampComputeAndGraphics: 1 timestampPeriod: 1.000000 maxClipDistances: 8 maxCullDistances: 8 maxCombinedClipAndCullDistances: 8 discreteQueuePriorities: 2 pointSizeRange: [1.000000 ; 189.875000] lineWidthRange: [0.500000 ; 10.000000] pointSizeGranularity: 0.125000 lineWidthGranularity: 0.125000 strictLines: 1 standardSampleLocations: 1 optimalBufferCopyOffsetAlignment: 1 optimalBufferCopyRowPitchAlignment: 1 nonCoherentAtomSize: 64 --- More news about Vulkan: http://www.geeks3d.com/category/technologies/vulkan/
The complete list of OpenGL extensions is available here:
- OpenGL vendor: NVIDIA Corporation - OpenGL renderer: GeForce GTX 960/PCIe/SSE2 - OpenGL Version: 4.5.0 NVIDIA 356.43 - GLSL (OpenGL Shading Language) Version: 4.50 NVIDIA
- GL_AMD_multi_draw_indirect
- GL_AMD_seamless_cubemap_per_texture
- GL_AMD_vertex_shader_viewport_index
- GL_AMD_vertex_shader_layer
- GL_ARB_arrays_of_arrays (OpenGL 4.3)
- GL_ARB_base_instance (OpenGL 4.2)
- GL_ARB_bindless_texture (OpenGL 4.4)
- GL_ARB_blend_func_extended (OpenGL 3.3)
- GL_ARB_buffer_storage (OpenGL 4.4)
- GL_ARB_clear_buffer_object (OpenGL 4.3)
- GL_ARB_clear_texture (OpenGL 4.4)
- GL_ARB_clip_control (OpenGL 4.5)
- GL_ARB_color_buffer_float (OpenGL 3.0)
- GL_ARB_compatibility (OpenGL 3.2)
- GL_ARB_compressed_texture_pixel_storage (OpenGL 4.2)
- GL_ARB_conservative_depth (OpenGL 4.2)
- GL_ARB_compute_shader (OpenGL 4.3)
- GL_ARB_compute_variable_group_size (OpenGL 4.3)
- GL_ARB_conditional_render_inverted (OpenGL 4.5)
- GL_ARB_copy_buffer (OpenGL 3.1)
- GL_ARB_copy_image (OpenGL 4.3)
- GL_ARB_cull_distance (OpenGL 4.5)
- GL_ARB_debug_output (OpenGL 3.0)
- GL_ARB_depth_buffer_float (OpenGL 3.0)
- GL_ARB_depth_clamp (OpenGL 3.2)
- GL_ARB_depth_texture (OpenGL 1.4)
- GL_ARB_derivative_control (OpenGL 4.5)
- GL_ARB_direct_state_access (OpenGL 4.5)
- GL_ARB_draw_buffers (OpenGL 2.0)
- GL_ARB_draw_buffers_blend (OpenGL 4.0)
- GL_ARB_draw_indirect (OpenGL 4.0)
- GL_ARB_draw_elements_base_vertex (OpenGL 3.2)
- GL_ARB_draw_instanced (OpenGL 3.1)
- GL_ARB_enhanced_layouts (OpenGL 4.4)
- GL_ARB_ES2_compatibility (OpenGL 4.1)
- GL_ARB_ES3_compatibility (OpenGL 4.3)
- GL_ARB_ES3_1_compatibility (OpenGL 4.5)
- GL_ARB_ES3_2_compatibility (OpenGL 4.5)
- GL_ARB_explicit_attrib_location (OpenGL 3.3)
- GL_ARB_explicit_uniform_location (OpenGL 4.3)
- GL_ARB_fragment_coord_conventions (OpenGL 3.2)
- GL_ARB_fragment_layer_viewport (OpenGL 4.3)
- GL_ARB_fragment_program (OpenGL 1.3)
- GL_ARB_fragment_program_shadow (OpenGL 1.3)
- GL_ARB_fragment_shader (OpenGL 2.0)
- GL_ARB_fragment_shader_interlock (OpenGL 4.5)
- GL_ARB_framebuffer_no_attachments (OpenGL 4.3)
- GL_ARB_framebuffer_object (OpenGL 3.0)
- GL_ARB_framebuffer_sRGB (OpenGL 3.0)
- GL_ARB_geometry_shader4 (OpenGL 3.2)
- GL_ARB_get_program_binary (OpenGL 4.1)
- GL_ARB_get_texture_sub_image (OpenGL 4.5)
- GL_ARB_gpu_shader5 (OpenGL 4.0)
- GL_ARB_gpu_shader_fp64 (OpenGL 4.0)
- GL_ARB_gpu_shader_int64 (OpenGL 4.5)
- GL_ARB_half_float_pixel (OpenGL 3.0)
- GL_ARB_half_float_vertex (OpenGL 2.1)
- GL_ARB_imaging
- GL_ARB_indirect_parameters (OpenGL 4.3)
- GL_ARB_instanced_arrays (OpenGL 3.3)
- GL_ARB_internalformat_query (OpenGL 4.2)
- GL_ARB_internalformat_query2 (OpenGL 4.3)
- GL_ARB_invalidate_subdata (OpenGL 4.3)
- GL_ARB_map_buffer_alignment (OpenGL 4.2)
- GL_ARB_map_buffer_range (OpenGL 2.1)
- GL_ARB_multi_bind (OpenGL 4.4)
- GL_ARB_multi_draw_indirect (OpenGL 4.3)
- GL_ARB_multisample (OpenGL 1.3)
- GL_ARB_multitexture (OpenGL 1.3)
- GL_ARB_occlusion_query (OpenGL 1.5)
- GL_ARB_occlusion_query2 (OpenGL 3.3)
- GL_ARB_parallel_shader_compile (OpenGL 4.5)
- GL_ARB_pipeline_statistics_query (OpenGL 4.5)
- GL_ARB_pixel_buffer_object (OpenGL 2.1)
- GL_ARB_point_parameters (OpenGL 1.4)
- GL_ARB_point_sprite (OpenGL 2.0)
- GL_ARB_post_depth_coverage (OpenGL 4.5)
- GL_ARB_program_interface_query (OpenGL 4.3)
- GL_ARB_provoking_vertex (OpenGL 3.2)
- GL_ARB_query_buffer_object (OpenGL 4.4)
- GL_ARB_robust_buffer_access_behavior (OpenGL 4.3)
- GL_ARB_robustness (OpenGL 4.1)
- GL_ARB_sample_locations (OpenGL 4.5)
- GL_ARB_sample_shading (OpenGL 4.0)
- GL_ARB_sampler_objects (OpenGL 3.3)
- GL_ARB_seamless_cube_map (OpenGL 3.2)
- GL_ARB_seamless_cubemap_per_texture (OpenGL 4.3)
- GL_ARB_separate_shader_objects (OpenGL 4.1)
- GL_ARB_shader_atomic_counter_ops (OpenGL 4.5)
- GL_ARB_shader_atomic_counters (OpenGL 4.2)
- GL_ARB_shader_ballot (OpenGL 4.5)
- GL_ARB_shader_bit_encoding (OpenGL 3.3)
- GL_ARB_shader_clock (OpenGL 4.5)
- GL_ARB_shader_draw_parameters (OpenGL 4.3)
- GL_ARB_shader_group_vote (OpenGL 4.3)
- GL_ARB_shader_image_load_store (OpenGL 4.2)
- GL_ARB_shader_image_size (OpenGL 4.3)
- GL_ARB_shader_objects (OpenGL 2.0)
- GL_ARB_shader_precision (OpenGL 4.1)
- GL_ARB_shader_storage_buffer_object (OpenGL 4.3)
- GL_ARB_shader_subroutine (OpenGL 4.0)
- GL_ARB_shader_texture_image_samples (OpenGL 4.5)
- GL_ARB_shader_texture_lod (OpenGL 2.0)
- GL_ARB_shading_language_100 (OpenGL 2.0)
- GL_ARB_shader_viewport_layer_array (OpenGL 4.5)
- GL_ARB_shading_language_420pack (OpenGL 4.2)
- GL_ARB_shading_language_include (OpenGL 3.2)
- GL_ARB_shading_language_packing (OpenGL 4.1)
- GL_ARB_shadow (OpenGL 1.4)
- GL_ARB_sparse_buffer (OpenGL 4.5)
- GL_ARB_sparse_texture (OpenGL 4.3)
- GL_ARB_sparse_texture2 (OpenGL 4.5)
- GL_ARB_sparse_texture_clamp (OpenGL 4.5)
- GL_ARB_stencil_texturing (OpenGL 4.3)
- GL_ARB_sync (OpenGL 3.2)
- GL_ARB_tessellation_shader (OpenGL 4.0)
- GL_ARB_texture_barrier (OpenGL 4.5)
- GL_ARB_texture_border_clamp (OpenGL 1.3)
- GL_ARB_texture_buffer_object (OpenGL 3.1)
- GL_ARB_texture_buffer_object_rgb32 (OpenGL 4.0)
- GL_ARB_texture_buffer_range (OpenGL 4.3)
- GL_ARB_texture_compression (OpenGL 1.3)
- GL_ARB_texture_compression_bptc (OpenGL 4.2)
- GL_ARB_texture_compression_rgtc (OpenGL 3.0)
- GL_ARB_texture_cube_map (OpenGL 1.3)
- GL_ARB_texture_cube_map_array (OpenGL 4.0)
- GL_ARB_texture_env_add (OpenGL 1.3)
- GL_ARB_texture_env_combine (OpenGL 1.3)
- GL_ARB_texture_env_crossbar (OpenGL 1.4)
- GL_ARB_texture_env_dot3 (OpenGL 1.3)
- GL_ARB_texture_filter_minmax (OpenGL 4.5)
- GL_ARB_texture_float (OpenGL 3.0)
- GL_ARB_texture_gather (OpenGL 4.0)
- GL_ARB_texture_mirror_clamp_to_edge (OpenGL 4.4)
- GL_ARB_texture_mirrored_repeat (OpenGL 1.4)
- GL_ARB_texture_multisample (OpenGL 3.2)
- GL_ARB_texture_non_power_of_two
- GL_ARB_texture_query_levels (OpenGL 4.3)
- GL_ARB_texture_query_lod (OpenGL 4.0)
- GL_ARB_texture_rectangle (OpenGL 3.1)
- GL_ARB_texture_rg (OpenGL 3.0)
- GL_ARB_texture_rgb10_a2ui (OpenGL 3.3)
- GL_ARB_texture_stencil8 (OpenGL 4.4)
- GL_ARB_texture_storage (OpenGL 4.2)
- GL_ARB_texture_storage_multisample (OpenGL 4.3)
- GL_ARB_texture_swizzle (OpenGL 3.3)
- GL_ARB_texture_view (OpenGL 4.3)
- GL_ARB_timer_query (OpenGL 3.3)
- GL_ARB_transform_feedback2 (OpenGL 4.0)
- GL_ARB_transform_feedback3 (OpenGL 4.0)
- GL_ARB_transform_feedback_instanced (OpenGL 4.2)
- GL_ARB_transform_feedback_overflow_query (OpenGL 4.5)
- GL_ARB_transpose_matrix (OpenGL 1.3)
- GL_ARB_uniform_buffer_object (OpenGL 3.1)
- GL_ARB_vertex_array_bgra (OpenGL 3.2)
- GL_ARB_vertex_array_object (OpenGL 2.1)
- GL_ARB_vertex_attrib_64bit (OpenGL 4.1)
- GL_ARB_vertex_attrib_binding (OpenGL 4.3)
- GL_ARB_vertex_buffer_object (OpenGL 1.5)
- GL_ARB_vertex_program (Requires OpenGL 1.3)
- GL_ARB_vertex_shader (OpenGL 2.0)
- GL_ARB_vertex_type_10f_11f_11f_rev (OpenGL 4.4)
- GL_ARB_vertex_type_2_10_10_10_rev (OpenGL 3.3)
- GL_ARB_viewport_array (OpenGL 4.1)
- GL_ARB_window_pos (OpenGL 1.4)
- GL_ATI_draw_buffers (Requires OpenGL 1.3)
- GL_ATI_texture_float (Requires OpenGL 1.3)
- GL_ATI_texture_mirror_once (Requires OpenGL 1.2.1)
- GL_S3_s3tc
- GL_EXT_texture_env_add
- GL_EXT_abgr
- GL_EXT_bgra (OpenGL 1.2)
- GL_EXT_bindable_uniform (OpenGL 2.0)
- GL_EXT_blend_color (OpenGL 1.4 OpenGL 1.4)
- GL_EXT_blend_equation_separate
- GL_EXT_blend_func_separate (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)
- GL_EXT_blend_minmax (Requires OpenGL 1.2)
- GL_EXT_blend_subtract (Requires OpenGL 1.2)
- GL_EXT_compiled_vertex_array (Requires OpenGL 1.1)
- GL_EXT_Cg_shader
- GL_EXT_depth_bounds_test
- GL_EXT_direct_state_access
- GL_EXT_draw_buffers2 (OpenGL 3.0)
- GL_EXT_draw_instanced (Requires OpenGL 2.0)
- GL_EXT_draw_range_elements (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)
- GL_EXT_fog_coord (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)
- GL_EXT_framebuffer_blit (OpenGL 3.0)
- GL_EXT_framebuffer_multisample (OpenGL 3.0)
- GL_EXTX_framebuffer_mixed_formats
- GL_EXT_framebuffer_multisample_blit_scaled
- GL_EXT_framebuffer_object (Requires OpenGL 3.0)
- GL_EXT_framebuffer_sRGB (OpenGL 3.0)
- GL_EXT_geometry_shader4 (Requires OpenGL 2.0)
- GL_EXT_gpu_program_parameters (Requires OpenGL 2.0)
- GL_EXT_gpu_shader4 (OpenGL 3.0)
- GL_EXT_multi_draw_arrays (OpenGL 1.2 / Core Feature of OpenGL 1.4)
- GL_EXT_packed_depth_stencil (OpenGL 3.0)
- GL_EXT_packed_float (OpenGL 3.0)
- GL_EXT_packed_pixels (Requires OpenGL 1.2)
- GL_EXT_pixel_buffer_object
- GL_EXT_point_parameters
- GL_EXT_polygon_offset_clamp
- GL_EXT_post_depth_coverage
- GL_EXT_provoking_vertex
- GL_EXT_raster_multisample
- GL_EXT_rescale_normal (Requires OpenGL 1.2)
- GL_EXT_secondary_color (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)
- GL_EXT_separate_shader_objects
- GL_EXT_separate_specular_color (Requires OpenGL 1.2)
- GL_EXT_shader_image_load_formatted
- GL_EXT_shader_image_load_store
- GL_EXT_shader_integer_mix
- GL_EXT_shadow_funcs (Requires OpenGL 1.3 / Core Feature of OpenGL 1.5)
- GL_EXT_sparse_texture2
- GL_EXT_stencil_two_side
- GL_EXT_stencil_wrap (Requires OpenGL 1.4)
- GL_EXT_texture3D (Requires OpenGL 1.2)
- GL_EXT_texture_array (OpenGL 3.0)
- GL_EXT_texture_buffer_object (Requires OpenGL 2.0)
- GL_EXT_texture_compression_dxt1
- GL_EXT_texture_compression_latc
- GL_EXT_texture_compression_rgtc (OpenGL 3.0)
- GL_EXT_texture_compression_s3tc (Requires OpenGL 1.2.1)
- GL_EXT_texture_cube_map (See GL_ARB_texture_cube_map)
- GL_EXT_texture_edge_clamp
- GL_EXT_texture_env_combine
- GL_EXT_texture_env_dot3
- GL_EXT_texture_filter_anisotropic (Requires OpenGL 1.2)
- GL_EXT_texture_filter_minmax
- GL_EXT_texture_integer (OpenGL 3.0)
- GL_EXT_texture_lod
- GL_EXT_texture_lod_bias (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)
- GL_EXT_texture_mirror_clamp (Requires OpenGL 1.4)
- GL_EXT_texture_object (Requires OpenGL 1.1)
- GL_EXT_texture_shared_exponent (OpenGL 3.0)
- GL_EXT_texture_sRGB
- GL_EXT_texture_sRGB_decode
- GL_EXT_texture_storage
- GL_EXT_texture_swizzle (OpenGL 2.1)
- GL_EXT_timer_query (Requires OpenGL 1.5)
- GL_EXT_transform_feedback2
- GL_EXT_vertex_array (Requires OpenGL 1.1)
- GL_EXT_vertex_array_bgra
- GL_EXT_vertex_attrib_64bit
- GL_EXT_import_sync_object
- GL_IBM_rasterpos_clip
- GL_IBM_texture_mirrored_repeat
- GL_KHR_context_flush_control (OpenGL 4.5)
- GL_KHR_debug (OpenGL 4.3)
- GL_KHR_robust_buffer_access_behavior
- GL_KHR_robustness (OpenGL 4.5)
- GL_KTX_buffer_region
- GL_NV_bindless_multi_draw_indirect
- GL_NV_bindless_multi_draw_indirect_count
- GL_NV_bindless_texture (OpenGL 4.0)
- GL_NV_blend_equation_advanced
- GL_NV_blend_equation_advanced_coherent
- GL_NV_blend_square (Requires OpenGL 1.2.1 / Core Feature of OpenGL 1.4)
- GL_NV_command_list
- GL_NV_compute_program5
- GL_NV_conditional_render (OpenGL 3.0)
- GL_NV_conservative_raster
- GL_NV_conservative_raster_dilate
- GL_NV_copy_depth_to_color
- GL_NV_copy_image
- GL_NV_depth_buffer_float (OpenGL 3.0)
- GL_NV_depth_clamp
- GL_NV_draw_texture
- GL_NV_draw_vulkan_image
- GL_NV_ES1_1_compatibility
- GL_NV_ES3_1_compatibility
- GL_NV_explicit_multisample
- GL_NV_fence
- GL_NV_fill_rectangle
- GL_NV_float_buffer
- GL_NV_fog_distance
- GL_NV_fragment_coverage_to_color
- GL_NV_fragment_program
- GL_NV_fragment_program_option
- GL_NV_fragment_program2
- GL_NV_fragment_shader_interlock
- GL_NV_framebuffer_mixed_samples
- GL_NV_framebuffer_multisample_coverage
- GL_NV_geometry_shader4
- GL_NV_geometry_shader_passthrough
- GL_NV_gpu_program4
- GL_NV_internalformat_sample_query
- GL_NV_gpu_program4_1
- GL_NV_gpu_program5
- GL_NV_gpu_program5_mem_extended
- GL_NV_gpu_program_fp64
- GL_NV_gpu_shader5
- GL_NV_half_float (OpenGL 3.0)
- GL_NV_light_max_exponent
- GL_NV_multisample_coverage
- GL_NV_multisample_filter_hint
- GL_NV_occlusion_query (Requires OpenGL 1.3)
- GL_NV_packed_depth_stencil
- GL_NV_parameter_buffer_object
- GL_NV_parameter_buffer_object2
- GL_NV_path_rendering
- GL_NV_path_rendering_shared_edge
- GL_NV_pixel_data_range
- GL_NV_point_sprite
- GL_NV_primitive_restart (OpenGL 3.1)
- GL_NV_register_combiners
- GL_NV_register_combiners2
- GL_NV_sample_locations
- GL_NV_sample_mask_override_coverage
- GL_NV_shader_atomic_counters
- GL_NV_shader_atomic_float
- GL_NV_shader_atomic_fp16_vector
- GL_NV_shader_atomic_int64
- GL_NV_shader_buffer_load
- GL_NV_shader_storage_buffer_object
- GL_NV_texgen_reflection (Requires OpenGL 1.3)
- GL_NV_texture_barrier
- GL_NV_texture_compression_vtc
- GL_NV_texture_env_combine4
- GL_NV_texture_multisample
- GL_NV_texture_rectangle
- GL_NV_texture_shader
- GL_NV_texture_shader2
- GL_NV_texture_shader3
- GL_NV_transform_feedback
- GL_NV_transform_feedback2
- GL_NV_uniform_buffer_unified_memory
- GL_NV_vertex_array_range
- GL_NV_vertex_array_range2
- GL_NV_vertex_attrib_integer_64bit
- GL_NV_vertex_buffer_unified_memory
- GL_NV_vertex_program
- GL_NV_vertex_program1_1
- GL_NV_vertex_program2
- GL_NV_vertex_program2_option
- GL_NV_vertex_program3
- GL_NV_viewport_array2
- GL_NVX_conditional_render
- GL_NVX_gpu_memory_info
- GL_NVX_nvenc_interop
- GL_NV_shader_thread_group
- GL_NV_shader_thread_shuffle
- GL_KHR_blend_equation_advanced (OpenGL 4.5)
- GL_KHR_blend_equation_advanced_coherent
- GL_SGIS_generate_mipmap (Requires OpenGL 1.4)
- GL_SGIS_texture_lod (Requires OpenGL 1.2)
- GL_SGIX_depth_texture
- GL_SGIX_shadow
- GL_SUN_slice_accum
- GL_WIN_swap_hint
- WGL_EXT_swap_control (Requires OpenGL 1.2)
- WGL_ARB_buffer_region
- WGL_ARB_create_context (OpenGL 3.0)
- WGL_ARB_create_context_profile
- WGL_ARB_create_context_robustness (OpenGL 4.1)
- WGL_ARB_context_flush_control (OpenGL 4.5)
- WGL_ARB_extensions_string
- WGL_ARB_make_current_read
- WGL_ARB_multisample
- WGL_ARB_pbuffer
- WGL_ARB_pixel_format
- WGL_ARB_pixel_format_float
- WGL_ARB_render_texture (Requires OpenGL 1.1)
- WGL_ATI_pixel_format_float (Requires OpenGL 1.3)
- WGL_EXT_create_context_es_profile
- WGL_EXT_create_context_es2_profile
- WGL_EXT_extensions_string
- WGL_EXT_framebuffer_sRGB (OpenGL 2.0)
- WGL_EXT_pixel_format_packed_float (OpenGL 2.0)
- WGL_EXT_swap_control_tear
- WGL_NVX_DX_interop
- WGL_NV_DX_interop
- WGL_NV_DX_interop2
- WGL_NV_copy_image
- WGL_NV_delay_before_swap
- WGL_NV_float_buffer
- WGL_NV_multisample_coverage
- WGL_NV_render_depth_texture
- WGL_NV_render_texture_rectangle
I think you swapped the win and Linux changelogs.
Also the OpenGL extensions wanted to be an HTML list but they couldn’t become one. 🙁
Thanks, everything is fixed!
https://developer.nvidia.com/vulkan-driver
March 2nd, Windows 356.45, Linux 355.00.29
Support Vulkan API version v1.0.4
Fix device lost issue with some MSAA resolves
Fix vkGetQueryPoolResults() when queryCount=0
Fix OpImageQuerySample with images
Fix OpVectorExtractDynamic issues with doubles
Fix handling of sparse image miptail when the whole image fits within a page
Improve vkAcquireNextImageKHR() conformance to WSI spec
Improve GL_KHR_vulkan_glsl compatibility when using GLSL directly
Improve GPU texturing performance in some cases
Improve vkAllocateDescriptorSets()/vkFreeDescriptorSets() performance in some cases
Improve vkCmdBindDescriptorSets() performance in some cases
Improve vkCmdCopyImage() performance in some cases