Intel HD Graphics Driver v4815 (OpenGL 4.5, Vulkan 1.0.50)


Intel logo

The latest Intel graphics driver v15.47.02.4815 for HD Graphics 500 / 600 comes with the support of the 8th Intel Core processors as well as the support of the following videogames:
– Forza Motorsport 7
– FIFA 18
– Project CARS 2
– Guild Wars 2: Path of Fire
– EVE: Valkyrie Warzone

This driver is the first to support the newly launched 8th Gen Intel® Core™ Desktop Processor Family.

Start your engines! Intel® is proud to announce that the world’s most popular and widely played sports racing series is now playable† on Intel HD Graphics 620 or better for the first time ever, with the latest instalment: Forza Motorsport 7*†, through graphics memory allocation improvements.

From finish lines to free kicks, enjoy electrifying action at launch of the latest games, Forza Motorsport 7*†, Project CARS 2*, Guild Wars 2: Path of Fire*, FIFA 18*, EVE: Valkyrie Warzone*, Danganronpa V3: Killing Harmony*, and Hob* on processors with Intel® HD Graphics 620 or better.

Battle space demons as you explore beautiful lands on the latest titles like The Wild Eight* and Raiders of the Broken Planet – Alien Myths Campaign* on Intel® Iris® Pro Graphics.

You can download the Intel graphics driver v15.47.02.4815 from the following links:


Intel HD Graphics driver information
GPU Caps Viewer - Vulkan - Intel driver v4815

 
I installed v4815 on my notebook (GeForce GTX 1050 + Intel HD 630). Here is the OpenGL/Vulkan information.

OpenGL info

- GL_VENDOR: Intel
- GL_RENDERER: Intel(R) HD Graphics 630
- GL_VERSION: 4.5.0 - Build 22.20.16.4815
- OpenGL Extensions: 242 extensions (GL=221 and WGL=21)
  - GL_3DFX_texture_compression_FXT1
  - GL_AMD_depth_clamp_separate
  - GL_AMD_vertex_shader_layer
  - GL_AMD_vertex_shader_viewport_index
  - GL_ARB_ES2_compatibility
  - GL_ARB_ES3_1_compatibility
  - GL_ARB_ES3_compatibility
  - GL_ARB_arrays_of_arrays
  - GL_ARB_base_instance
  - GL_ARB_bindless_texture
  - GL_ARB_blend_func_extended
  - GL_ARB_buffer_storage
  - GL_ARB_cl_event
  - GL_ARB_clear_buffer_object
  - GL_ARB_clear_texture
  - GL_ARB_clip_control
  - GL_ARB_color_buffer_float
  - GL_ARB_compatibility
  - GL_ARB_compressed_texture_pixel_storage
  - GL_ARB_compute_shader
  - GL_ARB_conditional_render_inverted
  - GL_ARB_conservative_depth
  - GL_ARB_copy_buffer
  - GL_ARB_copy_image
  - GL_ARB_cull_distance
  - GL_ARB_debug_output
  - GL_ARB_depth_buffer_float
  - GL_ARB_depth_clamp
  - GL_ARB_depth_texture
  - GL_ARB_derivative_control
  - GL_ARB_direct_state_access
  - GL_ARB_draw_buffers
  - GL_ARB_draw_buffers_blend
  - GL_ARB_draw_elements_base_vertex
  - GL_ARB_draw_indirect
  - GL_ARB_draw_instanced
  - GL_ARB_enhanced_layouts
  - GL_ARB_explicit_attrib_location
  - GL_ARB_explicit_uniform_location
  - GL_ARB_fragment_coord_conventions
  - GL_ARB_fragment_layer_viewport
  - GL_ARB_fragment_program
  - GL_ARB_fragment_program_shadow
  - GL_ARB_fragment_shader
  - GL_ARB_fragment_shader_interlock
  - GL_ARB_framebuffer_no_attachments
  - GL_ARB_framebuffer_object
  - GL_ARB_framebuffer_sRGB
  - GL_ARB_geometry_shader4
  - GL_ARB_get_program_binary
  - GL_ARB_get_texture_sub_image
  - GL_ARB_gpu_shader5
  - GL_ARB_gpu_shader_fp64
  - GL_ARB_half_float_pixel
  - GL_ARB_half_float_vertex
  - GL_ARB_indirect_parameters
  - GL_ARB_instanced_arrays
  - GL_ARB_internalformat_query
  - GL_ARB_internalformat_query2
  - GL_ARB_invalidate_subdata
  - GL_ARB_map_buffer_alignment
  - GL_ARB_map_buffer_range
  - GL_ARB_multi_bind
  - GL_ARB_multi_draw_indirect
  - GL_ARB_multisample
  - GL_ARB_multitexture
  - GL_ARB_occlusion_query
  - GL_ARB_occlusion_query2
  - GL_ARB_pixel_buffer_object
  - GL_ARB_point_parameters
  - GL_ARB_point_sprite
  - GL_ARB_post_depth_coverage
  - GL_ARB_program_interface_query
  - GL_ARB_provoking_vertex
  - GL_ARB_query_buffer_object
  - GL_ARB_robust_buffer_access_behavior
  - GL_ARB_robustness
  - GL_ARB_robustness_isolation
  - GL_ARB_sample_shading
  - GL_ARB_sampler_objects
  - GL_ARB_seamless_cube_map
  - GL_ARB_seamless_cubemap_per_texture
  - GL_ARB_separate_shader_objects
  - GL_ARB_shader_atomic_counters
  - GL_ARB_shader_bit_encoding
  - GL_ARB_shader_draw_parameters
  - GL_ARB_shader_image_load_store
  - GL_ARB_shader_image_size
  - GL_ARB_shader_objects
  - GL_ARB_shader_precision
  - GL_ARB_shader_stencil_export
  - GL_ARB_shader_storage_buffer_object
  - GL_ARB_shader_subroutine
  - GL_ARB_shader_texture_image_samples
  - GL_ARB_shading_language_100
  - GL_ARB_shading_language_420pack
  - GL_ARB_shading_language_packing
  - GL_ARB_shadow
  - GL_ARB_stencil_texturing
  - GL_ARB_sync
  - GL_ARB_tessellation_shader
  - GL_ARB_texture_barrier
  - GL_ARB_texture_border_clamp
  - GL_ARB_texture_buffer_object
  - GL_ARB_texture_buffer_object_rgb32
  - GL_ARB_texture_buffer_range
  - GL_ARB_texture_compression
  - GL_ARB_texture_compression_bptc
  - GL_ARB_texture_compression_rgtc
  - GL_ARB_texture_cube_map
  - GL_ARB_texture_cube_map_array
  - GL_ARB_texture_env_add
  - GL_ARB_texture_env_combine
  - GL_ARB_texture_env_crossbar
  - GL_ARB_texture_env_dot3
  - GL_ARB_texture_float
  - GL_ARB_texture_gather
  - GL_ARB_texture_mirror_clamp_to_edge
  - GL_ARB_texture_mirrored_repeat
  - GL_ARB_texture_multisample
  - GL_ARB_texture_non_power_of_two
  - GL_ARB_texture_query_levels
  - GL_ARB_texture_query_lod
  - GL_ARB_texture_rectangle
  - GL_ARB_texture_rg
  - GL_ARB_texture_rgb10_a2ui
  - GL_ARB_texture_stencil8
  - GL_ARB_texture_storage
  - GL_ARB_texture_storage_multisample
  - GL_ARB_texture_swizzle
  - GL_ARB_texture_view
  - GL_ARB_timer_query
  - GL_ARB_transform_feedback2
  - GL_ARB_transform_feedback3
  - GL_ARB_transform_feedback_instanced
  - GL_ARB_transpose_matrix
  - GL_ARB_uniform_buffer_object
  - GL_ARB_vertex_array_bgra
  - GL_ARB_vertex_array_object
  - GL_ARB_vertex_attrib_64bit
  - GL_ARB_vertex_attrib_binding
  - GL_ARB_vertex_buffer_object
  - GL_ARB_vertex_program
  - GL_ARB_vertex_shader
  - GL_ARB_vertex_type_10f_11f_11f_rev
  - GL_ARB_vertex_type_2_10_10_10_rev
  - GL_ARB_viewport_array
  - GL_ARB_window_pos
  - GL_ATI_separate_stencil
  - GL_EXT_abgr
  - GL_EXT_bgra
  - GL_EXT_blend_color
  - GL_EXT_blend_equation_separate
  - GL_EXT_blend_func_separate
  - GL_EXT_blend_minmax
  - GL_EXT_blend_subtract
  - GL_EXT_clip_volume_hint
  - GL_EXT_compiled_vertex_array
  - GL_EXT_direct_state_access
  - GL_EXT_draw_buffers2
  - GL_EXT_draw_range_elements
  - GL_EXT_fog_coord
  - GL_EXT_framebuffer_blit
  - GL_EXT_framebuffer_multisample
  - GL_EXT_framebuffer_object
  - GL_EXT_geometry_shader4
  - GL_EXT_gpu_program_parameters
  - GL_EXT_gpu_shader4
  - GL_EXT_multi_draw_arrays
  - GL_EXT_packed_depth_stencil
  - GL_EXT_packed_float
  - GL_EXT_packed_pixels
  - GL_EXT_polygon_offset_clamp
  - GL_EXT_rescale_normal
  - GL_EXT_secondary_color
  - GL_EXT_separate_specular_color
  - GL_EXT_shader_framebuffer_fetch
  - GL_EXT_shader_integer_mix
  - GL_EXT_shadow_funcs
  - GL_EXT_stencil_two_side
  - GL_EXT_stencil_wrap
  - GL_EXT_texture3D
  - GL_EXT_texture_array
  - GL_EXT_texture_compression_s3tc
  - GL_EXT_texture_edge_clamp
  - GL_EXT_texture_env_add
  - GL_EXT_texture_env_combine
  - GL_EXT_texture_filter_anisotropic
  - GL_EXT_texture_integer
  - GL_EXT_texture_lod_bias
  - GL_EXT_texture_rectangle
  - GL_EXT_texture_sRGB
  - GL_EXT_texture_sRGB_decode
  - GL_EXT_texture_shared_exponent
  - GL_EXT_texture_snorm
  - GL_EXT_texture_storage
  - GL_EXT_texture_swizzle
  - GL_EXT_timer_query
  - GL_EXT_transform_feedback
  - GL_IBM_texture_mirrored_repeat
  - GL_INTEL_conservative_rasterization
  - GL_INTEL_fragment_shader_ordering
  - GL_INTEL_framebuffer_CMAA
  - GL_INTEL_map_texture
  - GL_INTEL_multi_rate_fragment_shader
  - GL_INTEL_performance_query
  - GL_KHR_blend_equation_advanced
  - GL_KHR_blend_equation_advanced_coherent
  - GL_KHR_context_flush_control
  - GL_KHR_debug
  - GL_KHR_texture_compression_astc_hdr
  - GL_KHR_texture_compression_astc_ldr
  - GL_NV_blend_square
  - GL_NV_conditional_render
  - GL_NV_primitive_restart
  - GL_NV_texgen_reflection
  - GL_SGIS_generate_mipmap
  - GL_SGIS_texture_edge_clamp
  - GL_SGIS_texture_lod
  - GL_SUN_multi_draw_arrays
  - GL_WIN_swap_hint
  - WGL_EXT_depth_float
  - WGL_ARB_buffer_region
  - WGL_ARB_extensions_string
  - WGL_ARB_make_current_read
  - WGL_ARB_pixel_format
  - WGL_ARB_pbuffer
  - WGL_EXT_extensions_string
  - WGL_EXT_swap_control
  - WGL_ARB_multisample
  - WGL_ARB_pixel_format_float
  - WGL_ARB_framebuffer_sRGB
  - WGL_ARB_create_context
  - WGL_ARB_create_context_profile
  - WGL_EXT_pixel_format_packed_float
  - WGL_EXT_create_context_es_profile
  - WGL_EXT_create_context_es2_profile
  - WGL_NV_DX_interop
  - WGL_INTEL_cl_sharing
  - WGL_NV_DX_interop2
  - WGL_ARB_create_context_robustness
  - WGL_ARB_context_flush_control

 

Vulkan info

===================================[ Vulkan Capabilities ]
- Instance extensions: 11
  - VK_EXT_debug_report (version: 8)
  - VK_EXT_display_surface_counter (version: 1)
  - VK_KHR_get_physical_device_properties2 (version: 1)
  - VK_KHR_get_surface_capabilities2 (version: 1)
  - VK_KHR_surface (version: 25)
  - VK_KHR_win32_surface (version: 6)
  - VK_KHX_device_group_creation (version: 1)
  - VK_KHR_external_fence_capabilities (version: 1)
  - VK_KHR_external_memory_capabilities (version: 1)
  - VK_KHR_external_semaphore_capabilities (version: 1)
  - VK_NV_external_memory_capabilities (version: 1)
- Instance layers: 2
  - VK_LAYER_NV_optimus (version: 1.0.56, impl: 1)
  - VK_LAYER_LUNARG_standard_validation (version: 1.0.61, impl: 1)
- Physical devices: 1
  - [Vulkan device 0]: Intel(R) HD Graphics 630 ------------------
    - API version: 1.0.50
    - vendorID: 32902
    - deviceID: 22811
    - driver version: 65538
  - memory heap count: 2
    - heap1: 3660MB
    - heap2: 3660MB
  - memory type count: 3
    - mem type 0 - heap index : 0 - property flag : 1
      > mem property: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
    - mem type 1 - heap index : 1 - property flag : 7
      > mem property: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
      > mem property: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
      > mem property: VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
    - mem type 2 - heap index : 1 - property flag : 15
      > mem property: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
      > mem property: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
      > mem property: VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
      > mem property: VK_MEMORY_PROPERTY_HOST_CACHED_BIT
  - extensions: 12
    - VK_KHR_swapchain (version: 68)
    - VK_KHR_external_memory (version: 1)
    - VK_KHR_external_memory_win32 (version: 1)
    - VK_KHR_external_semaphore (version: 1)
    - VK_KHR_external_semaphore_win32 (version: 1)
    - VK_KHR_external_fence (version: 1)
    - VK_KHR_external_fence_win32 (version: 1)
    - VK_KHR_sampler_mirror_clamp_to_edge (version: 1)
    - VK_KHR_maintenance1 (version: 1)
    - VK_KHR_shader_draw_parameters (version: 1)
    - VK_KHR_push_descriptor (version: 1)
    - VK_KHR_descriptor_update_template (version: 1)
  - device layers: 1
    - VK_LAYER_NV_optimus (version: 1.0.56, impl: 1)
  - device features:
    - robustBufferAccess: true
    - fullDrawIndexUint32: true
    - imageCubeArray: true
    - independentBlend: true
    - geometryShader: true
    - tessellationShader: true
    - sampleRateShading: true
    - dualSrcBlend: true
    - logicOp: true
    - multiDrawIndirect: true
    - drawIndirectFirstInstance: true
    - depthClamp: true
    - depthBiasClamp: true
    - fillModeNonSolid: true
    - depthBounds: false
    - wideLines: true
    - largePoints: true
    - alphaToOne: true
    - multiViewport: true
    - samplerAnisotropy: true
    - textureCompressionETC2: true
    - textureCompressionASTC_LDR: true
    - textureCompressionBC: true
    - occlusionQueryPrecise: true
    - pipelineStatisticsQuery: true
    - vertexPipelineStoresAndAtomics: true
    - fragmentStoresAndAtomics: true
    - shaderTessellationAndGeometryPointSize: true
    - shaderImageGatherExtended: true
    - shaderStorageImageExtendedFormats: true
    - shaderStorageImageMultisample: true
    - shaderStorageImageReadWithoutFormat: false
    - shaderStorageImageWriteWithoutFormat: true
    - shaderUniformBufferArrayDynamicIndexing: true
    - shaderSampledImageArrayDynamicIndexing: true
    - shaderStorageBufferArrayDynamicIndexing: true
    - shaderStorageImageArrayDynamicIndexing: true
    - shaderClipDistance: true
    - shaderCullDistance: true
    - shaderFloat64: true
    - shaderInt64: true
    - shaderInt16: true
    - shaderResourceResidency: true
    - shaderResourceMinLod: true
    - sparseBinding: true
    - sparseResidencyBuffer: true
    - sparseResidencyImage2D: true
    - sparseResidencyImage3D: true
    - sparseResidency2Samples: true
    - sparseResidency4Samples: true
    - sparseResidency8Samples: true
    - sparseResidency16Samples: true
    - sparseResidencyAliased: true
    - variableMultisampleRate: true
    - inheritedQueries: true
  - device limits
    - maxImageDimension1D: 16384
    - maxImageDimension2D: 16384
    - maxImageDimension3D: 2048
    - maxImageDimensionCube: 16384
    - maxImageArrayLayers: 2048
    - maxTexelBufferElements: 134217728
    - maxUniformBufferRange: 65536
    - maxStorageBufferRange: 134217728
    - maxPushConstantsSize: 256
    - maxMemoryAllocationCount: 1874157
    - maxSamplerAllocationCount: 4000
    - bufferImageGranularity: 1
    - sparseAddressSpaceSize: 17592186044416
    - maxBoundDescriptorSets: 8
    - maxPerStageDescriptorSamplers: 64
    - maxPerStageDescriptorUniformBuffers: 200
    - maxPerStageDescriptorSampledImages: 200
    - maxPerStageDescriptorStorageImages: 16
    - maxPerStageDescriptorInputAttachments: 8
    - maxPerStageResources: 200
    - maxDescriptorSetSamplers: 384
    - maxDescriptorSetUniformBuffers: 1200
    - maxDescriptorSetUniformBuffersDynamic: 16
    - maxDescriptorSetStorageBuffers: 1200
    - maxDescriptorSetStorageBuffersDynamic: 16
    - maxDescriptorSetSampledImages: 1200
    - maxDescriptorSetStorageImages: 96
    - maxDescriptorSetInputAttachments: 8
    - maxVertexInputAttributes: 16
    - maxVertexInputBindings: 16
    - maxVertexInputAttributeOffset: 2047
    - maxVertexInputBindingStride: 4095
    - maxVertexOutputComponents: 128
    - maxTessellationGenerationLevel: 64
    - maxTessellationPatchSize: 32
    - maxTessellationControlPerVertexInputComponents: 128
    - maxTessellationControlPerVertexOutputComponents: 128
    - maxTessellationControlPerPatchOutputComponents: 120
    - maxTessellationControlTotalOutputComponents: 4096
    - maxTessellationEvaluationInputComponents: 128
    - maxTessellationEvaluationOutputComponents: 128
    - maxGeometryShaderInvocations: 32
    - maxGeometryInputComponents: 128
    - maxGeometryOutputComponents: 128
    - maxGeometryOutputVertices: 256
    - maxGeometryTotalOutputComponents: 1024
    - maxFragmentInputComponents: 128
    - maxFragmentOutputAttachments: 8
    - maxFragmentDualSrcAttachments: 1
    - maxFragmentCombinedOutputResources: 16
    - maxComputeSharedMemorySize: 32768
    - maxComputeWorkGroupCount: [65536; 65536; 65536]
    - maxComputeWorkGroupInvocations: 1024
    - maxComputeWorkGroupSize: [1024; 1024; 64]
    - subPixelPrecisionBits: 8
    - subTexelPrecisionBits: 8
    - mipmapPrecisionBits: 8
    - maxDrawIndexedIndexValue: 4294967295
    - maxDrawIndirectCount: 4294967295
    - maxSamplerLodBias: 16.000000
    - maxSamplerAnisotropy: 16.000000
    - maxViewports: 16
    - maxViewportDimensions: [32768; 32768]
    - viewportBoundsRange: [-65536.000000 ; 65535.000000]
    - viewportSubPixelBits: 8
    - minMemoryMapAlignment: 64
    - minTexelBufferOffsetAlignment: 16
    - minUniformBufferOffsetAlignment: 32
    - minStorageBufferOffsetAlignment: 16
    - minTexelOffset: 4294967288
    - maxTexelOffset: 7
    - minTexelGatherOffset: 4294967264
    - maxTexelGatherOffset: 31
    - minInterpolationOffset: -0.500000
    - maxInterpolationOffset: 0.437500
    - subPixelInterpolationOffsetBits: 4
    - maxFramebufferWidth: 16384
    - maxFramebufferHeight: 16384
    - maxFramebufferLayers: 2048
    - framebufferColorSampleCounts: 31
    - framebufferDepthSampleCounts: 31
    - framebufferStencilSampleCounts: 31
    - framebufferNoAttachmentsSampleCounts: 31
    - maxColorAttachments: 8
    - sampledImageColorSampleCounts: 31
    - sampledImageIntegerSampleCounts: 31
    - sampledImageDepthSampleCounts: 31
    - sampledImageStencilSampleCounts: 31
    - storageImageSampleCounts: 31
    - maxSampleMaskWords: 1
    - timestampComputeAndGraphics: 1
    - timestampPeriod: 83.000000
    - maxClipDistances: 8
    - maxCullDistances: 8
    - maxCombinedClipAndCullDistances: 8
    - discreteQueuePriorities: 2
    - pointSizeRange: [0.125000 ; 255.875000]
    - lineWidthRange: [0.000000 ; 7.992188]
    - pointSizeGranularity: 0.125000
    - lineWidthGranularity: 0.007813
    - strictLines: 0
    - standardSampleLocations: 1
    - optimalBufferCopyOffsetAlignment: 16
    - optimalBufferCopyRowPitchAlignment: 16
    - nonCoherentAtomSize: 1

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4 thoughts on “Intel HD Graphics Driver v4815 (OpenGL 4.5, Vulkan 1.0.50)”

  1. marni lutes

    I have an ancient HD4000 IGP and quickly learned to stop its driver ‘upgrades’. I now use only the original 1.0 driver (on mobo DVD). Why? All subsequent drivers omit sharpness category in tweaks menu. If you observe closely you’ll notice that much media content is not quite sharp, so a little bump there is most welcome

  2. HaseebA

    bro i have these drivers for my intel hd 620 with vulkan support but cant launch wolfenstein 2 at all
    vk error feature not present

  3. NewsTip

    https://downloadcenter.intel.com/download/27266/Graphics-Intel-Graphics-Driver-for-Windows-15-60-

    Intel 23.20.16.4849 driver, Vulkan 1.0.61 support.

    “This new WDDM 2.3 driver also provides security fixes, support for Wide Color Gamut, enables 10-bit HDR playback over HDMI, and enables video processing and video decode acceleration in DirectX* 12.”

    https://communities.intel.com/thread/118311

    “Windows-based HDR is expected to be rolled out through Microsoft Windows® 10 Fall Creators Update. Support for Windows® HDR usages, like HDR streaming content, will be available on 7th Gen Intel Core systems or newer with Intel HD Graphics 620 or better. (must have HDCP2.2 support – please check your manufacturer’s tech specs for support details)”

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