NVIDIA GeForce 457.09 Graphics Driver Released With GeForce RTX 3070 Support (Updated: v457.30)


NVIDIA logo

 
NVIDIA has released a new driver belonging to the R455 family (from version 455.xx to 459.xx). The GeForce 455 family supports the following GPU architectures: Ampere, Turing, Volta, Pascal, Kepler and Maxwell.

The GeForce 457.09 driver brings the following changes:

Game Ready for Watch Dogs: Legion
This new Game Ready Driver provides support for Watch Dogs: Legion. In addition, this driver provides optimal day-1 support for DiRT 5, Ghostrunner, Need for Speed: Hot Pursuit Remastered, and Xuan-Yuan Sword VII.

New Features and Other Changes
– Added support for GeForce RTX 3070.
– NVIDIA Control Panel > Manage 3D Settings: Max Q Dynamic Boost” setting renamed to “Dynamic Boost.

Fixed Issues in this Release
– [Turing GPU][Notebook]:On some Turing-based notebooks, users may see a black window when playing back a video in a web browser. [3135055]
– [For Honor][RTX 30 series]:Game will crash to desktop when launched on GeForce RTX 30 series graphics cards. [3139187]
– Random flicker may occur in multi-monitor configurations when G-SYNC is enabled. Flickering occurs on Dell S2417DG and Dell S2716DG monitors when playing YouTube or Twitch videos at 144 Hz. [3147515]
-[Forza Motorsport 7]: The game may crash to the desktop when starting a race. [200660345]
– Users may see a black screen when launching a game on a monitor using DSC (Display Stream Compression). [200661231]
– [G-SYNC]: With G-SYNC enabled on some Freesync displays, half of the screen goes black. [3133895]

 

Update (2020.11.09): GeForce 457.30

Game Ready for Call of Duty: Black Ops Cold War
This new Game Ready Driver provides support for Call of Duty: Black Ops Cold War. In addition, this driver provides optimal day-1 support for Assassin’s Creed Valhalla, and Godfall.

Fixed Issues
– [Warzone][RTX 30 series]: Users may see a drop in performance during gameplay.[3132127]
– [Notebook]: The internal panel flashes upon resume from sleep mode or from display off. [3150038]
– [NVIDIA Ampere architecture][G-SYNC][HDR][Dual-head 8k display]: Display screen goes black.[200667525]

 

Downloads

 

GeForce 457.09


NVIDIA GeForce 457.09 + GPU Caps Viewer + GeForce RTX 2070

 

GeForce 457.30


NVIDIA GeForce 457.30 + GPU Caps Viewer + GeForce RTX 2070

 

OpenGL support

GeForce 457.09

GeForce 457.09 exposes OpenGL 4.6 and 429 extensions for a GeForce RTX 2070 on Windows 10 (v2004). It’s the same OpenGL support than in 440.97.

- GL_VENDOR: NVIDIA Corporation
- GL_RENDERER: GeForce RTX 2070/PCIe/SSE2
- GL_VERSION: 4.6.0 NVIDIA 457.09
- GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA
- OpenGL Extensions: 429 extensions (GL=397 and WGL=32)

GeForce 457.30

GeForce 457.30 exposes OpenGL 4.6 and 429 extensions for a GeForce RTX 2070 on Windows 10 (v2004). It’s the same OpenGL support than in 440.97.

- GL_VENDOR: NVIDIA Corporation
- GL_RENDERER: GeForce RTX 2070/PCIe/SSE2
- GL_VERSION: 4.6.0 NVIDIA 457.30
- GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA
- OpenGL Extensions: 429 extensions (GL=397 and WGL=32)

 

Vulkan support

GeForce 457.09

GeForce 457.09 exposes Vulkan 1.2.142 and 118 device extensions for a GeForce RTX 2070 on Windows 10 (v2004).

Compared to previous 456.71, one device extension has been removed:
VK_NV_low_latency

- Device 1
  - name: GeForce RTX 2070
  - device type: VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU
  - device ID: 10DE-1F02
  - API version: 1.2.142
  - NVIDIA driver version: 457.9.0.0
  - VK_KHR_driver_properties information:
    - driverName: NVIDIA
    - driverID_str: VK_DRIVER_ID_NVIDIA_PROPRIETARY_KHR
    - driverID: 4
    - conformanceVersion: 1.2.1.2
    - driverInfo: 457.09
  - # of extensions => 118
  - 001/ VK_KHR_16bit_storage
  - 002/ VK_KHR_8bit_storage
  - 003/ VK_KHR_bind_memory2
  - 004/ VK_KHR_buffer_device_address
  - 005/ VK_KHR_create_renderpass2
  - 006/ VK_KHR_dedicated_allocation
  - 007/ VK_KHR_depth_stencil_resolve
  - 008/ VK_KHR_descriptor_update_template
  - 009/ VK_KHR_device_group
  - 010/ VK_KHR_draw_indirect_count
  - 011/ VK_KHR_driver_properties
  - 012/ VK_KHR_external_fence
  - 013/ VK_KHR_external_fence_win32
  - 014/ VK_KHR_external_memory
  - 015/ VK_KHR_external_memory_win32
  - 016/ VK_KHR_external_semaphore
  - 017/ VK_KHR_external_semaphore_win32
  - 018/ VK_KHR_get_memory_requirements2
  - 019/ VK_KHR_image_format_list
  - 020/ VK_KHR_imageless_framebuffer
  - 021/ VK_KHR_maintenance1
  - 022/ VK_KHR_maintenance2
  - 023/ VK_KHR_maintenance3
  - 024/ VK_KHR_multiview
  - 025/ VK_KHR_pipeline_executable_properties
  - 026/ VK_KHR_push_descriptor
  - 027/ VK_KHR_relaxed_block_layout
  - 028/ VK_KHR_sampler_mirror_clamp_to_edge
  - 029/ VK_KHR_sampler_ycbcr_conversion
  - 030/ VK_KHR_separate_depth_stencil_layouts
  - 031/ VK_KHR_shader_atomic_int64
  - 032/ VK_KHR_shader_clock
  - 033/ VK_KHR_shader_draw_parameters
  - 034/ VK_KHR_shader_float16_int8
  - 035/ VK_KHR_shader_float_controls
  - 036/ VK_KHR_shader_non_semantic_info
  - 037/ VK_KHR_shader_subgroup_extended_types
  - 038/ VK_KHR_spirv_1_4
  - 039/ VK_KHR_storage_buffer_storage_class
  - 040/ VK_KHR_swapchain
  - 041/ VK_KHR_swapchain_mutable_format
  - 042/ VK_KHR_timeline_semaphore
  - 043/ VK_KHR_uniform_buffer_standard_layout
  - 044/ VK_KHR_variable_pointers
  - 045/ VK_KHR_vulkan_memory_model
  - 046/ VK_KHR_win32_keyed_mutex
  - 047/ VK_EXT_blend_operation_advanced
  - 048/ VK_EXT_buffer_device_address
  - 049/ VK_EXT_calibrated_timestamps
  - 050/ VK_EXT_conditional_rendering
  - 051/ VK_EXT_conservative_rasterization
  - 052/ VK_EXT_custom_border_color
  - 053/ VK_EXT_depth_clip_enable
  - 054/ VK_EXT_depth_range_unrestricted
  - 055/ VK_EXT_descriptor_indexing
  - 056/ VK_EXT_discard_rectangles
  - 057/ VK_EXT_external_memory_host
  - 058/ VK_EXT_fragment_shader_interlock
  - 059/ VK_EXT_full_screen_exclusive
  - 060/ VK_EXT_hdr_metadata
  - 061/ VK_EXT_host_query_reset
  - 062/ VK_EXT_index_type_uint8
  - 063/ VK_EXT_inline_uniform_block
  - 064/ VK_EXT_line_rasterization
  - 065/ VK_EXT_memory_budget
  - 066/ VK_EXT_memory_priority
  - 067/ VK_EXT_pci_bus_info
  - 068/ VK_EXT_pipeline_creation_cache_control
  - 069/ VK_EXT_pipeline_creation_feedback
  - 070/ VK_EXT_post_depth_coverage
  - 071/ VK_EXT_private_data
  - 072/ VK_EXT_robustness2
  - 073/ VK_EXT_sample_locations
  - 074/ VK_EXT_sampler_filter_minmax
  - 075/ VK_EXT_scalar_block_layout
  - 076/ VK_EXT_separate_stencil_usage
  - 077/ VK_EXT_shader_demote_to_helper_invocation
  - 078/ VK_EXT_shader_subgroup_ballot
  - 079/ VK_EXT_shader_subgroup_vote
  - 080/ VK_EXT_shader_viewport_index_layer
  - 081/ VK_EXT_subgroup_size_control
  - 082/ VK_EXT_texel_buffer_alignment
  - 083/ VK_EXT_tooling_info
  - 084/ VK_EXT_transform_feedback
  - 085/ VK_EXT_vertex_attribute_divisor
  - 086/ VK_EXT_ycbcr_image_arrays
  - 087/ VK_NV_clip_space_w_scaling
  - 088/ VK_NV_compute_shader_derivatives
  - 089/ VK_NV_cooperative_matrix
  - 090/ VK_NV_corner_sampled_image
  - 091/ VK_NV_coverage_reduction_mode
  - 092/ VK_NV_dedicated_allocation
  - 093/ VK_NV_dedicated_allocation_image_aliasing
  - 094/ VK_NV_device_diagnostic_checkpoints
  - 095/ VK_NV_device_diagnostics_config
  - 096/ VK_NV_device_generated_commands
  - 097/ VK_NV_external_memory
  - 098/ VK_NV_external_memory_win32
  - 099/ VK_NV_fill_rectangle
  - 100/ VK_NV_fragment_coverage_to_color
  - 101/ VK_NV_fragment_shader_barycentric
  - 102/ VK_NV_framebuffer_mixed_samples
  - 103/ VK_NV_geometry_shader_passthrough
  - 104/ VK_NV_mesh_shader
  - 105/ VK_NV_ray_tracing
  - 106/ VK_NV_representative_fragment_test
  - 107/ VK_NV_sample_mask_override_coverage
  - 108/ VK_NV_scissor_exclusive
  - 109/ VK_NV_shader_image_footprint
  - 110/ VK_NV_shader_sm_builtins
  - 111/ VK_NV_shader_subgroup_partitioned
  - 112/ VK_NV_shading_rate_image
  - 113/ VK_NV_viewport_array2
  - 114/ VK_NV_viewport_swizzle
  - 115/ VK_NV_win32_keyed_mutex
  - 116/ VK_NVX_binary_import
  - 117/ VK_NVX_image_view_handle
  - 118/ VK_NVX_multiview_per_view_attributes
  - # of layers => 1
  - 001/ VK_LAYER_NV_optimus
  - # of memory heaps => 3
  - heap 1 => 8031 MB
  - heap 2 => 16352 MB
  - heap 3 => 246 MB
  - # of features => 55
  - 001/ robustBufferAccess => 1
  - 002/ fullDrawIndexUint32 => 1
  - 003/ imageCubeArray => 1
  - 004/ independentBlend => 1
  - 005/ geometryShader => 1
  - 006/ tessellationShader => 1
  - 007/ sampleRateShading => 1
  - 008/ dualSrcBlend => 1
  - 009/ logicOp => 1
  - 010/ multiDrawIndirect => 1
  - 011/ drawIndirectFirstInstance => 1
  - 012/ depthClamp => 1
  - 013/ depthBiasClamp => 1
  - 014/ fillModeNonSolid => 1
  - 015/ depthBounds => 1
  - 016/ wideLines => 1
  - 017/ largePoints => 1
  - 018/ alphaToOne => 1
  - 019/ multiViewport => 1
  - 020/ samplerAnisotropy => 1
  - 021/ textureCompressionETC2 => 0
  - 022/ textureCompressionASTC_LDR => 0
  - 023/ textureCompressionBC => 1
  - 024/ occlusionQueryPrecise => 1
  - 025/ pipelineStatisticsQuery => 1
  - 026/ vertexPipelineStoresAndAtomics => 1
  - 027/ fragmentStoresAndAtomics => 1
  - 028/ shaderTessellationAndGeometryPointSize => 1
  - 029/ shaderImageGatherExtended => 1
  - 030/ shaderStorageImageExtendedFormats => 1
  - 031/ shaderStorageImageMultisample => 1
  - 032/ shaderStorageImageReadWithoutFormat => 1
  - 033/ shaderStorageImageWriteWithoutFormat => 1
  - 034/ shaderUniformBufferArrayDynamicIndexing => 1
  - 035/ shaderSampledImageArrayDynamicIndexing => 1
  - 036/ shaderStorageBufferArrayDynamicIndexing => 1
  - 037/ shaderStorageImageArrayDynamicIndexing => 1
  - 038/ shaderClipDistance => 1
  - 039/ shaderCullDistance => 1
  - 040/ shaderFloat64 => 1
  - 041/ shaderInt64 => 1
  - 042/ shaderInt16 => 1
  - 043/ shaderResourceResidency => 1
  - 044/ shaderResourceMinLod => 1
  - 045/ sparseBinding => 1
  - 046/ sparseResidencyBuffer => 1
  - 047/ sparseResidencyImage2D => 1
  - 048/ sparseResidencyImage3D => 1
  - 049/ sparseResidency2Samples => 1
  - 050/ sparseResidency4Samples => 1
  - 051/ sparseResidency8Samples => 1
  - 052/ sparseResidency16Samples => 1
  - 053/ sparseResidencyAliased => 1
  - 054/ variableMultisampleRate => 1
  - 055/ inheritedQueries => 1
  - # of hardware limits => 106
    - 001/ maxImageDimension1D => 32768
    - 002/ maxImageDimension2D => 32768
    - 003/ maxImageDimension3D => 16384
    - 004/ maxImageDimensionCube => 32768
    - 005/ maxImageArrayLayers => 2048
    - 006/ maxTexelBufferElements => 134217728
    - 007/ maxUniformBufferRange => 65536
    - 008/ maxStorageBufferRange => 4294967295
    - 009/ maxPushConstantsSize => 256
    - 010/ maxMemoryAllocationCount => 4096
    - 011/ maxSamplerAllocationCount => 4000
    - 012/ bufferImageGranularity => 1024
    - 013/ sparseAddressSpaceSize => 1099511627775
    - 014/ maxBoundDescriptorSets => 32
    - 015/ maxPerStageDescriptorSamplers => 1048576
    - 016/ maxSamplerAllocationCount => 1048576
    - 017/ maxPerStageDescriptorStorageBuffers => 1048576
    - 018/ maxPerStageDescriptorSampledImages => 1048576
    - 019/ maxPerStageDescriptorStorageImages => 1048576
    - 020/ maxPerStageDescriptorInputAttachments => 1048576
    - 021/ maxPerStageResources => 4294967295
    - 022/ maxDescriptorSetSamplers => 1048576
    - 023/ maxDescriptorSetUniformBuffers => 1048576
    - 024/ maxDescriptorSetUniformBuffersDynamic => 15
    - 025/ maxDescriptorSetStorageBuffers => 1048576
    - 026/ maxDescriptorSetStorageBuffersDynamic => 16
    - 027/ maxDescriptorSetSampledImages => 1048576
    - 028/ maxDescriptorSetStorageImages => 1048576
    - 029/ maxDescriptorSetInputAttachments => 1048576
    - 030/ maxVertexInputAttributes => 32
    - 031/ maxVertexInputBindings => 32
    - 032/ maxVertexInputAttributeOffset => 2047
    - 033/ maxVertexInputBindingStride => 2048
    - 034/ maxVertexOutputComponents => 128
    - 035/ maxTessellationGenerationLevel => 64
    - 036/ maxTessellationPatchSize => 32
    - 037/ maxTessellationControlPerVertexInputComponents => 128
    - 038/ maxTessellationControlPerVertexOutputComponents => 128
    - 039/ maxTessellationControlPerPatchOutputComponents => 120
    - 040/ maxTessellationControlTotalOutputComponents => 4216
    - 041/ maxTessellationEvaluationInputComponents => 128
    - 042/ maxTessellationEvaluationOutputComponents => 128
    - 043/ maxGeometryShaderInvocations => 32
    - 044/ maxGeometryInputComponents => 128
    - 045/ maxGeometryOutputComponents => 128
    - 046/ maxGeometryOutputVertices => 1024
    - 047/ maxGeometryTotalOutputComponents => 1024
    - 048/ maxFragmentInputComponents => 128
    - 049/ maxFragmentOutputAttachments => 8
    - 050/ maxFragmentDualSrcAttachments => 1
    - 051/ maxFragmentCombinedOutputResources => 16
    - 052/ maxComputeSharedMemorySize => 49152
    - 053/ maxComputeSharedMemorySize => 2147483647 x 65535 x 65535
    - 054/ maxComputeWorkGroupInvocations => 1024
    - 055/ maxComputeWorkGroupSize => 1024 x 1024 x 64
    - 056/ subPixelPrecisionBits => 8
    - 057/ subTexelPrecisionBits => 8
    - 058/ mipmapPrecisionBits => 8
    - 059/ maxDrawIndexedIndexValue => 4294967295
    - 060/ maxDrawIndirectCount => 4294967295
    - 061/ maxSamplerLodBias => 15.000000
    - 062/ maxSamplerAnisotropy => 16.000000
    - 063/ maxViewports => 16
    - 064/ maxViewportDimensions => 32768 x 32768
    - 065/ viewportBoundsRange => -65536.000000 x 65536.000000
    - 066/ viewportSubPixelBits => 8
    - 067/ minMemoryMapAlignment => 64
    - 068/ minTexelBufferOffsetAlignment => 16
    - 069/ minUniformBufferOffsetAlignment => 64
    - 070/ minStorageBufferOffsetAlignment => 16
    - 071/ minTexelOffset => -8
    - 072/ maxTexelOffset => 7
    - 073/ minTexelGatherOffset => -32
    - 074/ maxTexelGatherOffset => 31
    - 075/ minInterpolationOffset => -0.500000
    - 076/ maxInterpolationOffset => 0.437500
    - 077/ subPixelInterpolationOffsetBits => 4
    - 078/ maxFramebufferWidth => 32768
    - 079/ maxFramebufferHeight => 32768
    - 080/ maxFramebufferLayers => 2048
    - 081/ framebufferColorSampleCounts => 15
    - 082/ framebufferDepthSampleCounts => 15
    - 083/ framebufferStencilSampleCounts => 31
    - 084/ framebufferNoAttachmentsSampleCounts => 31
    - 085/ maxColorAttachments => 8
    - 086/ sampledImageColorSampleCounts => 15
    - 087/ sampledImageIntegerSampleCounts => 15
    - 088/ sampledImageDepthSampleCounts => 15
    - 089/ sampledImageStencilSampleCounts => 31
    - 090/ storageImageSampleCounts => 15
    - 091/ maxSampleMaskWords => 1
    - 092/ timestampComputeAndGraphics => 1
    - 093/ timestampPeriod => 1.000000
    - 094/ maxClipDistances => 8
    - 095/ maxCullDistances => 8
    - 096/ maxCombinedClipAndCullDistances => 8
    - 097/ discreteQueuePriorities => 2
    - 098/ pointSizeRange => 1.000000 x 2047.937500
    - 099/ lineWidthRange => 1.000000 x 64.000000
    - 100/ pointSizeGranularity => 0.062500
    - 101/ lineWidthGranularity => 0.062500
    - 102/ strictLines => 1
    - 103/ standardSampleLocations => 1
    - 104/ optimalBufferCopyOffsetAlignment => 1
    - 105/ optimalBufferCopyRowPitchAlignment => 1
    - 106/ nonCoherentAtomSize => 64

 

GeForce 457.30

GeForce 457.09 exposes Vulkan 1.2.142 and 118 device extensions for a GeForce RTX 2070 on Windows 10 (v2004).

- Device 1
 name: GeForce RTX 2070
  - device type: VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU
  - device ID: 10DE-1F02
  - API version: 1.2.142
  - NVIDIA driver version: 457.30.0.0
  - VK_KHR_driver_properties information:
    - driverName: NVIDIA
    - driverID_str: VK_DRIVER_ID_NVIDIA_PROPRIETARY_KHR
    - driverID: 4
    - conformanceVersion: 1.2.1.2
    - driverInfo: 457.30
  - # of extensions : 118


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One thought on “NVIDIA GeForce 457.09 Graphics Driver Released With GeForce RTX 3070 Support (Updated: v457.30)”

  1. WacKEDmaN

    everything since 452.06 seem broken when running nvidia surround..sucks coz i just got a RTX2070 and havent been able to update without crashes and desktop corruption (when triple head surround is enabled)
    anyone else seeing this or is it just me?!

Comments are closed.