NVIDIA GeForce 526.47 WHQL Graphics Driver Released (Vulkan 1.3.224) – Update: GeForce 526.86


NVIDIA logo

NVIDIA has released a new WHQL (Windows Hardware Quality Labs) gaming driver for Windows 10 and Windows 11. This driver belongs to the R525 family (525.xx to 529.xx) and brings the following changes:

Effective October 2021, Game Ready Driver upgrades, including performance enhancements, new features, and bug fixes, will be available for systems utilizing Maxwell, Pascal, Turing, and Ampere-series GPUs. Critical security updates will be available on systems utilizing desktop Kepler-series GPUs through September 2024. A complete list of desktop Kepler-series GeForce GPUs can be found here.

Game Ready
This new Game Ready Driver provides the best day-0 gaming experience for Sackboy: A Big Adventure, which features ray-traced reflections, shadows, and ambient occlusion effects and utilizes NVIDIA DLSS Super Resolution for up to 2.5x faster performance. In addition, this new Game Ready Driver offers support for Victoria 3, WRC Generations – The FIA WRC Official Game, and the addition of DLSS 3 to F1 22.

Fixed Issues
– [Cyberpunk 2077] In game map may display corruption.
– Dell XPS 9560 may crash and reboot when using desktop applications.
– [RTX 30 series] Lower performance in Minecraft Java Edition.
– 165Hz refresh rate option not available on Samsung Odyssey Ark monitor.
– When using two or more monitors, GeForce Experience Shadowplay/Gamestream may select the wrong monitor.
– Videos played back in Microsoft Edge may appear green if NVIDIA Image Scaling is enabled upon resuming from hibernate or booting with fastboot.

Update (2022.11.10): GeForce 526.86

Game Ready
This new Game Ready Driver provides the best gaming experience for Call of Duty: Modern Warfare II. Specifically, this new Game Ready Driver offers improved stability, solves image corruption issues, and supports NVIDIA DLSS Super Resolution and NVIDIA Reflex.

Fixed Issues
– [Call of Duty: Modern Warfare II] Flashing corruption can be seen randomly while playing the game
– [Call of Duty: Vanguard] Game may randomly crash after extended gameplay.
– VTube Studio crashes to black screen after driver update
– GPU may get stuck in P0 state after exiting certain games
– [Anvil Engine Games] Environment flickering
– Drop in 8K60 AV1 decoding performance on RTX 4090
– [Forza Horizon 5] Some PC configurations may see rainbow-like artifacts in game after extended gameplay

 

Downloads

 

GeForce 526.47

NVIDIA GeForce 526.47 + GPU Caps Viewer + GeForce RTX 3060 Ti

GeForce 526.86

NVIDIA GeForce 526.47 + GPU Caps Viewer + GeForce RTX 3060 Ti

 

OpenGL support

GeForce 526.47

GeForce 526.47 exposes OpenGL 4.6 and 434 extensions for a GeForce RTX 3060 Ti on Windows 10 (v22H2). One new extension has been added in this release:

– GL_NV_uniform_buffer_std430_layout

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: NVIDIA GeForce RTX 3060 Ti/PCIe/SSE2
GL_VERSION: 4.6.0 NVIDIA 526.47
Total memory size: 8192MB
Available memory size: 7806MB
(NVIDIA) WARP size: 32 - WARP/SM: 48 - # of SMs: 38
- OpenGL Extensions: 434 extensions (GL=402 and WGL=32)
  GL_AMD_multi_draw_indirect
  GL_AMD_seamless_cubemap_per_texture
  GL_AMD_vertex_shader_viewport_index
  GL_AMD_vertex_shader_layer
  GL_ARB_arrays_of_arrays
  GL_ARB_base_instance
  GL_ARB_bindless_texture
  GL_ARB_blend_func_extended
  GL_ARB_buffer_storage
  GL_ARB_clear_buffer_object
  GL_ARB_clear_texture
  GL_ARB_clip_control
  GL_ARB_color_buffer_float
  GL_ARB_compatibility
  GL_ARB_compressed_texture_pixel_storage
  GL_ARB_conservative_depth
  GL_ARB_compute_shader
  GL_ARB_compute_variable_group_size
  GL_ARB_conditional_render_inverted
  GL_ARB_copy_buffer
  GL_ARB_copy_image
  GL_ARB_cull_distance
  GL_ARB_debug_output
  GL_ARB_depth_buffer_float
  GL_ARB_depth_clamp
  GL_ARB_depth_texture
  GL_ARB_derivative_control
  GL_ARB_direct_state_access
  GL_ARB_draw_buffers
  GL_ARB_draw_buffers_blend
  GL_ARB_draw_indirect
  GL_ARB_draw_elements_base_vertex
  GL_ARB_draw_instanced
  GL_ARB_enhanced_layouts
  GL_ARB_ES2_compatibility
  GL_ARB_ES3_compatibility
  GL_ARB_ES3_1_compatibility
  GL_ARB_ES3_2_compatibility
  GL_ARB_explicit_attrib_location
  GL_ARB_explicit_uniform_location
  GL_ARB_fragment_coord_conventions
  GL_ARB_fragment_layer_viewport
  GL_ARB_fragment_program
  GL_ARB_fragment_program_shadow
  GL_ARB_fragment_shader
  GL_ARB_fragment_shader_interlock
  GL_ARB_framebuffer_no_attachments
  GL_ARB_framebuffer_object
  GL_ARB_framebuffer_sRGB
  GL_ARB_geometry_shader4
  GL_ARB_get_program_binary
  GL_ARB_get_texture_sub_image
  GL_ARB_gl_spirv
  GL_ARB_gpu_shader5
  GL_ARB_gpu_shader_fp64
  GL_ARB_gpu_shader_int64
  GL_ARB_half_float_pixel
  GL_ARB_half_float_vertex
  GL_ARB_imaging
  GL_ARB_indirect_parameters
  GL_ARB_instanced_arrays
  GL_ARB_internalformat_query
  GL_ARB_internalformat_query2
  GL_ARB_invalidate_subdata
  GL_ARB_map_buffer_alignment
  GL_ARB_map_buffer_range
  GL_ARB_multi_bind
  GL_ARB_multi_draw_indirect
  GL_ARB_multisample
  GL_ARB_multitexture
  GL_ARB_occlusion_query
  GL_ARB_occlusion_query2
  GL_ARB_parallel_shader_compile
  GL_ARB_pipeline_statistics_query
  GL_ARB_pixel_buffer_object
  GL_ARB_point_parameters
  GL_ARB_point_sprite
  GL_ARB_polygon_offset_clamp
  GL_ARB_post_depth_coverage
  GL_ARB_program_interface_query
  GL_ARB_provoking_vertex
  GL_ARB_query_buffer_object
  GL_ARB_robust_buffer_access_behavior
  GL_ARB_robustness
  GL_ARB_sample_locations
  GL_ARB_sample_shading
  GL_ARB_sampler_objects
  GL_ARB_seamless_cube_map
  GL_ARB_seamless_cubemap_per_texture
  GL_ARB_separate_shader_objects
  GL_ARB_shader_atomic_counter_ops
  GL_ARB_shader_atomic_counters
  GL_ARB_shader_ballot
  GL_ARB_shader_bit_encoding
  GL_ARB_shader_clock
  GL_ARB_shader_draw_parameters
  GL_ARB_shader_group_vote
  GL_ARB_shader_image_load_store
  GL_ARB_shader_image_size
  GL_ARB_shader_objects
  GL_ARB_shader_precision
  GL_ARB_shader_storage_buffer_object
  GL_ARB_shader_subroutine
  GL_ARB_shader_texture_image_samples
  GL_ARB_shader_texture_lod
  GL_ARB_shading_language_100
  GL_ARB_shader_viewport_layer_array
  GL_ARB_shading_language_420pack
  GL_ARB_shading_language_include
  GL_ARB_shading_language_packing
  GL_ARB_shadow
  GL_ARB_sparse_buffer
  GL_ARB_sparse_texture
  GL_ARB_sparse_texture2
  GL_ARB_sparse_texture_clamp
  GL_ARB_spirv_extensions
  GL_ARB_stencil_texturing
  GL_ARB_sync
  GL_ARB_tessellation_shader
  GL_ARB_texture_barrier
  GL_ARB_texture_border_clamp
  GL_ARB_texture_buffer_object
  GL_ARB_texture_buffer_object_rgb32
  GL_ARB_texture_buffer_range
  GL_ARB_texture_compression
  GL_ARB_texture_compression_bptc
  GL_ARB_texture_compression_rgtc
  GL_ARB_texture_cube_map
  GL_ARB_texture_cube_map_array
  GL_ARB_texture_env_add
  GL_ARB_texture_env_combine
  GL_ARB_texture_env_crossbar
  GL_ARB_texture_env_dot3
  GL_ARB_texture_filter_anisotropic
  GL_ARB_texture_filter_minmax
  GL_ARB_texture_float
  GL_ARB_texture_gather
  GL_ARB_texture_mirror_clamp_to_edge
  GL_ARB_texture_mirrored_repeat
  GL_ARB_texture_multisample
  GL_ARB_texture_non_power_of_two
  GL_ARB_texture_query_levels
  GL_ARB_texture_query_lod
  GL_ARB_texture_rectangle
  GL_ARB_texture_rg
  GL_ARB_texture_rgb10_a2ui
  GL_ARB_texture_stencil8
  GL_ARB_texture_storage
  GL_ARB_texture_storage_multisample
  GL_ARB_texture_swizzle
  GL_ARB_texture_view
  GL_ARB_timer_query
  GL_ARB_transform_feedback2
  GL_ARB_transform_feedback3
  GL_ARB_transform_feedback_instanced
  GL_ARB_transform_feedback_overflow_query
  GL_ARB_transpose_matrix
  GL_ARB_uniform_buffer_object
  GL_ARB_vertex_array_bgra
  GL_ARB_vertex_array_object
  GL_ARB_vertex_attrib_64bit
  GL_ARB_vertex_attrib_binding
  GL_ARB_vertex_buffer_object
  GL_ARB_vertex_program
  GL_ARB_vertex_shader
  GL_ARB_vertex_type_10f_11f_11f_rev
  GL_ARB_vertex_type_2_10_10_10_rev
  GL_ARB_viewport_array
  GL_ARB_window_pos
  GL_ATI_draw_buffers
  GL_ATI_texture_float
  GL_ATI_texture_mirror_once
  GL_S3_s3tc
  GL_EXT_texture_env_add
  GL_EXT_abgr
  GL_EXT_bgra
  GL_EXT_bindable_uniform
  GL_EXT_blend_color
  GL_EXT_blend_equation_separate
  GL_EXT_blend_func_separate
  GL_EXT_blend_minmax
  GL_EXT_blend_subtract
  GL_EXT_compiled_vertex_array
  GL_EXT_Cg_shader
  GL_EXT_depth_bounds_test
  GL_EXT_direct_state_access
  GL_EXT_draw_buffers2
  GL_EXT_draw_instanced
  GL_EXT_draw_range_elements
  GL_EXT_fog_coord
  GL_EXT_framebuffer_blit
  GL_EXT_framebuffer_multisample
  GL_EXTX_framebuffer_mixed_formats
  GL_EXT_framebuffer_multisample_blit_scaled
  GL_EXT_framebuffer_object
  GL_EXT_framebuffer_sRGB
  GL_EXT_geometry_shader4
  GL_EXT_gpu_program_parameters
  GL_EXT_gpu_shader4
  GL_EXT_multi_draw_arrays
  GL_EXT_multiview_texture_multisample
  GL_EXT_multiview_timer_query
  GL_EXT_packed_depth_stencil
  GL_EXT_packed_float
  GL_EXT_packed_pixels
  GL_EXT_pixel_buffer_object
  GL_EXT_point_parameters
  GL_EXT_polygon_offset_clamp
  GL_EXT_post_depth_coverage
  GL_EXT_provoking_vertex
  GL_EXT_raster_multisample
  GL_EXT_rescale_normal
  GL_EXT_secondary_color
  GL_EXT_separate_shader_objects
  GL_EXT_separate_specular_color
  GL_EXT_shader_image_load_formatted
  GL_EXT_shader_image_load_store
  GL_EXT_shader_integer_mix
  GL_EXT_shadow_funcs
  GL_EXT_sparse_texture2
  GL_EXT_stencil_two_side
  GL_EXT_stencil_wrap
  GL_EXT_texture3D
  GL_EXT_texture_array
  GL_EXT_texture_buffer_object
  GL_EXT_texture_compression_dxt1
  GL_EXT_texture_compression_latc
  GL_EXT_texture_compression_rgtc
  GL_EXT_texture_compression_s3tc
  GL_EXT_texture_cube_map
  GL_EXT_texture_edge_clamp
  GL_EXT_texture_env_combine
  GL_EXT_texture_env_dot3
  GL_EXT_texture_filter_anisotropic
  GL_EXT_texture_filter_minmax
  GL_EXT_texture_integer
  GL_EXT_texture_lod
  GL_EXT_texture_lod_bias
  GL_EXT_texture_mirror_clamp
  GL_EXT_texture_object
  GL_EXT_texture_shadow_lod
  GL_EXT_texture_shared_exponent
  GL_EXT_texture_sRGB
  GL_EXT_texture_sRGB_R8
  GL_EXT_texture_sRGB_decode
  GL_EXT_texture_storage
  GL_EXT_texture_swizzle
  GL_EXT_timer_query
  GL_EXT_transform_feedback2
  GL_EXT_vertex_array
  GL_EXT_vertex_array_bgra
  GL_EXT_vertex_attrib_64bit
  GL_EXT_window_rectangles
  GL_EXT_import_sync_object
  GL_IBM_rasterpos_clip
  GL_IBM_texture_mirrored_repeat
  GL_KHR_context_flush_control
  GL_KHR_debug
  GL_EXT_memory_object
  GL_EXT_memory_object_win32
  GL_NV_memory_object_sparse
  GL_EXT_win32_keyed_mutex
  GL_KHR_parallel_shader_compile
  GL_KHR_no_error
  GL_KHR_robust_buffer_access_behavior
  GL_KHR_robustness
  GL_EXT_semaphore
  GL_EXT_semaphore_win32
  GL_NV_timeline_semaphore
  GL_KHR_shader_subgroup
  GL_KTX_buffer_region
  GL_NV_alpha_to_coverage_dither_control
  GL_NV_bindless_multi_draw_indirect
  GL_NV_bindless_multi_draw_indirect_count
  GL_NV_bindless_texture
  GL_NV_blend_equation_advanced
  GL_NV_blend_equation_advanced_coherent
  GL_NVX_blend_equation_advanced_multi_draw_buffers
  GL_NV_blend_minmax_factor
  GL_NV_blend_square
  GL_NV_clip_space_w_scaling
  GL_NV_command_list
  GL_NV_compute_program5
  GL_NV_compute_shader_derivatives
  GL_NV_conditional_render
  GL_NV_conservative_raster
  GL_NV_conservative_raster_dilate
  GL_NV_conservative_raster_pre_snap
  GL_NV_conservative_raster_pre_snap_triangles
  GL_NV_conservative_raster_underestimation
  GL_NV_copy_depth_to_color
  GL_NV_copy_image
  GL_NV_depth_buffer_float
  GL_NV_depth_clamp
  GL_NV_draw_texture
  GL_NV_draw_vulkan_image
  GL_NV_ES1_1_compatibility
  GL_NV_ES3_1_compatibility
  GL_NV_explicit_multisample
  GL_NV_feature_query
  GL_NV_fence
  GL_NV_fill_rectangle
  GL_NV_float_buffer
  GL_NV_fog_distance
  GL_NV_fragment_coverage_to_color
  GL_NV_fragment_program
  GL_NV_fragment_program_option
  GL_NV_fragment_program2
  GL_NV_fragment_shader_barycentric
  GL_NV_fragment_shader_interlock
  GL_NV_framebuffer_mixed_samples
  GL_NV_framebuffer_multisample_coverage
  GL_NV_geometry_shader4
  GL_NV_geometry_shader_passthrough
  GL_NV_gpu_program4
  GL_NV_internalformat_sample_query
  GL_NV_gpu_program4_1
  GL_NV_gpu_program5
  GL_NV_gpu_program5_mem_extended
  GL_NV_gpu_program_fp64
  GL_NV_gpu_shader5
  GL_NV_half_float
  GL_NV_light_max_exponent
  GL_NV_memory_attachment
  GL_NV_mesh_shader
  GL_NV_multisample_coverage
  GL_NV_multisample_filter_hint
  GL_NV_occlusion_query
  GL_NV_packed_depth_stencil
  GL_NV_parameter_buffer_object
  GL_NV_parameter_buffer_object2
  GL_NV_path_rendering
  GL_NV_path_rendering_shared_edge
  GL_NV_pixel_data_range
  GL_NV_point_sprite
  GL_NV_primitive_restart
  GL_NV_primitive_shading_rate
  GL_NV_query_resource
  GL_NV_query_resource_tag
  GL_NV_register_combiners
  GL_NV_register_combiners2
  GL_NV_representative_fragment_test
  GL_NV_sample_locations
  GL_NV_sample_mask_override_coverage
  GL_NV_scissor_exclusive
  GL_NV_shader_atomic_counters
  GL_NV_shader_atomic_float
  GL_NV_shader_atomic_float64
  GL_NV_shader_atomic_fp16_vector
  GL_NV_shader_atomic_int64
  GL_NV_shader_buffer_load
  GL_NV_shader_storage_buffer_object
  GL_NV_shader_subgroup_partitioned
  GL_NV_shader_texture_footprint
  GL_NV_shading_rate_image
  GL_NV_stereo_view_rendering
  GL_NV_texgen_reflection
  GL_NV_texture_barrier
  GL_NV_texture_compression_vtc
  GL_NV_texture_dirty_tile_map
  GL_NV_texture_env_combine4
  GL_NV_texture_multisample
  GL_NV_texture_rectangle
  GL_NV_texture_rectangle_compressed
  GL_NV_texture_shader
  GL_NV_texture_shader2
  GL_NV_texture_shader3
  GL_NV_transform_feedback
  GL_NV_transform_feedback2
  GL_NV_uniform_buffer_unified_memory
  GL_NV_uniform_buffer_std430_layout
  GL_NV_vertex_array_range
  GL_NV_vertex_array_range2
  GL_NV_vertex_attrib_integer_64bit
  GL_NV_vertex_buffer_unified_memory
  GL_NV_vertex_program
  GL_NV_vertex_program1_1
  GL_NV_vertex_program2
  GL_NV_vertex_program2_option
  GL_NV_vertex_program3
  GL_NV_viewport_array2
  GL_NV_viewport_swizzle
  GL_NVX_conditional_render
  GL_NVX_linked_gpu_multicast
  GL_NV_gpu_multicast
  GL_NVX_gpu_multicast2
  GL_NVX_progress_fence
  GL_NVX_gpu_memory_info
  GL_NVX_multigpu_info
  GL_NVX_nvenc_interop
  GL_NV_shader_thread_group
  GL_NV_shader_thread_shuffle
  GL_KHR_blend_equation_advanced
  GL_KHR_blend_equation_advanced_coherent
  GL_OVR_multiview
  GL_OVR_multiview2
  GL_SGIS_generate_mipmap
  GL_SGIS_texture_lod
  GL_SGIX_depth_texture
  GL_SGIX_shadow
  GL_SUN_slice_accum
  GL_WIN_swap_hint
  WGL_EXT_swap_control
  WGL_ARB_buffer_region
  WGL_ARB_create_context
  WGL_ARB_create_context_no_error
  WGL_ARB_create_context_profile
  WGL_ARB_create_context_robustness
  WGL_ARB_context_flush_control
  WGL_ARB_extensions_string
  WGL_ARB_make_current_read
  WGL_ARB_multisample
  WGL_ARB_pbuffer
  WGL_ARB_pixel_format
  WGL_ARB_pixel_format_float
  WGL_ARB_render_texture
  WGL_ATI_pixel_format_float
  WGL_EXT_colorspace
  WGL_EXT_create_context_es_profile
  WGL_EXT_create_context_es2_profile
  WGL_EXT_extensions_string
  WGL_EXT_framebuffer_sRGB
  WGL_EXT_pixel_format_packed_float
  WGL_EXT_swap_control_tear
  WGL_NVX_DX_interop
  WGL_NV_DX_interop
  WGL_NV_DX_interop2
  WGL_NV_copy_image
  WGL_NV_delay_before_swap
  WGL_NV_float_buffer
  WGL_NV_multisample_coverage
  WGL_NV_multigpu_context
  WGL_NV_render_depth_texture
  WGL_NV_render_texture_rectangle

 

GeForce 526.86

No change.

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: NVIDIA GeForce RTX 3060 Ti/PCIe/SSE2
GL_VERSION: 4.6.0 NVIDIA 526.86
OpenGL Extensions: 434 extensions (GL=402 and WGL=32)

 

Vulkan support

GeForce 526.47

This driver exposes Vulkan 1.3.224 and 173 device extensions for a GeForce RTX 3060 Ti on Windows 10 22H2. Ten new device extensions have been added in this driver:

– VK_KHR_fragment_shader_barycentric
– VK_EXT_attachment_feedback_loop_layout
– VK_EXT_image_2d_view_of_3d
– VK_EXT_mesh_shader
– VK_EXT_mutable_descriptor_type
– VK_EXT_non_seamless_cube_map
– VK_EXT_pipeline_robustness
– VK_EXT_shader_module_identifier
– VK_NV_optical_flow
– VK_NV_ray_tracing_invocation_reorder

Vulkan devices
- # of devices: 1

- [ device 0 ]
 - name: NVIDIA GeForce RTX 3060 Ti
 - deviceID: 10DE-2486 (4318-9350)
 - API version (raw): 4206816
 - API version: 1.3.224
 - NVIDIA driver: 526.47.0.0

 - # of extensions: 173
   VK_KHR_16bit_storage
   VK_KHR_8bit_storage
   VK_KHR_acceleration_structure
   VK_KHR_bind_memory2
   VK_KHR_buffer_device_address
   VK_KHR_copy_commands2
   VK_KHR_create_renderpass2
   VK_KHR_dedicated_allocation
   VK_KHR_deferred_host_operations
   VK_KHR_depth_stencil_resolve
   VK_KHR_descriptor_update_template
   VK_KHR_device_group
   VK_KHR_draw_indirect_count
   VK_KHR_driver_properties
   VK_KHR_dynamic_rendering
   VK_KHR_external_fence
   VK_KHR_external_fence_win32
   VK_KHR_external_memory
   VK_KHR_external_memory_win32
   VK_KHR_external_semaphore
   VK_KHR_external_semaphore_win32
   VK_KHR_format_feature_flags2
   VK_KHR_fragment_shader_barycentric
   VK_KHR_fragment_shading_rate
   VK_KHR_get_memory_requirements2
   VK_KHR_image_format_list
   VK_KHR_imageless_framebuffer
   VK_KHR_maintenance1
   VK_KHR_maintenance2
   VK_KHR_maintenance3
   VK_KHR_maintenance4
   VK_KHR_multiview
   VK_KHR_pipeline_executable_properties
   VK_KHR_pipeline_library
   VK_KHR_present_id
   VK_KHR_present_wait
   VK_KHR_push_descriptor
   VK_KHR_ray_query
   VK_KHR_ray_tracing_maintenance1
   VK_KHR_ray_tracing_pipeline
   VK_KHR_relaxed_block_layout
   VK_KHR_sampler_mirror_clamp_to_edge
   VK_KHR_sampler_ycbcr_conversion
   VK_KHR_separate_depth_stencil_layouts
   VK_KHR_shader_atomic_int64
   VK_KHR_shader_clock
   VK_KHR_shader_draw_parameters
   VK_KHR_shader_float16_int8
   VK_KHR_shader_float_controls
   VK_KHR_shader_integer_dot_product
   VK_KHR_shader_non_semantic_info
   VK_KHR_shader_subgroup_extended_types
   VK_KHR_shader_subgroup_uniform_control_flow
   VK_KHR_shader_terminate_invocation
   VK_KHR_spirv_1_4
   VK_KHR_storage_buffer_storage_class
   VK_KHR_swapchain
   VK_KHR_swapchain_mutable_format
   VK_KHR_synchronization2
   VK_KHR_timeline_semaphore
   VK_KHR_uniform_buffer_standard_layout
   VK_KHR_variable_pointers
   VK_KHR_vulkan_memory_model
   VK_KHR_win32_keyed_mutex
   VK_KHR_workgroup_memory_explicit_layout
   VK_KHR_zero_initialize_workgroup_memory
   VK_EXT_4444_formats
   VK_EXT_attachment_feedback_loop_layout
   VK_EXT_blend_operation_advanced
   VK_EXT_border_color_swizzle
   VK_EXT_buffer_device_address
   VK_EXT_calibrated_timestamps
   VK_EXT_color_write_enable
   VK_EXT_conditional_rendering
   VK_EXT_conservative_rasterization
   VK_EXT_custom_border_color
   VK_EXT_depth_clip_control
   VK_EXT_depth_clip_enable
   VK_EXT_depth_range_unrestricted
   VK_EXT_descriptor_indexing
   VK_EXT_discard_rectangles
   VK_EXT_extended_dynamic_state
   VK_EXT_extended_dynamic_state2
   VK_EXT_external_memory_host
   VK_EXT_fragment_shader_interlock
   VK_EXT_full_screen_exclusive
   VK_EXT_graphics_pipeline_library
   VK_EXT_hdr_metadata
   VK_EXT_host_query_reset
   VK_EXT_image_2d_view_of_3d
   VK_EXT_image_robustness
   VK_EXT_image_view_min_lod
   VK_EXT_index_type_uint8
   VK_EXT_inline_uniform_block
   VK_EXT_line_rasterization
   VK_EXT_load_store_op_none
   VK_EXT_memory_budget
   VK_EXT_memory_priority
   VK_EXT_mesh_shader
   VK_EXT_multi_draw
   VK_EXT_mutable_descriptor_type
   VK_EXT_non_seamless_cube_map
   VK_EXT_opacity_micromap
   VK_EXT_pageable_device_local_memory
   VK_EXT_pci_bus_info
   VK_EXT_pipeline_creation_cache_control
   VK_EXT_pipeline_creation_feedback
   VK_EXT_pipeline_robustness
   VK_EXT_post_depth_coverage
   VK_EXT_primitive_topology_list_restart
   VK_EXT_primitives_generated_query
   VK_EXT_private_data
   VK_EXT_provoking_vertex
   VK_EXT_queue_family_foreign
   VK_EXT_robustness2
   VK_EXT_sample_locations
   VK_EXT_sampler_filter_minmax
   VK_EXT_scalar_block_layout
   VK_EXT_separate_stencil_usage
   VK_EXT_shader_atomic_float
   VK_EXT_shader_demote_to_helper_invocation
   VK_EXT_shader_image_atomic_int64
   VK_EXT_shader_module_identifier
   VK_EXT_shader_subgroup_ballot
   VK_EXT_shader_subgroup_vote
   VK_EXT_shader_viewport_index_layer
   VK_EXT_subgroup_size_control
   VK_EXT_texel_buffer_alignment
   VK_EXT_tooling_info
   VK_EXT_transform_feedback
   VK_EXT_vertex_attribute_divisor
   VK_EXT_vertex_input_dynamic_state
   VK_EXT_ycbcr_2plane_444_formats
   VK_EXT_ycbcr_image_arrays
   VK_NV_clip_space_w_scaling
   VK_NV_compute_shader_derivatives
   VK_NV_cooperative_matrix
   VK_NV_corner_sampled_image
   VK_NV_coverage_reduction_mode
   VK_NV_cuda_kernel_launch
   VK_NV_dedicated_allocation
   VK_NV_dedicated_allocation_image_aliasing
   VK_NV_device_diagnostic_checkpoints
   VK_NV_device_diagnostics_config
   VK_NV_device_generated_commands
   VK_NV_external_memory
   VK_NV_external_memory_win32
   VK_NV_fill_rectangle
   VK_NV_fragment_coverage_to_color
   VK_NV_fragment_shader_barycentric
   VK_NV_fragment_shading_rate_enums
   VK_NV_framebuffer_mixed_samples
   VK_NV_geometry_shader_passthrough
   VK_NV_inherited_viewport_scissor
   VK_NV_linear_color_attachment
   VK_NV_mesh_shader
   VK_NV_optical_flow
   VK_NV_ray_tracing
   VK_NV_ray_tracing_invocation_reorder
   VK_NV_ray_tracing_motion_blur
   VK_NV_representative_fragment_test
   VK_NV_sample_mask_override_coverage
   VK_NV_scissor_exclusive
   VK_NV_shader_image_footprint
   VK_NV_shader_sm_builtins
   VK_NV_shader_subgroup_partitioned
   VK_NV_shading_rate_image
   VK_NV_viewport_array2
   VK_NV_viewport_swizzle
   VK_NV_win32_keyed_mutex
   VK_NVX_binary_import
   VK_NVX_image_view_handle
   VK_NVX_multiview_per_view_attributes

 - memory heaps: 2
  - heap 1: 8038 kB
  - heap 2: 8148 kB

 - Features (55)
  -> robustBufferAccess: 1
  -> fullDrawIndexUint32: 1
  -> imageCubeArray: 1
  -> independentBlend: 1
  -> geometryShader: 1
  -> tessellationShader: 1
  -> sampleRateShading: 1
  -> dualSrcBlend: 1
  -> logicOp: 1
  -> multiDrawIndirect: 1
  -> drawIndirectFirstInstance: 1
  -> depthClamp: 1
  -> depthBiasClamp: 1
  -> fillModeNonSolid: 1
  -> depthBounds: 1
  -> wideLines: 1
  -> largePoints: 1
  -> alphaToOne: 1
  -> multiViewport: 1
  -> samplerAnisotropy: 1
  -> textureCompressionETC2: 0
  -> textureCompressionASTC_LDR: 0
  -> textureCompressionBC: 1
  -> occlusionQueryPrecise: 1
  -> pipelineStatisticsQuery: 1
  -> vertexPipelineStoresAndAtomics: 1
  -> fragmentStoresAndAtomics: 1
  -> shaderTessellationAndGeometryPointSize: 1
  -> shaderImageGatherExtended: 1
  -> shaderStorageImageExtendedFormats: 1
  -> shaderStorageImageMultisample: 1
  -> shaderStorageImageReadWithoutFormat: 1
  -> shaderStorageImageWriteWithoutFormat: 1
  -> shaderUniformBufferArrayDynamicIndexing: 1
  -> shaderSampledImageArrayDynamicIndexing: 1
  -> shaderStorageBufferArrayDynamicIndexing: 1
  -> shaderStorageImageArrayDynamicIndexing: 1
  -> shaderClipDistance: 1
  -> shaderCullDistance: 1
  -> shaderFloat64: 1
  -> shaderInt64: 1
  -> shaderInt16: 1
  -> shaderResourceResidency: 1
  -> shaderResourceMinLod: 1
  -> sparseBinding: 1
  -> sparseResidencyBuffer: 1
  -> sparseResidencyImage2D: 1
  -> sparseResidencyImage3D: 1
  -> sparseResidency2Samples: 1
  -> sparseResidency4Samples: 1
  -> sparseResidency8Samples: 1
  -> sparseResidency16Samples: 1
  -> sparseResidencyAliased: 1
  -> variableMultisampleRate: 1
  -> inheritedQueries: 1

 - Limits (106)
  -> maxImageDimension1D: 32768
  -> maxImageDimension2D: 32768
  -> maxImageDimension3D: 16384
  -> maxImageDimensionCube: 32768
  -> maxImageArrayLayers: 2048
  -> maxTexelBufferElements: 134217728
  -> maxUniformBufferRange: 65536
  -> maxStorageBufferRange: 4294967295
  -> maxPushConstantsSize: 256
  -> maxMemoryAllocationCount: 4096
  -> maxSamplerAllocationCount: 4000
  -> bufferImageGranularity: 1024
  -> sparseAddressSpaceSize: 1099511627775
  -> maxBoundDescriptorSets: 32
  -> maxPerStageDescriptorSamplers: 1048576
  -> maxSamplerAllocationCount: 1048576
  -> maxPerStageDescriptorStorageBuffers: 1048576
  -> maxPerStageDescriptorSampledImages: 1048576
  -> maxPerStageDescriptorStorageImages: 1048576
  -> maxPerStageDescriptorInputAttachments: 1048576
  -> maxPerStageResources: 4294967295
  -> maxDescriptorSetSamplers: 1048576
  -> maxDescriptorSetUniformBuffers: 1048576
  -> maxDescriptorSetUniformBuffersDynamic: 15
  -> maxDescriptorSetStorageBuffers: 1048576
  -> maxDescriptorSetStorageBuffersDynamic: 16
  -> maxDescriptorSetSampledImages: 1048576
  -> maxDescriptorSetStorageImages: 1048576
  -> maxDescriptorSetInputAttachments: 1048576
  -> maxVertexInputAttributes: 32
  -> maxVertexInputBindings: 32
  -> maxVertexInputAttributeOffset: 2047
  -> maxVertexInputBindingStride: 2048
  -> maxVertexOutputComponents: 128
  -> maxTessellationGenerationLevel: 64
  -> maxTessellationPatchSize: 32
  -> maxTessellationControlPerVertexInputComponents: 128
  -> maxTessellationControlPerVertexOutputComponents: 128
  -> maxTessellationControlPerPatchOutputComponents: 120
  -> maxTessellationControlTotalOutputComponents: 4216
  -> maxTessellationEvaluationInputComponents: 128
  -> maxTessellationEvaluationOutputComponents: 128
  -> maxGeometryShaderInvocations: 32
  -> maxGeometryInputComponents: 128
  -> maxGeometryOutputComponents: 128
  -> maxGeometryOutputVertices: 1024
  -> maxGeometryTotalOutputComponents: 1024
  -> maxFragmentInputComponents: 128
  -> maxFragmentOutputAttachments: 8
  -> maxFragmentDualSrcAttachments: 1
  -> maxFragmentCombinedOutputResources: 4294967295
  -> maxComputeSharedMemorySize: 49152
  -> maxComputeSharedMemorySize: [2147483647 ; 65535 ; 65535]
  -> maxComputeWorkGroupInvocations: 1024
  -> maxComputeWorkGroupSize: [1024 ; 1024 ; 64]
  -> subPixelPrecisionBits: 8
  -> subTexelPrecisionBits: 8
  -> mipmapPrecisionBits: 8
  -> maxDrawIndexedIndexValue: 4294967295
  -> maxDrawIndirectCount: 4294967295
  -> maxSamplerLodBias: 15.000000
  -> maxSamplerAnisotropy: 16.000000
  -> maxViewports: 16
  -> maxViewportDimensions: [32768 ; 32768]
  -> viewportBoundsRange: [-65536.000000 ; 65536.000000]
  -> viewportSubPixelBits: 8
  -> minMemoryMapAlignment: 64
  -> minTexelBufferOffsetAlignment: 16
  -> minUniformBufferOffsetAlignment: 64
  -> minStorageBufferOffsetAlignment: 16
  -> minTexelOffset: -8
  -> maxTexelOffset: 7
  -> minTexelGatherOffset: -32
  -> maxTexelGatherOffset: 31
  -> minInterpolationOffset: -0.500000
  -> maxInterpolationOffset: 0.437500
  -> subPixelInterpolationOffsetBits: 4
  -> maxFramebufferWidth: 32768
  -> maxFramebufferHeight: 32768
  -> maxFramebufferLayers: 2048
  -> framebufferColorSampleCounts: 15
  -> framebufferDepthSampleCounts: 15
  -> framebufferStencilSampleCounts: 31
  -> framebufferNoAttachmentsSampleCounts: 31
  -> maxColorAttachments: 8
  -> sampledImageColorSampleCounts: 15
  -> sampledImageIntegerSampleCounts: 15
  -> sampledImageDepthSampleCounts: 15
  -> sampledImageStencilSampleCounts: 31
  -> storageImageSampleCounts: 15
  -> maxSampleMaskWords: 1
  -> timestampComputeAndGraphics: 1
  -> timestampPeriod: 1.000000
  -> maxClipDistances: 8
  -> maxCullDistances: 8
  -> maxCombinedClipAndCullDistances: 8
  -> discreteQueuePriorities: 2
  -> pointSizeRange: [1.000000 ; 2047.937500]
  -> lineWidthRange: [1.000000 ; 64.000000]
  -> pointSizeGranularity: 0.062500
  -> lineWidthGranularity: 0.062500
  -> strictLines: 1
  -> standardSampleLocations: 1
  -> optimalBufferCopyOffsetAlignment: 1
  -> optimalBufferCopyRowPitchAlignment: 1
  -> nonCoherentAtomSize: 64

 - VK_EXT_pci_bus_info
  -> pciDomain: 0
  -> pciBus: 7
  -> pciDevice: 0
  -> pciFunction: 0

 - VK_KHR_driver_properties
  -> driverName: NVIDIA
  -> driverID: VK_DRIVER_ID_NVIDIA_PROPRIETARY_KHR
  -> driverInfo: 526.47
  -> conformanceVersion: 1.3.1.3

 - VK_NV_mesh_shader
  -> maxDrawMeshTasksCount: 2147483647
  -> maxTaskWorkGroupInvocations: 32
  -> maxTaskWorkGroupSize: [32 ; 1 ; 1]
  -> maxTaskTotalMemorySize: 16384
  -> maxTaskOutputCount: 4194304
  -> maxMeshWorkGroupInvocations: 32
  -> maxMeshWorkGroupSize: [32 ; 1 ; 1]
  -> maxMeshTotalMemorySize: 16384
  -> maxMeshOutputVertices: 256
  -> maxMeshOutputPrimitives: 512
  -> maxMeshMultiviewViewCount: 4
  -> meshOutputPerVertexGranularity: 32
  -> meshOutputPerPrimitiveGranularity: 32

 - VK_NV_ray_tracing
  -> shaderGroupHandleSize: 0
  -> maxRecursionDepth: 0
  -> maxShaderGroupStride: 0
  -> shaderGroupBaseAlignment: 0
  -> maxGeometryCount: 0
  -> maxInstanceCount: 0
  -> maxTriangleCount: 0
  -> maxDescriptorSetAccelerationStructures: 0

 

GeForce 526.86

No change compared to v526.47.

- [ device 0 ]
 - name: NVIDIA GeForce RTX 3060 Ti
 - deviceID: 10DE-2486 (4318-9350)
 - API version (raw): 4206816
 - API version: 1.3.224
 - NVIDIA driver: 526.86.0.0
 - # of extensions: 173

 

OpenCL support

- Num OpenCL platforms: 1
- CL_PLATFORM_NAME: NVIDIA CUDA
- CL_PLATFORM_VENDOR: NVIDIA Corporation
- CL_PLATFORM_VERSION: OpenCL 3.0 CUDA 12.0.70
- CL_PLATFORM_PROFILE: FULL_PROFILE
- Num devices: 1

  - CL_DEVICE_NAME: NVIDIA GeForce RTX 3060 Ti
  - CL_DEVICE_VENDOR: NVIDIA Corporation
  - CL_DRIVER_VERSION: 526.47
  - CL_DEVICE_PROFILE: FULL_PROFILE
  - CL_DEVICE_VERSION: OpenCL 3.0 CUDA
  - CL_DEVICE_TYPE: GPU
  - CL_DEVICE_VENDOR_ID: 0x10DE
  - CL_DEVICE_MAX_COMPUTE_UNITS: 38
  - CL_DEVICE_MAX_CLOCK_FREQUENCY: 1740MHz
  - CL_NV_DEVICE_COMPUTE_CAPABILITY_MAJOR: 8
  - CL_NV_DEVICE_COMPUTE_CAPABILITY_MINOR: 6
  - CL_NV_DEVICE_REGISTERS_PER_BLOCK: 65536
  - CL_NV_DEVICE_WARP_SIZE: 32
  - CL_NV_DEVICE_GPU_OVERLAP: 1
  - CL_NV_DEVICE_KERNEL_EXEC_TIMEOUT: 1
  - CL_NV_DEVICE_INTEGRATED_MEMORY: 0
  - CL_DEVICE_ADDRESS_BITS: 32
  - CL_DEVICE_MAX_MEM_ALLOC_SIZE: 2097024KB
  - CL_DEVICE_GLOBAL_MEM_SIZE: 8191MB
  - CL_DEVICE_MAX_PARAMETER_SIZE: 4352
  - CL_DEVICE_GLOBAL_MEM_CACHELINE_SIZE: 128 Bytes
  - CL_DEVICE_GLOBAL_MEM_CACHE_SIZE: 1064KB
  - CL_DEVICE_ERROR_CORRECTION_SUPPORT: NO
  - CL_DEVICE_LOCAL_MEM_TYPE: Local (scratchpad)
  - CL_DEVICE_LOCAL_MEM_SIZE: 48KB
  - CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE: 64KB
  - CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS: 3
  - CL_DEVICE_MAX_WORK_ITEM_SIZES: [1024 ; 1024 ; 64]
  - CL_DEVICE_MAX_WORK_GROUP_SIZE: 1024
  - CL_EXEC_NATIVE_KERNEL: 5628772
  - CL_DEVICE_IMAGE_SUPPORT: YES
  - CL_DEVICE_MAX_READ_IMAGE_ARGS: 256
  - CL_DEVICE_MAX_WRITE_IMAGE_ARGS: 32
  - CL_DEVICE_IMAGE2D_MAX_WIDTH: 32768
  - CL_DEVICE_IMAGE2D_MAX_HEIGHT: 32768
  - CL_DEVICE_IMAGE3D_MAX_WIDTH: 16384
  - CL_DEVICE_IMAGE3D_MAX_HEIGHT: 16384
  - CL_DEVICE_IMAGE3D_MAX_DEPTH: 16384
  - CL_DEVICE_MAX_SAMPLERS: 32
  - CL_DEVICE_PREFERRED_VECTOR_WIDTH_CHAR: 1
  - CL_DEVICE_PREFERRED_VECTOR_WIDTH_SHORT: 1
  - CL_DEVICE_PREFERRED_VECTOR_WIDTH_INT: 1
  - CL_DEVICE_PREFERRED_VECTOR_WIDTH_LONG: 1
  - CL_DEVICE_PREFERRED_VECTOR_WIDTH_FLOAT: 1
  - CL_DEVICE_PREFERRED_VECTOR_WIDTH_DOUBLE: 1
  - CL_DEVICE_EXTENSIONS: 24
  - Extensions:
    - cl_khr_global_int32_base_atomics
    - cl_khr_global_int32_extended_atomics
    - cl_khr_local_int32_base_atomics
    - cl_khr_local_int32_extended_atomics
    - cl_khr_fp64
    - cl_khr_3d_image_writes
    - cl_khr_byte_addressable_store
    - cl_khr_icd
    - cl_khr_gl_sharing
    - cl_nv_compiler_options
    - cl_nv_device_attribute_query
    - cl_nv_pragma_unroll
    - cl_nv_d3d10_sharing
    - cl_khr_d3d10_sharing
    - cl_nv_d3d11_sharing
    - cl_nv_copy_opts
    - cl_nv_create_buffer
    - cl_khr_int64_base_atomics
    - cl_khr_int64_extended_atomics
    - cl_khr_device_uuid
    - cl_khr_pci_bus_info
    - cl_khr_external_semaphore
    - cl_khr_external_memory
    - cl_khr_external_semaphore_win32

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