AMD Radeon Software Adrenalin 23.10.1 Released (*** UPDATED: v23.10.2 ***)

AMD Software Adrenalin Edition July 2023


 
AMD has published a new graphics driver for all modern Radeon graphics cards. Adrenalin 23.10.1 supports Radeon RX 7900, RX 7800, RX 7700, RX 7600, RX 6000, RX 5000, RX 500, RX 400 and RX Vega graphics cards. Radeon for laptop are also supported (RX 6800M, RX 6700M, RX 6600M, RX 6500M, RX 6300M, RX 5700M/5600M/5500M/5300M, and 600 Series Graphics).

New Feature Highlights

New Game Support
– Assassin’s Creed Mirage
– The Lords of the Fallen

Anti-Lag+ Support
– Counter Strike 2

Fixed Issues

– Intermittent app crash while playing Starfield on Radeon RX 7000 Series Graphics Products.
– Intermittent driver crash while playing Counter Strike 2 with MSAA or FSR enabled on some AMD Graphics Products, such as the Radeon RX 7900 XTX.
– Improvements to stutter experienced while playing Counter Strike 2.
– EA SPORTS FC 24 may fail to open on some AMD Graphics Products, such as the Radeon RX 7800 XT.
– System freeze or black screen when playing video files on Radeon RX 6000 Series Graphics Products.
– The display may intermittently freeze after changing the encode format while streaming select games with AMD Link.

 

UPDATE (2023.10.14): Adrenalin 23.10.1 Anti-Lag+ can trigger Ban in Counter Strike 2

AMD Adrenalin 23.10.1 - Counter Strike warning / ban - Anti-Lag+
source

AMD’s latest driver has made their “Anti-Lag/+” feature available for CS2, which is implemented by detouring engine dll functions.

If you are an AMD customer and play CS2, DO NOT ENABLE ANTI-LAG/+; any tampering with CS code will result in a VAC ban.

Once AMD ships an update we can do the work of identifying affected users and reversing their ban.

source

 

UPDATE (2023.10.18): Adrenalin 23.10.2

AMD has received reports of some games triggering anti-cheat bans on gamers when AMD Anti-Lag+ technology is enabled on Radeon graphics. To address this, we have released the AMD Software: Adrenalin Edition 23.10.2 driver that disables Anti-Lag+ technology in all supported games, and we recommend gamers use the new driver. AMD is actively working with game developers on a solution to re-enable Anti-Lag+ and support them in reinstating gamers who were impacted by the anti-cheat bans. We will provide more information when available.

New Feature Highlights

New Game Support
– Assassin’s Creed Mirage
– The Lords of the Fallen
– Forza Motorsport

Fixed Issues

– Intermittent app crash while playing Starfield on Radeon RX 7000 Series Graphics Products.
– Intermittent driver crash while playing Counter Strike 2 with MSAA or FSR enabled on some AMD Graphics Products, such as the Radeon RX 7900 XTX.
– Improvements to stutter experienced while playing Counter Strike 2.
– EA SPORTS FC 24 may fail to open on some AMD Graphics Products, such as the Radeon RX 7800 XT.
– System freeze or black screen when playing video files on Radeon RX 6000 Series Graphics Products.
– The display may intermittently freeze after changing the encode format while streaming select games with AMD Link.
– Intermittent app crash in Call of Duty: Modern Warfare II when Radeon Anti-Lag is enabled.

 

Downloads

 

Quick driver information

Adrenalin 23.10.1

AMD Adrenalin 2020 Edition - Software information

 
GPU Shark 2 + RX 7900 XT
AMD Adrenalin 2020 Edition - GPU Shark 2 + Radeon RX 7900 XT

 
GPU Caps Viewer + RX 7900 XT
AMD Adrenalin 2020 Edition - GPU Caps Viewer + Radeon RX 7900 XT

 

Adrenalin 23.10.2

GPU Shark 2 + RX 7900 XT
AMD Adrenalin 2020 Edition - GPU Shark 2 + Radeon RX 7900 XT

 

OpenGL support

Adrenalin 23.10.1

Adrenalin 23.10.1 exposes OpenGL 4.6 and 312 extensions (core profile) for a Radeon RX 7900 XT on Windows 10. A new extension has been added:

– GL_ARB_ES3_1_compatibility

GL_RENDERER: AMD Radeon RX 7900 XT
GL_VENDOR: ATI Technologies Inc.
GL_VERSION: 4.6.0 Core Profile Context 23.10.1.230929
OpenGL extensions: 312 
OpenGL extensions: 312 
- GL_AMD_blend_minmax_factor
- GL_AMD_conservative_depth
- GL_AMD_depth_clamp_separate
- GL_AMD_gpu_shader_half_float
- GL_AMD_gpu_shader_int16
- GL_AMD_gpu_shader_int64
- GL_AMD_multi_draw_indirect
- GL_AMD_pinned_memory
- GL_AMD_query_buffer_object
- GL_AMD_sample_positions
- GL_AMD_seamless_cubemap_per_texture
- GL_AMD_shader_trinary_minmax
- GL_AMD_texture_cube_map_array
- GL_AMD_vertex_shader_layer
- GL_AMD_vertex_shader_viewport_index
- GL_ARB_ES2_compatibility
- GL_ARB_ES3_1_compatibility
- GL_ARB_ES3_compatibility
- GL_ARB_arrays_of_arrays
- GL_ARB_base_instance
- GL_ARB_bindless_texture
- GL_ARB_blend_func_extended
- GL_ARB_buffer_storage
- GL_ARB_clear_buffer_object
- GL_ARB_clear_texture
- GL_ARB_clip_control
- GL_ARB_color_buffer_float
- GL_ARB_compressed_texture_pixel_storage
- GL_ARB_compute_shader
- GL_ARB_conditional_render_inverted
- GL_ARB_conservative_depth
- GL_ARB_copy_buffer
- GL_ARB_copy_image
- GL_ARB_cull_distance
- GL_ARB_debug_output
- GL_ARB_depth_buffer_float
- GL_ARB_depth_clamp
- GL_ARB_depth_texture
- GL_ARB_derivative_control
- GL_ARB_direct_state_access
- GL_ARB_draw_buffers
- GL_ARB_draw_buffers_blend
- GL_ARB_draw_elements_base_vertex
- GL_ARB_draw_indirect
- GL_ARB_draw_instanced
- GL_ARB_enhanced_layouts
- GL_ARB_explicit_attrib_location
- GL_ARB_explicit_uniform_location
- GL_ARB_fragment_coord_conventions
- GL_ARB_fragment_layer_viewport
- GL_ARB_fragment_program
- GL_ARB_fragment_program_shadow
- GL_ARB_fragment_shader
- GL_ARB_framebuffer_no_attachments
- GL_ARB_framebuffer_object
- GL_ARB_framebuffer_sRGB
- GL_ARB_geometry_shader4
- GL_ARB_get_program_binary
- GL_ARB_get_texture_sub_image
- GL_ARB_gl_spirv
- GL_ARB_gpu_shader5
- GL_ARB_gpu_shader_fp64
- GL_ARB_gpu_shader_int64
- GL_ARB_half_float_pixel
- GL_ARB_half_float_vertex
- GL_ARB_indirect_parameters
- GL_ARB_instanced_arrays
- GL_ARB_internalformat_query
- GL_ARB_internalformat_query2
- GL_ARB_invalidate_subdata
- GL_ARB_map_buffer_range
- GL_ARB_multi_bind
- GL_ARB_multi_draw_indirect
- GL_ARB_multisample
- GL_ARB_multitexture
- GL_ARB_occlusion_query
- GL_ARB_occlusion_query2
- GL_ARB_parallel_shader_compile
- GL_ARB_pipeline_statistics_query
- GL_ARB_pixel_buffer_object
- GL_ARB_point_parameters
- GL_ARB_point_sprite
- GL_ARB_polygon_offset_clamp
- GL_ARB_post_depth_coverage
- GL_ARB_program_interface_query
- GL_ARB_provoking_vertex
- GL_ARB_query_buffer_object
- GL_ARB_robustness
- GL_ARB_sample_locations
- GL_ARB_sample_shading
- GL_ARB_sampler_objects
- GL_ARB_seamless_cube_map
- GL_ARB_seamless_cubemap_per_texture
- GL_ARB_separate_shader_objects
- GL_ARB_shader_atomic_counter_ops
- GL_ARB_shader_atomic_counters
- GL_ARB_shader_ballot
- GL_ARB_shader_bit_encoding
- GL_ARB_shader_clock
- GL_ARB_shader_draw_parameters
- GL_ARB_shader_group_vote
- GL_ARB_shader_image_load_store
- GL_ARB_shader_image_size
- GL_ARB_shader_objects
- GL_ARB_shader_precision
- GL_ARB_shader_stencil_export
- GL_ARB_shader_storage_buffer_object
- GL_ARB_shader_subroutine
- GL_ARB_shader_texture_image_samples
- GL_ARB_shader_texture_lod
- GL_ARB_shader_viewport_layer_array
- GL_ARB_shading_language_100
- GL_ARB_shading_language_420pack
- GL_ARB_shading_language_packing
- GL_ARB_shadow
- GL_ARB_shadow_ambient
- GL_ARB_sparse_buffer
- GL_ARB_sparse_texture
- GL_ARB_spirv_extensions
- GL_ARB_stencil_texturing
- GL_ARB_sync
- GL_ARB_tessellation_shader
- GL_ARB_texture_barrier
- GL_ARB_texture_border_clamp
- GL_ARB_texture_buffer_object
- GL_ARB_texture_buffer_object_rgb32
- GL_ARB_texture_buffer_range
- GL_ARB_texture_compression
- GL_ARB_texture_compression_bptc
- GL_ARB_texture_compression_rgtc
- GL_ARB_texture_cube_map
- GL_ARB_texture_cube_map_array
- GL_ARB_texture_env_add
- GL_ARB_texture_env_combine
- GL_ARB_texture_env_crossbar
- GL_ARB_texture_env_dot3
- GL_ARB_texture_filter_anisotropic
- GL_ARB_texture_filter_minmax
- GL_ARB_texture_float
- GL_ARB_texture_gather
- GL_ARB_texture_mirror_clamp_to_edge
- GL_ARB_texture_mirrored_repeat
- GL_ARB_texture_multisample
- GL_ARB_texture_multisample_no_array
- GL_ARB_texture_non_power_of_two
- GL_ARB_texture_query_levels
- GL_ARB_texture_query_lod
- GL_ARB_texture_rectangle
- GL_ARB_texture_rg
- GL_ARB_texture_rgb10_a2ui
- GL_ARB_texture_stencil8
- GL_ARB_texture_storage
- GL_ARB_texture_storage_multisample
- GL_ARB_texture_swizzle
- GL_ARB_texture_view
- GL_ARB_timer_query
- GL_ARB_transform_feedback
- GL_ARB_transform_feedback2
- GL_ARB_transform_feedback3
- GL_ARB_transform_feedback_instanced
- GL_ARB_transform_feedback_overflow_query
- GL_ARB_transpose_matrix
- GL_ARB_uniform_buffer_object
- GL_ARB_vertex_array_bgra
- GL_ARB_vertex_array_object
- GL_ARB_vertex_attrib_64bit
- GL_ARB_vertex_attrib_binding
- GL_ARB_vertex_buffer_object
- GL_ARB_vertex_program
- GL_ARB_vertex_shader
- GL_ARB_vertex_type_10f_11f_11f_rev
- GL_ARB_vertex_type_2_10_10_10_rev
- GL_ARB_viewport_array
- GL_ARB_window_pos
- GL_ATI_draw_buffers
- GL_ATI_meminfo
- GL_ATI_separate_stencil
- GL_ATI_shader_texture_lod
- GL_ATI_texture_env_combine3
- GL_ATI_texture_float
- GL_ATI_texture_mirror_once
- GL_EXT_abgr
- GL_EXT_bgra
- GL_EXT_bindable_uniform
- GL_EXT_blend_color
- GL_EXT_blend_equation_separate
- GL_EXT_blend_func_separate
- GL_EXT_blend_minmax
- GL_EXT_blend_subtract
- GL_EXT_compiled_vertex_array
- GL_EXT_copy_buffer
- GL_EXT_copy_texture
- GL_EXT_debug_label
- GL_EXT_depth_bounds_test
- GL_EXT_direct_state_access
- GL_EXT_draw_buffers2
- GL_EXT_draw_instanced
- GL_EXT_draw_range_elements
- GL_EXT_fog_coord
- GL_EXT_framebuffer_blit
- GL_EXT_framebuffer_multisample
- GL_EXT_framebuffer_object
- GL_EXT_framebuffer_sRGB
- GL_EXT_geometry_shader4
- GL_EXT_gpu_program_parameters
- GL_EXT_gpu_shader4
- GL_EXT_memory_object
- GL_EXT_memory_object_win32
- GL_EXT_multi_draw_arrays
- GL_EXT_nonuniform_qualifier
- GL_EXT_packed_depth_stencil
- GL_EXT_packed_float
- GL_EXT_packed_pixels
- GL_EXT_pixel_buffer_object
- GL_EXT_point_parameters
- GL_EXT_polygon_offset_clamp
- GL_EXT_provoking_vertex
- GL_EXT_rescale_normal
- GL_EXT_secondary_color
- GL_EXT_semaphore
- GL_EXT_semaphore_win32
- GL_EXT_separate_specular_color
- GL_EXT_shader_image_load_store
- GL_EXT_shader_integer_mix
- GL_EXT_shadow_funcs
- GL_EXT_stencil_wrap
- GL_EXT_subtexture
- GL_EXT_texture
- GL_EXT_texture3D
- GL_EXT_texture_array
- GL_EXT_texture_buffer_object
- GL_EXT_texture_compression_bptc
- GL_EXT_texture_compression_latc
- GL_EXT_texture_compression_rgtc
- GL_EXT_texture_compression_s3tc
- GL_EXT_texture_cube_map
- GL_EXT_texture_edge_clamp
- GL_EXT_texture_env_add
- GL_EXT_texture_env_combine
- GL_EXT_texture_env_dot3
- GL_EXT_texture_filter_anisotropic
- GL_EXT_texture_integer
- GL_EXT_texture_lod
- GL_EXT_texture_lod_bias
- GL_EXT_texture_mirror_clamp
- GL_EXT_texture_object
- GL_EXT_texture_rectangle
- GL_EXT_texture_sRGB
- GL_EXT_texture_sRGB_R8
- GL_EXT_texture_sRGB_RG8
- GL_EXT_texture_sRGB_decode
- GL_EXT_texture_shared_exponent
- GL_EXT_texture_snorm
- GL_EXT_texture_storage
- GL_EXT_texture_swizzle
- GL_EXT_timer_query
- GL_EXT_transform_feedback
- GL_EXT_vertex_array
- GL_EXT_vertex_array_bgra
- GL_EXT_vertex_attrib_64bit
- GL_IBM_texture_mirrored_repeat
- GL_KHR_blend_equation_advanced
- GL_KHR_blend_equation_advanced_coherent
- GL_KHR_debug
- GL_KHR_no_error
- GL_KHR_parallel_shader_compile
- GL_KHR_robust_buffer_access_behavior
- GL_KHR_robustness
- GL_KHR_shader_subgroup
- GL_KHR_texture_compression_astc_ldr
- GL_NV_blend_square
- GL_NV_conditional_render
- GL_NV_copy_image
- GL_NV_depth_buffer_float
- GL_NV_float_buffer
- GL_NV_half_float
- GL_NV_primitive_restart
- GL_NV_shader_atomic_int64
- GL_NV_texgen_reflection
- GL_NV_texture_barrier
- GL_NV_timeline_semaphore
- GL_OES_EGL_image
- GL_OVR_multiview
- GL_OVR_multiview2
- GL_S3_s3tc
- GL_SGIS_generate_mipmap
- GL_SGIS_texture_edge_clamp
- GL_SGIS_texture_lod
- GL_SUN_multi_draw_arrays
- WGL_EXT_swap_control
- WGL_AMD_gpu_association
- WGL_ARB_buffer_region
- WGL_ARB_context_flush_control
- WGL_ARB_create_context
- WGL_ARB_create_context_no_error
- WGL_ARB_create_context_profile
- WGL_ARB_extensions_string
- WGL_ARB_framebuffer_sRGB
- WGL_ARB_make_current_read
- WGL_ARB_multisample
- WGL_ARB_pbuffer
- WGL_ARB_pixel_format
- WGL_ARB_pixel_format_float
- WGL_ARB_render_texture
- WGL_EXT_create_context_es_profile
- WGL_EXT_create_context_es2_profile
- WGL_EXT_extensions_string
- WGL_EXT_swap_control_tear
- WGL_I3D_genlock
- WGL_NV_DX_interop
- WGL_NV_DX_interop2
- WGL_NV_swap_group

 

Adrenalin 23.10.2

Same OpenGL support than v23.10.1.

 

Vulkan support

Adrenalin 23.10.1 exposes Vulkan 1.3.262 and 163 device extensions for a Radeon RX 7900 XT / XTX on Windows 10 (64-bit). Same Vulkan support than previous v23.9.3.

# of Vulkan devices: 1
- Device 1
  - name: AMD Radeon RX 7900 XT
  - device type: VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU
  - device ID: 1002-744C
  - API version: 1.3.262
  - VK_KHR_ray_tracing_pipeline information:
    - shaderGroupHandleSize: 32
    - maxRayRecursionDepth: 1
    - maxShaderGroupStride: 4096
    - shaderGroupBaseAlignment: 64
    - shaderGroupHandleCaptureReplaySize: 32
    - maxRayDispatchInvocationCount: 1073741824
    - shaderGroupHandleAlignment: 4
    - maxRayHitAttributeSize: 32
    - maxRayDispatchInvocationCount: 1073741824
  - VK_KHR_acceleration_structure information:
    - maxGeometryCount: 16777216
    - maxInstanceCount: 16777216
    - maxPrimitiveCount: 536870912
  - VK_AMD_shader_core_properties information:
    - shaderEngineCount: 6
    - shaderArraysPerEngineCount: 2
    - computeUnitsPerShaderArray: 8
    - simdPerComputeUnit: 2
    - wavefrontsPerSimd: 16
    - wavefrontSize: 64
    - sgprsPerSimd: 2048
    - minSgprAllocation: 128
    - maxSgprAllocation: 104
    - sgprAllocationGranularity: 128
    - vgprsPerSimd: 1536
    - minVgprAllocation: 24
    - maxVgprAllocation: 256
    - vgprAllocationGranularity: 24
  - VK_KHR_driver_properties information:
    - driverName: AMD proprietary driver
    - driverID_str: VK_DRIVER_ID_AMD_PROPRIETARY_KHR
    - driverID: 1
    - conformanceVersion: 1.3.1.3
    - driverInfo: 23.10.1 (LLPC)
  - # of extensions: 163
  - VK_KHR_16bit_storage
  - VK_KHR_8bit_storage
  - VK_KHR_acceleration_structure
  - VK_KHR_bind_memory2
  - VK_KHR_buffer_device_address
  - VK_KHR_cooperative_matrix
  - VK_KHR_copy_commands2
  - VK_KHR_create_renderpass2
  - VK_KHR_dedicated_allocation
  - VK_KHR_deferred_host_operations
  - VK_KHR_depth_stencil_resolve
  - VK_KHR_descriptor_update_template
  - VK_KHR_device_group
  - VK_KHR_draw_indirect_count
  - VK_KHR_driver_properties
  - VK_KHR_dynamic_rendering
  - VK_KHR_external_fence
  - VK_KHR_external_fence_win32
  - VK_KHR_external_memory
  - VK_KHR_external_memory_win32
  - VK_KHR_external_semaphore
  - VK_KHR_external_semaphore_win32
  - VK_KHR_format_feature_flags2
  - VK_KHR_fragment_shader_barycentric
  - VK_KHR_fragment_shading_rate
  - VK_KHR_get_memory_requirements2
  - VK_KHR_global_priority
  - VK_KHR_imageless_framebuffer
  - VK_KHR_image_format_list
  - VK_KHR_maintenance1
  - VK_KHR_maintenance2
  - VK_KHR_maintenance3
  - VK_KHR_maintenance4
  - VK_KHR_map_memory2
  - VK_KHR_multiview
  - VK_KHR_pipeline_executable_properties
  - VK_KHR_pipeline_library
  - VK_KHR_push_descriptor
  - VK_KHR_ray_query
  - VK_KHR_ray_tracing_maintenance1
  - VK_KHR_ray_tracing_pipeline
  - VK_KHR_ray_tracing_position_fetch
  - VK_KHR_relaxed_block_layout
  - VK_KHR_sampler_mirror_clamp_to_edge
  - VK_KHR_sampler_ycbcr_conversion
  - VK_KHR_separate_depth_stencil_layouts
  - VK_KHR_shader_atomic_int64
  - VK_KHR_shader_clock
  - VK_KHR_shader_draw_parameters
  - VK_KHR_shader_float16_int8
  - VK_KHR_shader_float_controls
  - VK_KHR_shader_integer_dot_product
  - VK_KHR_shader_non_semantic_info
  - VK_KHR_shader_subgroup_extended_types
  - VK_KHR_shader_subgroup_uniform_control_flow
  - VK_KHR_shader_terminate_invocation
  - VK_KHR_spirv_1_4
  - VK_KHR_storage_buffer_storage_class
  - VK_KHR_swapchain
  - VK_KHR_swapchain_mutable_format
  - VK_KHR_synchronization2
  - VK_KHR_timeline_semaphore
  - VK_KHR_uniform_buffer_standard_layout
  - VK_KHR_variable_pointers
  - VK_KHR_video_decode_h264
  - VK_KHR_video_decode_h265
  - VK_KHR_video_decode_queue
  - VK_KHR_video_queue
  - VK_KHR_vulkan_memory_model
  - VK_KHR_win32_keyed_mutex
  - VK_KHR_workgroup_memory_explicit_layout
  - VK_KHR_zero_initialize_workgroup_memory
  - VK_EXT_4444_formats
  - VK_EXT_attachment_feedback_loop_layout
  - VK_EXT_border_color_swizzle
  - VK_EXT_calibrated_timestamps
  - VK_EXT_color_write_enable
  - VK_EXT_conditional_rendering
  - VK_EXT_conservative_rasterization
  - VK_EXT_custom_border_color
  - VK_EXT_depth_clamp_zero_one
  - VK_EXT_depth_clip_control
  - VK_EXT_depth_clip_enable
  - VK_EXT_depth_range_unrestricted
  - VK_EXT_descriptor_buffer
  - VK_EXT_descriptor_indexing
  - VK_EXT_device_address_binding_report
  - VK_EXT_device_fault
  - VK_EXT_dynamic_rendering_unused_attachments
  - VK_EXT_extended_dynamic_state
  - VK_EXT_extended_dynamic_state2
  - VK_EXT_extended_dynamic_state3
  - VK_EXT_external_memory_host
  - VK_EXT_full_screen_exclusive
  - VK_EXT_global_priority
  - VK_EXT_global_priority_query
  - VK_EXT_hdr_metadata
  - VK_EXT_host_query_reset
  - VK_EXT_image_robustness
  - VK_EXT_image_sliced_view_of_3d
  - VK_EXT_image_view_min_lod
  - VK_EXT_index_type_uint8
  - VK_EXT_inline_uniform_block
  - VK_EXT_line_rasterization
  - VK_EXT_load_store_op_none
  - VK_EXT_memory_budget
  - VK_EXT_memory_priority
  - VK_EXT_mesh_shader
  - VK_EXT_mutable_descriptor_type
  - VK_EXT_non_seamless_cube_map
  - VK_EXT_pageable_device_local_memory
  - VK_EXT_pipeline_creation_cache_control
  - VK_EXT_pipeline_creation_feedback
  - VK_EXT_pipeline_library_group_handles
  - VK_EXT_post_depth_coverage
  - VK_EXT_primitive_topology_list_restart
  - VK_EXT_private_data
  - VK_EXT_provoking_vertex
  - VK_EXT_queue_family_foreign
  - VK_EXT_robustness2
  - VK_EXT_sampler_filter_minmax
  - VK_EXT_sample_locations
  - VK_EXT_scalar_block_layout
  - VK_EXT_separate_stencil_usage
  - VK_EXT_shader_atomic_float
  - VK_EXT_shader_atomic_float2
  - VK_EXT_shader_demote_to_helper_invocation
  - VK_EXT_shader_image_atomic_int64
  - VK_EXT_shader_module_identifier
  - VK_EXT_shader_stencil_export
  - VK_EXT_shader_subgroup_ballot
  - VK_EXT_shader_subgroup_vote
  - VK_EXT_shader_viewport_index_layer
  - VK_EXT_subgroup_size_control
  - VK_EXT_texel_buffer_alignment
  - VK_EXT_tooling_info
  - VK_EXT_transform_feedback
  - VK_EXT_vertex_attribute_divisor
  - VK_EXT_vertex_input_dynamic_state
  - VK_EXT_ycbcr_image_arrays
  - VK_AMD_buffer_marker
  - VK_AMD_calibrated_timestamps
  - VK_AMD_device_coherent_memory
  - VK_AMD_display_native_hdr
  - VK_AMD_draw_indirect_count
  - VK_AMD_gcn_shader
  - VK_AMD_gpa_interface
  - VK_AMD_gpu_shader_half_float
  - VK_AMD_gpu_shader_int16
  - VK_AMD_memory_overallocation_behavior
  - VK_AMD_mixed_attachment_samples
  - VK_AMD_shader_ballot
  - VK_AMD_shader_core_properties
  - VK_AMD_shader_core_properties2
  - VK_AMD_shader_early_and_late_fragment_tests
  - VK_AMD_shader_explicit_vertex_parameter
  - VK_AMD_shader_image_load_store_lod
  - VK_AMD_shader_info
  - VK_AMD_shader_trinary_minmax
  - VK_GOOGLE_decorate_string
  - VK_GOOGLE_hlsl_functionality1
  - VK_GOOGLE_user_type
  - VK_VALVE_mutable_descriptor_type
  - # of layers: 1
  - VK_LAYER_AMD_switchable_graphics
  - # of memory heaps: 3
  - heap 1: 20208 MB
  - heap 2: 7908 MB
  - heap 3: 256 MB
  - # of features: 55
  - robustBufferAccess:  YES
  - fullDrawIndexUint32:  YES
  - imageCubeArray:  YES
  - independentBlend:  YES
  - geometryShader:  YES
  - tessellationShader:  YES
  - sampleRateShading:  YES
  - dualSrcBlend:  YES
  - logicOp:  YES
  - multiDrawIndirect:  YES
  - drawIndirectFirstInstance:  YES
  - depthClamp:  YES
  - depthBiasClamp:  YES
  - fillModeNonSolid:  YES
  - depthBounds:  YES
  - wideLines:  YES
  - largePoints:  YES
  - alphaToOne:  NO
  - multiViewport:  YES
  - samplerAnisotropy:  YES
  - textureCompressionETC2:  NO
  - textureCompressionASTC_LDR:  NO
  - textureCompressionBC:  YES
  - occlusionQueryPrecise:  YES
  - pipelineStatisticsQuery:  YES
  - vertexPipelineStoresAndAtomics:  YES
  - fragmentStoresAndAtomics:  YES
  - shaderTessellationAndGeometryPointSize:  YES
  - shaderImageGatherExtended:  YES
  - shaderStorageImageExtendedFormats:  YES
  - shaderStorageImageMultisample:  YES
  - shaderStorageImageReadWithoutFormat:  YES
  - shaderStorageImageWriteWithoutFormat:  YES
  - shaderUniformBufferArrayDynamicIndexing:  YES
  - shaderSampledImageArrayDynamicIndexing:  YES
  - shaderStorageBufferArrayDynamicIndexing:  YES
  - shaderStorageImageArrayDynamicIndexing:  YES
  - shaderClipDistance:  YES
  - shaderCullDistance:  YES
  - shaderFloat64:  YES
  - shaderInt64:  YES
  - shaderInt16:  YES
  - shaderResourceResidency:  YES
  - shaderResourceMinLod:  YES
  - sparseBinding:  YES
  - sparseResidencyBuffer:  YES
  - sparseResidencyImage2D:  YES
  - sparseResidencyImage3D:  YES
  - sparseResidency2Samples:  NO
  - sparseResidency4Samples:  NO
  - sparseResidency8Samples:  NO
  - sparseResidency16Samples:  NO
  - sparseResidencyAliased:  YES
  - variableMultisampleRate:  YES
  - inheritedQueries:  YES
  - # of hardware limits: 106
    - maxImageDimension1D: 16384
    - maxImageDimension2D: 16384
    - maxImageDimension3D: 8192
    - maxImageDimensionCube: 16384
    - maxImageArrayLayers: 8192
    - maxTexelBufferElements: 4294967295
    - maxUniformBufferRange: 4294967295
    - maxStorageBufferRange: 4294967295
    - maxPushConstantsSize: 128
    - maxMemoryAllocationCount: 4096
    - maxSamplerAllocationCount: 1048576
    - bufferImageGranularity: 1
    - sparseAddressSpaceSize: 17566416240640
    - maxBoundDescriptorSets: 32
    - maxPerStageDescriptorSamplers: 4294967295
    - maxSamplerAllocationCount: 4294967295
    - maxPerStageDescriptorStorageBuffers: 4294967295
    - maxPerStageDescriptorSampledImages: 4294967295
    - maxPerStageDescriptorStorageImages: 4294967295
    - maxPerStageDescriptorInputAttachments: 4294967295
    - maxPerStageResources: 4294967295
    - maxDescriptorSetSamplers: 4294967295
    - maxDescriptorSetUniformBuffers: 4294967295
    - maxDescriptorSetUniformBuffersDynamic: 8
    - maxDescriptorSetStorageBuffers: 4294967295
    - maxDescriptorSetStorageBuffersDynamic: 8
    - maxDescriptorSetSampledImages: 4294967295
    - maxDescriptorSetStorageImages: 4294967295
    - maxDescriptorSetInputAttachments: 4294967295
    - maxVertexInputAttributes: 64
    - maxVertexInputBindings: 32
    - maxVertexInputAttributeOffset: 4294967295
    - maxVertexInputBindingStride: 16383
    - maxVertexOutputComponents: 128
    - maxTessellationGenerationLevel: 64
    - maxTessellationPatchSize: 32
    - maxTessellationControlPerVertexInputComponents: 128
    - maxTessellationControlPerVertexOutputComponents: 128
    - maxTessellationControlPerPatchOutputComponents: 120
    - maxTessellationControlTotalOutputComponents: 4096
    - maxTessellationEvaluationInputComponents: 128
    - maxTessellationEvaluationOutputComponents: 128
    - maxGeometryShaderInvocations: 126
    - maxGeometryInputComponents: 128
    - maxGeometryOutputComponents: 128
    - maxGeometryOutputVertices: 256
    - maxGeometryTotalOutputComponents: 1024
    - maxFragmentInputComponents: 128
    - maxFragmentOutputAttachments: 8
    - maxFragmentDualSrcAttachments: 1
    - maxFragmentCombinedOutputResources: 4294967295
    - maxComputeSharedMemorySize: 32768
    - maxComputeSharedMemorySize: 4294967295 x 65535 x 65535
    - maxComputeWorkGroupInvocations: 1024
    - maxComputeWorkGroupSize: 1024 x 1024 x 1024
    - subPixelPrecisionBits: 8
    - subTexelPrecisionBits: 8
    - mipmapPrecisionBits: 8
    - maxDrawIndexedIndexValue: 4294967295
    - maxDrawIndirectCount: 4294967295
    - maxSamplerLodBias: 15.996094
    - maxSamplerAnisotropy: 16.000000
    - maxViewports: 16
    - maxViewportDimensions: 16384 x 16384
    - viewportBoundsRange: -32768.000000 x 32767.000000
    - viewportSubPixelBits: 8
    - minMemoryMapAlignment: 64
    - minTexelBufferOffsetAlignment: 4
    - minUniformBufferOffsetAlignment: 16
    - minStorageBufferOffsetAlignment: 4
    - minTexelOffset: -64
    - maxTexelOffset: 63
    - minTexelGatherOffset: -32
    - maxTexelGatherOffset: 31
    - minInterpolationOffset: -2.000000
    - maxInterpolationOffset: 1.000000
    - subPixelInterpolationOffsetBits: 8
    - maxFramebufferWidth: 16384
    - maxFramebufferHeight: 16384
    - maxFramebufferLayers: 8192
    - framebufferColorSampleCounts: 15
    - framebufferDepthSampleCounts: 15
    - framebufferStencilSampleCounts: 15
    - framebufferNoAttachmentsSampleCounts: 15
    - maxColorAttachments: 8
    - sampledImageColorSampleCounts: 15
    - sampledImageIntegerSampleCounts: 15
    - sampledImageDepthSampleCounts: 15
    - sampledImageStencilSampleCounts: 15
    - storageImageSampleCounts: 15
    - maxSampleMaskWords: 1
    - timestampComputeAndGraphics: 1
    - timestampPeriod: 10.000000
    - maxClipDistances: 8
    - maxCullDistances: 8
    - maxCombinedClipAndCullDistances: 8
    - discreteQueuePriorities: 2
    - pointSizeRange: 0.000000 x 8191.875000
    - lineWidthRange: 0.000000 x 8191.875000
    - pointSizeGranularity: 0.125000
    - lineWidthGranularity: 0.125000
    - strictLines: 0
    - standardSampleLocations: 1
    - optimalBufferCopyOffsetAlignment: 1
    - optimalBufferCopyRowPitchAlignment: 1
    - nonCoherentAtomSize: 128

 

Adrenalin 23.10.2

Same Vulkan support than v23.10.1.

One thought on “AMD Radeon Software Adrenalin 23.10.1 Released (*** UPDATED: v23.10.2 ***)”

  1. Stefan

    “AMD’s latest driver has made their “Anti-Lag/+” feature available for CS2, which is implemented by detouring engine dll functions.
    If you are an AMD customer and play CS2, DO NOT ENABLE ANTI-LAG/+; any tampering with CS code will result in a VAC ban.
    Once AMD ships an update we can do the work of identifying affected users and reversing their ban.”

    Source:
    https://twitter.com/CounterStrike/status/1712875606776729832

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