Intel has published a new graphics driver for its Arc GPUs (Arc A380, A580, A770, A750, A310, A770M, A570M, A550M, A530M, A730M, A370M, A350M) and integrated GPUs (11th Gen, 12th Gen and 13th Gen). Here are the main changes:
GAMING HIGHLIGHTS:
Intel Game On Driver support on Intel Arc A-series Graphics for:
– The Talos Principle 2
– Robocop: Rogue City
– Star Ocean II R
– Call of Duty: Modern Warfare III
– Like a Dragon Gaiden: The Man Who Erased His NameGame performance improvements versus Intel 31.0.101.4900 software driver for:
– The Talos Principle 2 (DX12): Up to 19% average FPS uplift at 1440p with High settings.
– Returnal (DX12): Up to 53% average FPS uplift at 1080p with Epic Ray Tracing settings.Game performance improvements versus Intel® 31.0.101.4887 software driver for:
– Guild Wars 2 (DX11): Up to 53% average FPS uplift at 1080p with Ultra settings.
– Halo: The Master Chief Collection (DX11): Up to 750% average FPS uplift at 1080p with Enhanced settings
– Sid Meier’s Civilization V (DX11): Up to 6% average FPS uplift at 1080p with High settings
– Total War: Warhammer (DX11): Up to 10% average FPS uplift at 1080p with Ultra settings
– Lost Ark (DX11): Up to 15% average FPS uplift at 1080p with Very High settings
– Warhammer: Vermintide 2 (DX11): Up to 16% average FPS uplift at 1080p with Extreme settings
– Sniper Elite 3 (DX11): Up to 37% average FPS uplift at 1080p with Ultra settings
– World War Z (DX11): Up to 113% average FPS uplift at 1080p with Ultra settings
– Euro Truck Simulator 2 (DX11): Up to 27% average FPS uplift at 1080p with Ultra settings
– Yakuza 0 (DX11): Up to 154% average FPS uplift at 1080p with Ultra settings
– Call of Duty: Infinite Warfare (DX11): Up to 20% average FPS uplift at 1080p with Ultra settings
– Alien: Isolation (DX11): Up to 9% average FPS uplift at 1080p with Ultra settings
– Far Cry Primal (DX11): Up to 14% average FPS uplift at 1080p with Ultra settings
– Far Cry 5 (DX11): Up to 14% average FPS uplift at 1080p with Ultra settings
– Far Cry New Dawn (DX11): Up to 11% average FPS uplift at 1080p with Ultra settings
UPDATE (2023.11.14): v31.0.101.4953
FIXED ISSUES:
Intel Arc Graphics Products:
– Starfield (DX12) may exhibit flickering color corruption in the sky during night scenes.
– Alan Wake 2 (DX12) may exhibit corruptions on water and reflective surfaces.
– Halo: The Master Chief Collection* (DX11) may experience lower than expected performance with the Xbox Game Pass version.
– World War Z (DX11) may experience lower than expected performance with the Epic Games Store version.
UPDATE (2023.11.21): v31.0.101.4972 non-WHQL
FIXED ISSUES:
Intel Arc Graphics Products:
– Starfield (DX12) may experience lower than expected performance with Update 1.8.86.
Downloads
- Latest Intel Arc graphics driver for win10/win11 64-bit @ Geeks3D
- v4972 for Arc / Iris WHQL (win10/win11 64-bit) @ Intel
- latest graphics driver for Arc / Iris WHQL (win10/win11 64-bit) @ Intel
v31.0.101.4952
OpenGL support
v31.0.101.4952
This driver exposes OpenGL 4.6 with 266 OpenGL extensions for an Arc A750.
Compared to previous v4900, one extension has been added:
– GL_NV_timeline_semaphore
GL_RENDERER: Intel(R) Arc(TM) A750 Graphics GL_VENDOR: Intel GL_VERSION: 4.6.0 - Build 31.0.101.4952 OpenGL extensions: 266 - GL_AMD_depth_clamp_separate - GL_AMD_vertex_shader_layer - GL_AMD_vertex_shader_viewport_index - GL_ARB_ES2_compatibility - GL_ARB_ES3_1_compatibility - GL_ARB_ES3_compatibility - GL_ARB_arrays_of_arrays - GL_ARB_base_instance - GL_ARB_bindless_texture - GL_ARB_blend_func_extended - GL_ARB_buffer_storage - GL_ARB_cl_event - GL_ARB_clear_buffer_object - GL_ARB_clear_texture - GL_ARB_clip_control - GL_ARB_color_buffer_float - GL_ARB_compressed_texture_pixel_storage - GL_ARB_compute_shader - GL_ARB_conditional_render_inverted - GL_ARB_conservative_depth - GL_ARB_copy_buffer - GL_ARB_copy_image - GL_ARB_cull_distance - GL_ARB_debug_output - GL_ARB_depth_buffer_float - GL_ARB_depth_clamp - GL_ARB_depth_texture - GL_ARB_derivative_control - GL_ARB_direct_state_access - GL_ARB_draw_buffers - GL_ARB_draw_buffers_blend - GL_ARB_draw_elements_base_vertex - GL_ARB_draw_indirect - GL_ARB_draw_instanced - GL_ARB_enhanced_layouts - GL_ARB_explicit_attrib_location - GL_ARB_explicit_uniform_location - GL_ARB_fragment_coord_conventions - GL_ARB_fragment_layer_viewport - GL_ARB_fragment_program - GL_ARB_fragment_program_shadow - GL_ARB_fragment_shader - GL_ARB_fragment_shader_interlock - GL_ARB_framebuffer_no_attachments - GL_ARB_framebuffer_object - GL_ARB_framebuffer_sRGB - GL_ARB_geometry_shader4 - GL_ARB_get_program_binary - GL_ARB_get_texture_sub_image - GL_ARB_gl_spirv - GL_ARB_gpu_shader5 - GL_ARB_gpu_shader_fp64 - GL_ARB_half_float_pixel - GL_ARB_half_float_vertex - GL_ARB_indirect_parameters - GL_ARB_instanced_arrays - GL_ARB_internalformat_query - GL_ARB_internalformat_query2 - GL_ARB_invalidate_subdata - GL_ARB_map_buffer_alignment - GL_ARB_map_buffer_range - GL_ARB_multi_bind - GL_ARB_multi_draw_indirect - GL_ARB_multisample - GL_ARB_multitexture - GL_ARB_occlusion_query - GL_ARB_occlusion_query2 - GL_ARB_pipeline_statistics_query - GL_ARB_pixel_buffer_object - GL_ARB_point_parameters - GL_ARB_point_sprite - GL_ARB_polygon_offset_clamp - GL_ARB_post_depth_coverage - GL_ARB_program_interface_query - GL_ARB_provoking_vertex - GL_ARB_query_buffer_object - GL_ARB_robust_buffer_access_behavior - GL_ARB_robustness - GL_ARB_robustness_isolation - GL_ARB_sample_shading - GL_ARB_sampler_objects - GL_ARB_seamless_cube_map - GL_ARB_seamless_cubemap_per_texture - GL_ARB_separate_shader_objects - GL_ARB_shader_atomic_counter_ops - GL_ARB_shader_atomic_counters - GL_ARB_shader_bit_encoding - GL_ARB_shader_draw_parameters - GL_ARB_shader_group_vote - GL_ARB_shader_image_load_store - GL_ARB_shader_image_size - GL_ARB_shader_objects - GL_ARB_shader_precision - GL_ARB_shader_stencil_export - GL_ARB_shader_storage_buffer_object - GL_ARB_shader_subroutine - GL_ARB_shader_texture_image_samples - GL_ARB_shading_language_100 - GL_ARB_shading_language_420pack - GL_ARB_shading_language_packing - GL_ARB_shadow - GL_ARB_sparse_texture - GL_ARB_spirv_extensions - GL_ARB_stencil_texturing - GL_ARB_sync - GL_ARB_tessellation_shader - GL_ARB_texture_barrier - GL_ARB_texture_border_clamp - GL_ARB_texture_buffer_object - GL_ARB_texture_buffer_object_rgb32 - GL_ARB_texture_buffer_range - GL_ARB_texture_compression - GL_ARB_texture_compression_bptc - GL_ARB_texture_compression_rgtc - GL_ARB_texture_cube_map - GL_ARB_texture_cube_map_array - GL_ARB_texture_env_add - GL_ARB_texture_env_combine - GL_ARB_texture_env_crossbar - GL_ARB_texture_env_dot3 - GL_ARB_texture_filter_anisotropic - GL_ARB_texture_float - GL_ARB_texture_gather - GL_ARB_texture_mirror_clamp_to_edge - GL_ARB_texture_mirrored_repeat - GL_ARB_texture_multisample - GL_ARB_texture_non_power_of_two - GL_ARB_texture_query_levels - GL_ARB_texture_query_lod - GL_ARB_texture_rectangle - GL_ARB_texture_rg - GL_ARB_texture_rgb10_a2ui - GL_ARB_texture_stencil8 - GL_ARB_texture_storage - GL_ARB_texture_storage_multisample - GL_ARB_texture_swizzle - GL_ARB_texture_view - GL_ARB_timer_query - GL_ARB_transform_feedback2 - GL_ARB_transform_feedback3 - GL_ARB_transform_feedback_instanced - GL_ARB_transform_feedback_overflow_query - GL_ARB_transpose_matrix - GL_ARB_uniform_buffer_object - GL_ARB_vertex_array_bgra - GL_ARB_vertex_array_object - GL_ARB_vertex_attrib_64bit - GL_ARB_vertex_attrib_binding - GL_ARB_vertex_buffer_object - GL_ARB_vertex_program - GL_ARB_vertex_shader - GL_ARB_vertex_type_10f_11f_11f_rev - GL_ARB_vertex_type_2_10_10_10_rev - GL_ARB_viewport_array - GL_ARB_window_pos - GL_ATI_separate_stencil - GL_EXT_abgr - GL_EXT_bgra - GL_EXT_blend_color - GL_EXT_blend_equation_separate - GL_EXT_blend_func_separate - GL_EXT_blend_minmax - GL_EXT_blend_subtract - GL_EXT_clip_volume_hint - GL_EXT_compiled_vertex_array - GL_EXT_depth_bounds_test - GL_EXT_direct_state_access - GL_EXT_draw_buffers2 - GL_EXT_draw_range_elements - GL_EXT_fog_coord - GL_EXT_framebuffer_blit - GL_EXT_framebuffer_multisample - GL_EXT_framebuffer_object - GL_EXT_geometry_shader4 - GL_EXT_gpu_program_parameters - GL_EXT_gpu_shader4 - GL_EXT_memory_object - GL_EXT_memory_object_win32 - GL_EXT_multi_draw_arrays - GL_EXT_packed_depth_stencil - GL_EXT_packed_float - GL_EXT_packed_pixels - GL_EXT_polygon_offset_clamp - GL_EXT_rescale_normal - GL_EXT_secondary_color - GL_EXT_semaphore - GL_EXT_semaphore_win32 - GL_EXT_separate_specular_color - GL_EXT_shader_framebuffer_fetch - GL_EXT_shader_image_load_formatted - GL_EXT_shader_integer_mix - GL_EXT_shadow_funcs - GL_EXT_stencil_two_side - GL_EXT_stencil_wrap - GL_EXT_texture3D - GL_EXT_texture_array - GL_EXT_texture_compression_s3tc - GL_EXT_texture_edge_clamp - GL_EXT_texture_env_add - GL_EXT_texture_env_combine - GL_EXT_texture_filter_anisotropic - GL_EXT_texture_integer - GL_EXT_texture_lod_bias - GL_EXT_texture_rectangle - GL_EXT_texture_sRGB - GL_EXT_texture_sRGB_decode - GL_EXT_texture_shared_exponent - GL_EXT_texture_snorm - GL_EXT_texture_storage - GL_EXT_texture_swizzle - GL_EXT_timer_query - GL_EXT_transform_feedback - GL_IBM_texture_mirrored_repeat - GL_INTEL_conservative_rasterization - GL_INTEL_fragment_shader_ordering - GL_INTEL_framebuffer_CMAA - GL_INTEL_map_texture - GL_INTEL_multi_rate_fragment_shader - GL_INTEL_performance_query - GL_KHR_blend_equation_advanced - GL_KHR_blend_equation_advanced_coherent - GL_KHR_context_flush_control - GL_KHR_debug - GL_KHR_no_error - GL_KHR_shader_subgroup - GL_KHR_shader_subgroup_arithmetic - GL_KHR_shader_subgroup_ballot - GL_KHR_shader_subgroup_basic - GL_KHR_shader_subgroup_clustered - GL_KHR_shader_subgroup_quad - GL_KHR_shader_subgroup_shuffle - GL_KHR_shader_subgroup_shuffle_relative - GL_KHR_shader_subgroup_vote - GL_NV_blend_square - GL_NV_conditional_render - GL_NV_primitive_restart - GL_NV_texgen_reflection - GL_NV_timeline_semaphore - GL_OVR_multiview - GL_SGIS_generate_mipmap - GL_SGIS_texture_edge_clamp - GL_SGIS_texture_lod - GL_SUN_multi_draw_arrays - GL_WIN_swap_hint - WGL_EXT_swap_control - WGL_EXT_depth_float - WGL_ARB_buffer_region - WGL_ARB_extensions_string - WGL_ARB_make_current_read - WGL_ARB_pixel_format - WGL_ARB_pbuffer - WGL_EXT_extensions_string - WGL_ARB_multisample - WGL_ARB_pixel_format_float - WGL_ARB_framebuffer_sRGB - WGL_ARB_create_context - WGL_ARB_create_context_profile - WGL_EXT_pixel_format_packed_float - WGL_EXT_create_context_es_profile - WGL_EXT_create_context_es2_profile - WGL_NV_DX_interop - WGL_NV_DX_interop2 - WGL_ARB_robustness_application_isolation - WGL_ARB_robustness_share_group_isolation - WGL_ARB_create_context_robustness - WGL_ARB_context_flush_control
v31.0.101.4953
Same OpenGL support than v4952.
v31.0.101.4972
Same OpenGL support than v4952.
Vulkan support
v31.0.101.4952
This driver exposes Vulkan 1.3.264 and 135 device extensions for an Arc A750 GPU.
Compared to previous v4900, the Vulkan version bumped to 1.3.264 but no new extension has been added.
# of Vulkan devices: 1 - name: Intel(R) Arc(TM) A750 Graphics - device type: VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU - device ID: 8086-56A1 - API version: 1.3.264 - # of extensions: 135
v31.0.101.4953
Same Vulkan support than v4952.
v31.0.101.4972
Same Vulkan support than v4952.
https://www.intel.com/content/www/us/en/download/785597/792980/intel-arc-iris-xe-graphics-windows.html
Intel Arc & Iris Xe Graphics WHQL graphics driver 31.0.101.4953
https://www.intel.com/content/www/us/en/download/785597/794835/intel-arc-iris-xe-graphics-windows.html
Intel Arc & Iris Xe Graphics BETA graphics driver 31.0.101.5074