Intel Graphics Driver 31.0.101.4952 Released (*** UPDATED: v4972 ***)

Intel Arc logo

Intel has published a new graphics driver for its Arc GPUs (Arc A380, A580, A770, A750, A310, A770M, A570M, A550M, A530M, A730M, A370M, A350M) and integrated GPUs (11th Gen, 12th Gen and 13th Gen). Here are the main changes:

GAMING HIGHLIGHTS:

Intel Game On Driver support on Intel Arc A-series Graphics for:
– The Talos Principle 2
– Robocop: Rogue City
– Star Ocean II R
– Call of Duty: Modern Warfare III
– Like a Dragon Gaiden: The Man Who Erased His Name

Game performance improvements versus Intel 31.0.101.4900 software driver for:
– The Talos Principle 2 (DX12): Up to 19% average FPS uplift at 1440p with High settings.
– Returnal (DX12): Up to 53% average FPS uplift at 1080p with Epic Ray Tracing settings.

Game performance improvements versus Intel® 31.0.101.4887 software driver for:
– Guild Wars 2 (DX11): Up to 53% average FPS uplift at 1080p with Ultra settings.
– Halo: The Master Chief Collection (DX11): Up to 750% average FPS uplift at 1080p with Enhanced settings
– Sid Meier’s Civilization V (DX11): Up to 6% average FPS uplift at 1080p with High settings
– Total War: Warhammer (DX11): Up to 10% average FPS uplift at 1080p with Ultra settings
– Lost Ark (DX11): Up to 15% average FPS uplift at 1080p with Very High settings
– Warhammer: Vermintide 2 (DX11): Up to 16% average FPS uplift at 1080p with Extreme settings
– Sniper Elite 3 (DX11): Up to 37% average FPS uplift at 1080p with Ultra settings
– World War Z (DX11): Up to 113% average FPS uplift at 1080p with Ultra settings
– Euro Truck Simulator 2 (DX11): Up to 27% average FPS uplift at 1080p with Ultra settings
– Yakuza 0 (DX11): Up to 154% average FPS uplift at 1080p with Ultra settings
– Call of Duty: Infinite Warfare (DX11): Up to 20% average FPS uplift at 1080p with Ultra settings
– Alien: Isolation (DX11): Up to 9% average FPS uplift at 1080p with Ultra settings
– Far Cry Primal (DX11): Up to 14% average FPS uplift at 1080p with Ultra settings
– Far Cry 5 (DX11): Up to 14% average FPS uplift at 1080p with Ultra settings
– Far Cry New Dawn (DX11): Up to 11% average FPS uplift at 1080p with Ultra settings

 

UPDATE (2023.11.14): v31.0.101.4953

FIXED ISSUES:

Intel Arc Graphics Products:
– Starfield (DX12) may exhibit flickering color corruption in the sky during night scenes.
– Alan Wake 2 (DX12) may exhibit corruptions on water and reflective surfaces.
– Halo: The Master Chief Collection* (DX11) may experience lower than expected performance with the Xbox Game Pass version.
– World War Z (DX11) may experience lower than expected performance with the Epic Games Store version.

 

UPDATE (2023.11.21): v31.0.101.4972 non-WHQL

FIXED ISSUES:

Intel Arc Graphics Products:
– Starfield (DX12) may experience lower than expected performance with Update 1.8.86.

 

Downloads

 

v31.0.101.4952

GPU Shark 2:
Intel Arc Graphics driver - GPU Shark 2 + Arc A750

 

OpenGL support

v31.0.101.4952

This driver exposes OpenGL 4.6 with 266 OpenGL extensions for an Arc A750.

Compared to previous v4900, one extension has been added:
GL_NV_timeline_semaphore

GL_RENDERER: Intel(R) Arc(TM) A750 Graphics
GL_VENDOR: Intel
GL_VERSION: 4.6.0 - Build 31.0.101.4952
OpenGL extensions: 266 
- GL_AMD_depth_clamp_separate
- GL_AMD_vertex_shader_layer
- GL_AMD_vertex_shader_viewport_index
- GL_ARB_ES2_compatibility
- GL_ARB_ES3_1_compatibility
- GL_ARB_ES3_compatibility
- GL_ARB_arrays_of_arrays
- GL_ARB_base_instance
- GL_ARB_bindless_texture
- GL_ARB_blend_func_extended
- GL_ARB_buffer_storage
- GL_ARB_cl_event
- GL_ARB_clear_buffer_object
- GL_ARB_clear_texture
- GL_ARB_clip_control
- GL_ARB_color_buffer_float
- GL_ARB_compressed_texture_pixel_storage
- GL_ARB_compute_shader
- GL_ARB_conditional_render_inverted
- GL_ARB_conservative_depth
- GL_ARB_copy_buffer
- GL_ARB_copy_image
- GL_ARB_cull_distance
- GL_ARB_debug_output
- GL_ARB_depth_buffer_float
- GL_ARB_depth_clamp
- GL_ARB_depth_texture
- GL_ARB_derivative_control
- GL_ARB_direct_state_access
- GL_ARB_draw_buffers
- GL_ARB_draw_buffers_blend
- GL_ARB_draw_elements_base_vertex
- GL_ARB_draw_indirect
- GL_ARB_draw_instanced
- GL_ARB_enhanced_layouts
- GL_ARB_explicit_attrib_location
- GL_ARB_explicit_uniform_location
- GL_ARB_fragment_coord_conventions
- GL_ARB_fragment_layer_viewport
- GL_ARB_fragment_program
- GL_ARB_fragment_program_shadow
- GL_ARB_fragment_shader
- GL_ARB_fragment_shader_interlock
- GL_ARB_framebuffer_no_attachments
- GL_ARB_framebuffer_object
- GL_ARB_framebuffer_sRGB
- GL_ARB_geometry_shader4
- GL_ARB_get_program_binary
- GL_ARB_get_texture_sub_image
- GL_ARB_gl_spirv
- GL_ARB_gpu_shader5
- GL_ARB_gpu_shader_fp64
- GL_ARB_half_float_pixel
- GL_ARB_half_float_vertex
- GL_ARB_indirect_parameters
- GL_ARB_instanced_arrays
- GL_ARB_internalformat_query
- GL_ARB_internalformat_query2
- GL_ARB_invalidate_subdata
- GL_ARB_map_buffer_alignment
- GL_ARB_map_buffer_range
- GL_ARB_multi_bind
- GL_ARB_multi_draw_indirect
- GL_ARB_multisample
- GL_ARB_multitexture
- GL_ARB_occlusion_query
- GL_ARB_occlusion_query2
- GL_ARB_pipeline_statistics_query
- GL_ARB_pixel_buffer_object
- GL_ARB_point_parameters
- GL_ARB_point_sprite
- GL_ARB_polygon_offset_clamp
- GL_ARB_post_depth_coverage
- GL_ARB_program_interface_query
- GL_ARB_provoking_vertex
- GL_ARB_query_buffer_object
- GL_ARB_robust_buffer_access_behavior
- GL_ARB_robustness
- GL_ARB_robustness_isolation
- GL_ARB_sample_shading
- GL_ARB_sampler_objects
- GL_ARB_seamless_cube_map
- GL_ARB_seamless_cubemap_per_texture
- GL_ARB_separate_shader_objects
- GL_ARB_shader_atomic_counter_ops
- GL_ARB_shader_atomic_counters
- GL_ARB_shader_bit_encoding
- GL_ARB_shader_draw_parameters
- GL_ARB_shader_group_vote
- GL_ARB_shader_image_load_store
- GL_ARB_shader_image_size
- GL_ARB_shader_objects
- GL_ARB_shader_precision
- GL_ARB_shader_stencil_export
- GL_ARB_shader_storage_buffer_object
- GL_ARB_shader_subroutine
- GL_ARB_shader_texture_image_samples
- GL_ARB_shading_language_100
- GL_ARB_shading_language_420pack
- GL_ARB_shading_language_packing
- GL_ARB_shadow
- GL_ARB_sparse_texture
- GL_ARB_spirv_extensions
- GL_ARB_stencil_texturing
- GL_ARB_sync
- GL_ARB_tessellation_shader
- GL_ARB_texture_barrier
- GL_ARB_texture_border_clamp
- GL_ARB_texture_buffer_object
- GL_ARB_texture_buffer_object_rgb32
- GL_ARB_texture_buffer_range
- GL_ARB_texture_compression
- GL_ARB_texture_compression_bptc
- GL_ARB_texture_compression_rgtc
- GL_ARB_texture_cube_map
- GL_ARB_texture_cube_map_array
- GL_ARB_texture_env_add
- GL_ARB_texture_env_combine
- GL_ARB_texture_env_crossbar
- GL_ARB_texture_env_dot3
- GL_ARB_texture_filter_anisotropic
- GL_ARB_texture_float
- GL_ARB_texture_gather
- GL_ARB_texture_mirror_clamp_to_edge
- GL_ARB_texture_mirrored_repeat
- GL_ARB_texture_multisample
- GL_ARB_texture_non_power_of_two
- GL_ARB_texture_query_levels
- GL_ARB_texture_query_lod
- GL_ARB_texture_rectangle
- GL_ARB_texture_rg
- GL_ARB_texture_rgb10_a2ui
- GL_ARB_texture_stencil8
- GL_ARB_texture_storage
- GL_ARB_texture_storage_multisample
- GL_ARB_texture_swizzle
- GL_ARB_texture_view
- GL_ARB_timer_query
- GL_ARB_transform_feedback2
- GL_ARB_transform_feedback3
- GL_ARB_transform_feedback_instanced
- GL_ARB_transform_feedback_overflow_query
- GL_ARB_transpose_matrix
- GL_ARB_uniform_buffer_object
- GL_ARB_vertex_array_bgra
- GL_ARB_vertex_array_object
- GL_ARB_vertex_attrib_64bit
- GL_ARB_vertex_attrib_binding
- GL_ARB_vertex_buffer_object
- GL_ARB_vertex_program
- GL_ARB_vertex_shader
- GL_ARB_vertex_type_10f_11f_11f_rev
- GL_ARB_vertex_type_2_10_10_10_rev
- GL_ARB_viewport_array
- GL_ARB_window_pos
- GL_ATI_separate_stencil
- GL_EXT_abgr
- GL_EXT_bgra
- GL_EXT_blend_color
- GL_EXT_blend_equation_separate
- GL_EXT_blend_func_separate
- GL_EXT_blend_minmax
- GL_EXT_blend_subtract
- GL_EXT_clip_volume_hint
- GL_EXT_compiled_vertex_array
- GL_EXT_depth_bounds_test
- GL_EXT_direct_state_access
- GL_EXT_draw_buffers2
- GL_EXT_draw_range_elements
- GL_EXT_fog_coord
- GL_EXT_framebuffer_blit
- GL_EXT_framebuffer_multisample
- GL_EXT_framebuffer_object
- GL_EXT_geometry_shader4
- GL_EXT_gpu_program_parameters
- GL_EXT_gpu_shader4
- GL_EXT_memory_object
- GL_EXT_memory_object_win32
- GL_EXT_multi_draw_arrays
- GL_EXT_packed_depth_stencil
- GL_EXT_packed_float
- GL_EXT_packed_pixels
- GL_EXT_polygon_offset_clamp
- GL_EXT_rescale_normal
- GL_EXT_secondary_color
- GL_EXT_semaphore
- GL_EXT_semaphore_win32
- GL_EXT_separate_specular_color
- GL_EXT_shader_framebuffer_fetch
- GL_EXT_shader_image_load_formatted
- GL_EXT_shader_integer_mix
- GL_EXT_shadow_funcs
- GL_EXT_stencil_two_side
- GL_EXT_stencil_wrap
- GL_EXT_texture3D
- GL_EXT_texture_array
- GL_EXT_texture_compression_s3tc
- GL_EXT_texture_edge_clamp
- GL_EXT_texture_env_add
- GL_EXT_texture_env_combine
- GL_EXT_texture_filter_anisotropic
- GL_EXT_texture_integer
- GL_EXT_texture_lod_bias
- GL_EXT_texture_rectangle
- GL_EXT_texture_sRGB
- GL_EXT_texture_sRGB_decode
- GL_EXT_texture_shared_exponent
- GL_EXT_texture_snorm
- GL_EXT_texture_storage
- GL_EXT_texture_swizzle
- GL_EXT_timer_query
- GL_EXT_transform_feedback
- GL_IBM_texture_mirrored_repeat
- GL_INTEL_conservative_rasterization
- GL_INTEL_fragment_shader_ordering
- GL_INTEL_framebuffer_CMAA
- GL_INTEL_map_texture
- GL_INTEL_multi_rate_fragment_shader
- GL_INTEL_performance_query
- GL_KHR_blend_equation_advanced
- GL_KHR_blend_equation_advanced_coherent
- GL_KHR_context_flush_control
- GL_KHR_debug
- GL_KHR_no_error
- GL_KHR_shader_subgroup
- GL_KHR_shader_subgroup_arithmetic
- GL_KHR_shader_subgroup_ballot
- GL_KHR_shader_subgroup_basic
- GL_KHR_shader_subgroup_clustered
- GL_KHR_shader_subgroup_quad
- GL_KHR_shader_subgroup_shuffle
- GL_KHR_shader_subgroup_shuffle_relative
- GL_KHR_shader_subgroup_vote
- GL_NV_blend_square
- GL_NV_conditional_render
- GL_NV_primitive_restart
- GL_NV_texgen_reflection
- GL_NV_timeline_semaphore
- GL_OVR_multiview
- GL_SGIS_generate_mipmap
- GL_SGIS_texture_edge_clamp
- GL_SGIS_texture_lod
- GL_SUN_multi_draw_arrays
- GL_WIN_swap_hint
- WGL_EXT_swap_control
- WGL_EXT_depth_float
- WGL_ARB_buffer_region
- WGL_ARB_extensions_string
- WGL_ARB_make_current_read
- WGL_ARB_pixel_format
- WGL_ARB_pbuffer
- WGL_EXT_extensions_string
- WGL_ARB_multisample
- WGL_ARB_pixel_format_float
- WGL_ARB_framebuffer_sRGB
- WGL_ARB_create_context
- WGL_ARB_create_context_profile
- WGL_EXT_pixel_format_packed_float
- WGL_EXT_create_context_es_profile
- WGL_EXT_create_context_es2_profile
- WGL_NV_DX_interop
- WGL_NV_DX_interop2
- WGL_ARB_robustness_application_isolation
- WGL_ARB_robustness_share_group_isolation
- WGL_ARB_create_context_robustness
- WGL_ARB_context_flush_control

 

v31.0.101.4953

Same OpenGL support than v4952.

 

v31.0.101.4972

Same OpenGL support than v4952.

 

Vulkan support

v31.0.101.4952

This driver exposes Vulkan 1.3.264 and 135 device extensions for an Arc A750 GPU.

Compared to previous v4900, the Vulkan version bumped to 1.3.264 but no new extension has been added.

# of Vulkan devices: 1
  - name: Intel(R) Arc(TM) A750 Graphics
  - device type: VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU
  - device ID: 8086-56A1
  - API version: 1.3.264
  - # of extensions: 135

 

v31.0.101.4953

Same Vulkan support than v4952.

 

v31.0.101.4972

Same Vulkan support than v4952.

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