NVIDIA GeForce 551.23 WHQL Graphics Driver Released (*** UPDATE: Driver 551.86 WHQL ***)

NVIDIA graphics driver download

NVIDIA has released a new WHQL (Windows Hardware Quality Labs) gaming driver for Windows 10 and Windows 11. R551.23 belongs to the new R550 family (550.xx to 554.xx) and brings the following changes:

Game Ready for GeForce RTX 4070 Ti SUPER

This new Game Ready Driver provides the best gaming experience for the latest new games supporting DLSS 3 technology including Like a Dragon: Infinite Wealth. Further support for new titles leveraging NVIDIA DLSS technology includes the launch of Enshrouded, TEKKEN 8, and Suicide Squad: Kill The Justice League which support DLSS Super Resolution.

Gaming Technology

– Adds support for the GeForce RTX 4070 Ti SUPER GPU

Fixed Issues

Fixed Gaming Bugs
– Forza Horizon 4: Ansel/ Freestyle filters cause application to freeze or crash.

Fixed General Bugs
– RTX 4060 Ti: Display may randomly flicker with a black bar on the top of the screen when using desktop apps
– Horizontal band may appear when cloning a G-SYNC display to HDMI monitor

What’s New in Release 550

– Support for CUDA 12.4.
– Adds support for RTX Video HDR.
– Adds support for the “Auto” setting for RTX Video Super Resolution.
– Adds support for NVIDIA Ultra Low Latency Mode with DirectX 12 titles.
– Adds the latest performance improvements, bug fixes, and driver enhancements.

More gaming news: GeForce RTX 4070 Ti SUPER Game Ready Driver Available Now.

 

UPDATE (2024.01.31): GeForce 551.31

The driver 551.31 is for the new RTX 4080 SUPER only. It does not bring new features, just few bug fixes.

Gaming Technology

– Adds support for the GeForce RTX 4080 SUPER GPU.

Fixed Issues

Fixed Gaming Bugs
– Forza Horizon 4: Ansel/ Freestyle filters cause application to freeze or crash.

Fixed General Bugs
– RTX 4060 Ti: Display may randomly flicker with a black bar on the top of the screen when using desktop apps.
– Horizontal band may appear when cloning a G-SYNC display to HDMI monitor.

 

UPDATE (2024.02.02): GeForce 551.32

The driver 551.32 is for the new RTX 3050 6GB only. It does not bring new features, nor bug fixes.

Gaming Technology

– Adds support for GeForce RTX 3050 6GB

 

UPDATE (2024.02.13): GeForce 551.52 WHQL

The driver 551.52 is for all GeForce graphics cards and brings the following changes:

Game Ready for Skull and Bones

This new Game Ready Driver provides the best gaming experience for the latest new games supporting DLSS technology including Skull and Bones which features DLSS Super Resolution.

Fixed Issues

Fixed Gaming Bugs
– Some users may experience intermittent micro-stuttering in games when vertical sync is enabled.
– Red Dead Redemption 2: Stutter observed on some Advanced Optimus notebooks.
– Immortals of Aveum: Addresses stability issues over extended gameplay.

Fixed General Bugs
– Potential stutter may be observed when scrolling in web browsers on certain system configurations.

More gaming news: Skull and Bones Game Ready Driver Delivers The Optimum Experience & Support For DLSS 2.

 

UPDATE (2024.02.23): GeForce 551.61 WHQL

The driver 551.61 is for all GeForce graphics cards and brings the following changes:

Game Ready for Nightingale

This new Game Ready Driver provides the best gaming experience for the latest new games supporting DLSS 3 technology including Nightingale. In addition, this driver supports the beta release of NVIDIA App, which unifies GeForce Experience and the NVIDIA Control Panel.

Fixed Issues

Fixed Gaming Bugs
– Tom Clancy’s Rainbow Six Siege: Stability issues when running Vulkan API.

Fixed General Bugs
– RTX Video HDR: Tone mapping not working properly with custom HDR brightness values in Windows.
– Chrome/Edge Browsers: Poor black level quality in SDR video playback with Windows HDR setting enabled.
– NVIDIA Freestyle: Filter settings are not saved after quitting game.
– Adobe Substance 3D: Stager unable to initialize the viewport.
– Adobe Substance 3D: Vulkan version of Substance Painter cannot be launched.

This driver exposes Vulkan 1.3.277 with lot of new extensions. See HERE for details.

More gaming news: New GeForce Game Ready Driver For Nightingale With DLSS 3 and Reflex Also Unlocks AI Features In The New NVIDIA App Beta.

 

UPDATE (2024.03.01): GeForce 551.68 HotFix

The driver 551.68 is an hotfix driver for all GeForce graphics cards and brings the following changes:

GeForce Hotfix display driver version 551.68 is based on our latest Game Ready Driver 551.61.

This hotfix addresses the following issue:
– Using NVENC to encode videos may result in corrupted videos or error message on GeForce GTX 1630/GeForce GTX 1650/GeForce GTX 1650 Ti GPUs.

 

UPDATE (2024.03.05): GeForce 551.76 WHQL

The driver 551.76 is for all GeForce graphics cards and brings the following changes:

Game Ready for The Thaumaturge

This new Game Ready Driver provides the best gaming experience for the latest new games supporting DLSS 3 technology including The Thaumaturge. In addition, this driver supports the beta release of NVIDIA App, which unifies GeForce Experience and the NVIDIA Control Panel.

Fixed Issues

Fixed Gaming Bugs
– The Talos Principle 2: Game stability issues when DLSS FG is enabled.

Fixed General Bugs
– Using NVENC to encode videos may result in corrupted videos or error message on GeForce GTX 16xx GPUs.
– Steamwebhelper.exe blocking notebook display mode switch.

 

UPDATE (2024.03.21): GeForce 551.86 WHQL

The driver 551.86 is for all GeForce graphics cards and brings the following changes:

Game Ready for Horizon Forbidden West Complete Edition

This new Game Ready Driver provides the best gaming experience for the latest new games supporting DLSS 3 technology including Horizon Forbidden West Complete Edition. Further support for new titles leveraging NVIDIA DLSS technology includes the latest DLSS 3.5 update for Portal with RTX which introduces DLSS Ray Reconstruction and NVIDIA RTX IO.

Fixed Issues

Fixed Gaming Bugs
– [Advanced Optimus] Notebook may not wake up from sleep when in NVIDIA GPU only display mode.
– [Hitman 3] Stutter observed in some Advanced Optimus notebooks.

Fixed General Bugs
– RTX HDR uses saturation and tone curve that matches Gamma 2.0 instead of 2.2
– RTX Digital Vibrance incorrectly detects Paint.net app as a supported app

 

Downloads

 

GeForce 551.23 quick test

GPU Shark 2:
NVIDIA GeForce 551.23 + GPU Shark 2 + GeForce RTX 4070 Ti

GPU Caps Viewer:
NVIDIA GeForce 551.23 + GPU Caps Viewer + GeForce RTX 4070 Ti

 

GeForce 551.52 quick test

GPU Shark 2:
NVIDIA GeForce 551.52 + GPU Shark 2 + GeForce RTX 4070 Ti

 

GeForce 551.61 quick test

GPU Shark 2:
NVIDIA GeForce 551.61 + GPU Shark 2 + GeForce RTX 4070 Ti

 
GPU Caps Viewer 1.63:
NVIDIA GeForce 551.61 + GPU Caps Viewer + GeForce RTX 4070 Ti

 

OpenGL support

GeForce 551.23

GeForce 551.23 exposes OpenGL 4.6 and 433 extensions for a GeForce RTX 4070 Ti on Windows 10 (v22H2). Same support than R528.xx.

GL_RENDERER: NVIDIA GeForce RTX 4070 Ti/PCIe/SSE2
GL_VENDOR: NVIDIA Corporation
GL_VERSION: 4.6.0 NVIDIA 551.23
OpenGL extensions: 433 

 

GeForce 551.52

Same OpenGL support than R551.23.

 

GeForce 551.61

Same OpenGL support than R551.23.

 

GeForce 551.76

Same OpenGL support than R551.23.

 

GeForce 551.86

Same OpenGL support than R551.23.

 

Vulkan support

GeForce 551.23

This driver exposes Vulkan 1.3.271 and 204 device extensions for a GeForce RTX 4070 Ti on Windows 10 22H2. This new driver adds 6 device extensions:

– VK_KHR_video_encode_h264
– VK_KHR_video_encode_h265
– VK_KHR_video_encode_queue
– VK_KHR_video_maintenance1
– VK_EXT_nested_command_buffer
– VK_NV_descriptor_pool_overallocation

# of Vulkan devices: 1
- Device 1
  - name: NVIDIA GeForce RTX 4070 Ti
  - device type: VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU
  - device ID: 10DE-2782
  - API version: 1.3.271
  - NVIDIA driver version: 551.23.0.0

  - VK_KHR_ray_tracing_pipeline information:
    - shaderGroupHandleSize: 32
    - maxRayRecursionDepth: 31
    - maxShaderGroupStride: 4096
    - shaderGroupBaseAlignment: 64
    - shaderGroupHandleCaptureReplaySize: 32
    - maxRayDispatchInvocationCount: 1073741824
    - shaderGroupHandleAlignment: 32
    - maxRayHitAttributeSize: 32
    - maxRayDispatchInvocationCount: 1073741824
  - VK_KHR_acceleration_structure information:
    - maxGeometryCount: 16777215
    - maxInstanceCount: 16777215
    - maxPrimitiveCount: 536870911

  - VK_KHR_driver_properties information:
    - driverName: NVIDIA
    - driverID_str: VK_DRIVER_ID_NVIDIA_PROPRIETARY_KHR
    - driverID: 4
    - conformanceVersion: 1.3.1.7
    - driverInfo: 551.23

  - # of extensions: 204
  - VK_KHR_16bit_storage
  - VK_KHR_8bit_storage
  - VK_KHR_acceleration_structure
  - VK_KHR_bind_memory2
  - VK_KHR_buffer_device_address
  - VK_KHR_cooperative_matrix
  - VK_KHR_copy_commands2
  - VK_KHR_create_renderpass2
  - VK_KHR_dedicated_allocation
  - VK_KHR_deferred_host_operations
  - VK_KHR_depth_stencil_resolve
  - VK_KHR_descriptor_update_template
  - VK_KHR_device_group
  - VK_KHR_draw_indirect_count
  - VK_KHR_driver_properties
  - VK_KHR_dynamic_rendering
  - VK_KHR_external_fence
  - VK_KHR_external_fence_win32
  - VK_KHR_external_memory
  - VK_KHR_external_memory_win32
  - VK_KHR_external_semaphore
  - VK_KHR_external_semaphore_win32
  - VK_KHR_format_feature_flags2
  - VK_KHR_fragment_shader_barycentric
  - VK_KHR_fragment_shading_rate
  - VK_KHR_get_memory_requirements2
  - VK_KHR_image_format_list
  - VK_KHR_imageless_framebuffer
  - VK_KHR_maintenance1
  - VK_KHR_maintenance2
  - VK_KHR_maintenance3
  - VK_KHR_maintenance4
  - VK_KHR_maintenance5
  - VK_KHR_map_memory2
  - VK_KHR_multiview
  - VK_KHR_pipeline_executable_properties
  - VK_KHR_pipeline_library
  - VK_KHR_present_id
  - VK_KHR_present_wait
  - VK_KHR_push_descriptor
  - VK_KHR_ray_query
  - VK_KHR_ray_tracing_maintenance1
  - VK_KHR_ray_tracing_pipeline
  - VK_KHR_ray_tracing_position_fetch
  - VK_KHR_relaxed_block_layout
  - VK_KHR_sampler_mirror_clamp_to_edge
  - VK_KHR_sampler_ycbcr_conversion
  - VK_KHR_separate_depth_stencil_layouts
  - VK_KHR_shader_atomic_int64
  - VK_KHR_shader_clock
  - VK_KHR_shader_draw_parameters
  - VK_KHR_shader_float16_int8
  - VK_KHR_shader_float_controls
  - VK_KHR_shader_integer_dot_product
  - VK_KHR_shader_non_semantic_info
  - VK_KHR_shader_subgroup_extended_types
  - VK_KHR_shader_subgroup_uniform_control_flow
  - VK_KHR_shader_terminate_invocation
  - VK_KHR_spirv_1_4
  - VK_KHR_storage_buffer_storage_class
  - VK_KHR_swapchain
  - VK_KHR_swapchain_mutable_format
  - VK_KHR_synchronization2
  - VK_KHR_timeline_semaphore
  - VK_KHR_uniform_buffer_standard_layout
  - VK_KHR_variable_pointers
  - VK_KHR_video_decode_h264
  - VK_KHR_video_decode_h265
  - VK_KHR_video_decode_queue
  - VK_KHR_video_encode_h264
  - VK_KHR_video_encode_h265
  - VK_KHR_video_encode_queue
  - VK_KHR_video_maintenance1
  - VK_KHR_video_queue
  - VK_KHR_vulkan_memory_model
  - VK_KHR_win32_keyed_mutex
  - VK_KHR_workgroup_memory_explicit_layout
  - VK_KHR_zero_initialize_workgroup_memory
  - VK_EXT_4444_formats
  - VK_EXT_attachment_feedback_loop_dynamic_state
  - VK_EXT_attachment_feedback_loop_layout
  - VK_EXT_blend_operation_advanced
  - VK_EXT_border_color_swizzle
  - VK_EXT_buffer_device_address
  - VK_EXT_calibrated_timestamps
  - VK_EXT_color_write_enable
  - VK_EXT_conditional_rendering
  - VK_EXT_conservative_rasterization
  - VK_EXT_custom_border_color
  - VK_EXT_depth_bias_control
  - VK_EXT_depth_clamp_zero_one
  - VK_EXT_depth_clip_control
  - VK_EXT_depth_clip_enable
  - VK_EXT_depth_range_unrestricted
  - VK_EXT_descriptor_buffer
  - VK_EXT_descriptor_indexing
  - VK_EXT_discard_rectangles
  - VK_EXT_dynamic_rendering_unused_attachments
  - VK_EXT_extended_dynamic_state
  - VK_EXT_extended_dynamic_state2
  - VK_EXT_extended_dynamic_state3
  - VK_EXT_external_memory_host
  - VK_EXT_fragment_shader_interlock
  - VK_EXT_full_screen_exclusive
  - VK_EXT_graphics_pipeline_library
  - VK_EXT_hdr_metadata
  - VK_EXT_host_image_copy
  - VK_EXT_host_query_reset
  - VK_EXT_image_2d_view_of_3d
  - VK_EXT_image_robustness
  - VK_EXT_image_sliced_view_of_3d
  - VK_EXT_image_view_min_lod
  - VK_EXT_index_type_uint8
  - VK_EXT_inline_uniform_block
  - VK_EXT_line_rasterization
  - VK_EXT_load_store_op_none
  - VK_EXT_memory_budget
  - VK_EXT_memory_priority
  - VK_EXT_mesh_shader
  - VK_EXT_multi_draw
  - VK_EXT_mutable_descriptor_type
  - VK_EXT_nested_command_buffer
  - VK_EXT_non_seamless_cube_map
  - VK_EXT_opacity_micromap
  - VK_EXT_pageable_device_local_memory
  - VK_EXT_pci_bus_info
  - VK_EXT_pipeline_creation_cache_control
  - VK_EXT_pipeline_creation_feedback
  - VK_EXT_pipeline_library_group_handles
  - VK_EXT_pipeline_robustness
  - VK_EXT_post_depth_coverage
  - VK_EXT_primitive_topology_list_restart
  - VK_EXT_primitives_generated_query
  - VK_EXT_private_data
  - VK_EXT_provoking_vertex
  - VK_EXT_queue_family_foreign
  - VK_EXT_robustness2
  - VK_EXT_sample_locations
  - VK_EXT_sampler_filter_minmax
  - VK_EXT_scalar_block_layout
  - VK_EXT_separate_stencil_usage
  - VK_EXT_shader_atomic_float
  - VK_EXT_shader_demote_to_helper_invocation
  - VK_EXT_shader_image_atomic_int64
  - VK_EXT_shader_module_identifier
  - VK_EXT_shader_object
  - VK_EXT_shader_subgroup_ballot
  - VK_EXT_shader_subgroup_vote
  - VK_EXT_shader_viewport_index_layer
  - VK_EXT_subgroup_size_control
  - VK_EXT_swapchain_maintenance1
  - VK_EXT_texel_buffer_alignment
  - VK_EXT_tooling_info
  - VK_EXT_transform_feedback
  - VK_EXT_vertex_attribute_divisor
  - VK_EXT_vertex_input_dynamic_state
  - VK_EXT_ycbcr_2plane_444_formats
  - VK_EXT_ycbcr_image_arrays
  - VK_NV_clip_space_w_scaling
  - VK_NV_compute_shader_derivatives
  - VK_NV_cooperative_matrix
  - VK_NV_copy_memory_indirect
  - VK_NV_corner_sampled_image
  - VK_NV_coverage_reduction_mode
  - VK_NV_cuda_kernel_launch
  - VK_NV_dedicated_allocation
  - VK_NV_dedicated_allocation_image_aliasing
  - VK_NV_descriptor_pool_overallocation
  - VK_NV_device_diagnostic_checkpoints
  - VK_NV_device_diagnostics_config
  - VK_NV_device_generated_commands
  - VK_NV_device_generated_commands_compute
  - VK_NV_external_memory
  - VK_NV_external_memory_win32
  - VK_NV_fill_rectangle
  - VK_NV_fragment_coverage_to_color
  - VK_NV_fragment_shader_barycentric
  - VK_NV_fragment_shading_rate_enums
  - VK_NV_framebuffer_mixed_samples
  - VK_NV_geometry_shader_passthrough
  - VK_NV_inherited_viewport_scissor
  - VK_NV_linear_color_attachment
  - VK_NV_low_latency
  - VK_NV_low_latency2
  - VK_NV_memory_decompression
  - VK_NV_mesh_shader
  - VK_NV_optical_flow
  - VK_NV_ray_tracing
  - VK_NV_ray_tracing_invocation_reorder
  - VK_NV_ray_tracing_motion_blur
  - VK_NV_representative_fragment_test
  - VK_NV_sample_mask_override_coverage
  - VK_NV_scissor_exclusive
  - VK_NV_shader_image_footprint
  - VK_NV_shader_sm_builtins
  - VK_NV_shader_subgroup_partitioned
  - VK_NV_shading_rate_image
  - VK_NV_viewport_array2
  - VK_NV_viewport_swizzle
  - VK_NV_win32_keyed_mutex
  - VK_NVX_binary_import
  - VK_NVX_image_view_handle
  - VK_NVX_multiview_per_view_attributes
  - VK_AMD_buffer_marker

  - # of layers: 1
  - VK_LAYER_NV_optimus

  - # of memory heaps: 2
  - heap 1: 11996 MB
  - heap 2: 8148 MB

  - # of features: 55
  - robustBufferAccess:  YES
  - fullDrawIndexUint32:  YES
  - imageCubeArray:  YES
  - independentBlend:  YES
  - geometryShader:  YES
  - tessellationShader:  YES
  - sampleRateShading:  YES
  - dualSrcBlend:  YES
  - logicOp:  YES
  - multiDrawIndirect:  YES
  - drawIndirectFirstInstance:  YES
  - depthClamp:  YES
  - depthBiasClamp:  YES
  - fillModeNonSolid:  YES
  - depthBounds:  YES
  - wideLines:  YES
  - largePoints:  YES
  - alphaToOne:  YES
  - multiViewport:  YES
  - samplerAnisotropy:  YES
  - textureCompressionETC2:  NO
  - textureCompressionASTC_LDR:  NO
  - textureCompressionBC:  YES
  - occlusionQueryPrecise:  YES
  - pipelineStatisticsQuery:  YES
  - vertexPipelineStoresAndAtomics:  YES
  - fragmentStoresAndAtomics:  YES
  - shaderTessellationAndGeometryPointSize:  YES
  - shaderImageGatherExtended:  YES
  - shaderStorageImageExtendedFormats:  YES
  - shaderStorageImageMultisample:  YES
  - shaderStorageImageReadWithoutFormat:  YES
  - shaderStorageImageWriteWithoutFormat:  YES
  - shaderUniformBufferArrayDynamicIndexing:  YES
  - shaderSampledImageArrayDynamicIndexing:  YES
  - shaderStorageBufferArrayDynamicIndexing:  YES
  - shaderStorageImageArrayDynamicIndexing:  YES
  - shaderClipDistance:  YES
  - shaderCullDistance:  YES
  - shaderFloat64:  YES
  - shaderInt64:  YES
  - shaderInt16:  YES
  - shaderResourceResidency:  YES
  - shaderResourceMinLod:  YES
  - sparseBinding:  YES
  - sparseResidencyBuffer:  YES
  - sparseResidencyImage2D:  YES
  - sparseResidencyImage3D:  YES
  - sparseResidency2Samples:  YES
  - sparseResidency4Samples:  YES
  - sparseResidency8Samples:  YES
  - sparseResidency16Samples:  YES
  - sparseResidencyAliased:  YES
  - variableMultisampleRate:  YES
  - inheritedQueries:  YES

  - # of hardware limits: 106
    - maxImageDimension1D: 32768
    - maxImageDimension2D: 32768
    - maxImageDimension3D: 16384
    - maxImageDimensionCube: 32768
    - maxImageArrayLayers: 2048
    - maxTexelBufferElements: 134217728
    - maxUniformBufferRange: 65536
    - maxStorageBufferRange: 4294967295
    - maxPushConstantsSize: 256
    - maxMemoryAllocationCount: 4096
    - maxSamplerAllocationCount: 4000
    - bufferImageGranularity: 1024
    - sparseAddressSpaceSize: 1099511627775
    - maxBoundDescriptorSets: 32
    - maxPerStageDescriptorSamplers: 1048576
    - maxSamplerAllocationCount: 1048576
    - maxPerStageDescriptorStorageBuffers: 1048576
    - maxPerStageDescriptorSampledImages: 1048576
    - maxPerStageDescriptorStorageImages: 1048576
    - maxPerStageDescriptorInputAttachments: 1048576
    - maxPerStageResources: 4294967295
    - maxDescriptorSetSamplers: 1048576
    - maxDescriptorSetUniformBuffers: 1048576
    - maxDescriptorSetUniformBuffersDynamic: 15
    - maxDescriptorSetStorageBuffers: 1048576
    - maxDescriptorSetStorageBuffersDynamic: 16
    - maxDescriptorSetSampledImages: 1048576
    - maxDescriptorSetStorageImages: 1048576
    - maxDescriptorSetInputAttachments: 1048576
    - maxVertexInputAttributes: 32
    - maxVertexInputBindings: 32
    - maxVertexInputAttributeOffset: 2047
    - maxVertexInputBindingStride: 2048
    - maxVertexOutputComponents: 128
    - maxTessellationGenerationLevel: 64
    - maxTessellationPatchSize: 32
    - maxTessellationControlPerVertexInputComponents: 128
    - maxTessellationControlPerVertexOutputComponents: 128
    - maxTessellationControlPerPatchOutputComponents: 120
    - maxTessellationControlTotalOutputComponents: 4216
    - maxTessellationEvaluationInputComponents: 128
    - maxTessellationEvaluationOutputComponents: 128
    - maxGeometryShaderInvocations: 32
    - maxGeometryInputComponents: 128
    - maxGeometryOutputComponents: 128
    - maxGeometryOutputVertices: 1024
    - maxGeometryTotalOutputComponents: 1024
    - maxFragmentInputComponents: 128
    - maxFragmentOutputAttachments: 8
    - maxFragmentDualSrcAttachments: 1
    - maxFragmentCombinedOutputResources: 4294967295
    - maxComputeSharedMemorySize: 49152
    - maxComputeSharedMemorySize: 2147483647 x 65535 x 65535
    - maxComputeWorkGroupInvocations: 1024
    - maxComputeWorkGroupSize: 1024 x 1024 x 64
    - subPixelPrecisionBits: 8
    - subTexelPrecisionBits: 8
    - mipmapPrecisionBits: 8
    - maxDrawIndexedIndexValue: 4294967295
    - maxDrawIndirectCount: 4294967295
    - maxSamplerLodBias: 15.000000
    - maxSamplerAnisotropy: 16.000000
    - maxViewports: 16
    - maxViewportDimensions: 32768 x 32768
    - viewportBoundsRange: -65536.000000 x 65536.000000
    - viewportSubPixelBits: 8
    - minMemoryMapAlignment: 64
    - minTexelBufferOffsetAlignment: 16
    - minUniformBufferOffsetAlignment: 64
    - minStorageBufferOffsetAlignment: 16
    - minTexelOffset: -8
    - maxTexelOffset: 7
    - minTexelGatherOffset: -32
    - maxTexelGatherOffset: 31
    - minInterpolationOffset: -0.500000
    - maxInterpolationOffset: 0.437500
    - subPixelInterpolationOffsetBits: 4
    - maxFramebufferWidth: 32768
    - maxFramebufferHeight: 32768
    - maxFramebufferLayers: 2048
    - framebufferColorSampleCounts: 15
    - framebufferDepthSampleCounts: 15
    - framebufferStencilSampleCounts: 31
    - framebufferNoAttachmentsSampleCounts: 31
    - maxColorAttachments: 8
    - sampledImageColorSampleCounts: 15
    - sampledImageIntegerSampleCounts: 15
    - sampledImageDepthSampleCounts: 15
    - sampledImageStencilSampleCounts: 31
    - storageImageSampleCounts: 15
    - maxSampleMaskWords: 1
    - timestampComputeAndGraphics: 1
    - timestampPeriod: 1.000000
    - maxClipDistances: 8
    - maxCullDistances: 8
    - maxCombinedClipAndCullDistances: 8
    - discreteQueuePriorities: 2
    - pointSizeRange: 1.000000 x 2047.937500
    - lineWidthRange: 1.000000 x 64.000000
    - pointSizeGranularity: 0.062500
    - lineWidthGranularity: 0.062500
    - strictLines: 1
    - standardSampleLocations: 1
    - optimalBufferCopyOffsetAlignment: 1
    - optimalBufferCopyRowPitchAlignment: 1
    - nonCoherentAtomSize: 64

 

GeForce 551.52

This driver exposes Vulkan 1.3.271 and 205 device extensions for a GeForce RTX 4070 Ti on Windows 10 22H2. This driver adds one device extension:

VK_KHR_video_decode_av1

# of Vulkan devices: 1
- Device 1
  - name: NVIDIA GeForce RTX 4070 Ti
  - device type: VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU
  - device ID: 10DE-2782
  - API version: 1.3.271
  - NVIDIA driver version: 551.52.0.0
  - # of extensions: 205

 

GeForce 551.61

This driver exposes Vulkan 1.3.277 and 217 device extensions for a GeForce RTX 4070 Ti on Windows 10 22H2. This new driver adds 12 device extensions:

– VK_KHR_calibrated_timestamps
– VK_KHR_dynamic_rendering_local_read
– VK_KHR_index_type_uint8
– VK_KHR_line_rasterization
– VK_KHR_load_store_op_none
– VK_KHR_maintenance6
– VK_KHR_shader_expect_assume
– VK_KHR_shader_float_controls2
– VK_KHR_shader_maximal_reconvergence
– VK_KHR_shader_quad_control
– VK_KHR_shader_subgroup_rotate
– VK_KHR_vertex_attribute_divisor

# of Vulkan devices: 1
- Device 1
  - name: NVIDIA GeForce RTX 4070 Ti
  - device type: VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU
  - device ID: 10DE-2782
  - API version: 1.3.277
  - NVIDIA driver version: 551.61.0.0

  - VK_KHR_ray_tracing_pipeline information:
    - shaderGroupHandleSize: 32
    - maxRayRecursionDepth: 31
    - maxShaderGroupStride: 4096
    - shaderGroupBaseAlignment: 64
    - shaderGroupHandleCaptureReplaySize: 32
    - maxRayDispatchInvocationCount: 1073741824
    - shaderGroupHandleAlignment: 32
    - maxRayHitAttributeSize: 32
    - maxRayDispatchInvocationCount: 1073741824

  - VK_KHR_acceleration_structure information:
    - maxGeometryCount: 16777215
    - maxInstanceCount: 16777215
    - maxPrimitiveCount: 536870911

  - VK_KHR_driver_properties information:
    - driverName: NVIDIA
    - driverID_str: VK_DRIVER_ID_NVIDIA_PROPRIETARY_KHR
    - driverID: 4
    - conformanceVersion: 1.3.2.7
    - driverInfo: 551.61

  - # of extensions: 217
  - VK_KHR_16bit_storage
  - VK_KHR_8bit_storage
  - VK_KHR_acceleration_structure
  - VK_KHR_bind_memory2
  - VK_KHR_buffer_device_address
  - VK_KHR_calibrated_timestamps
  - VK_KHR_cooperative_matrix
  - VK_KHR_copy_commands2
  - VK_KHR_create_renderpass2
  - VK_KHR_dedicated_allocation
  - VK_KHR_deferred_host_operations
  - VK_KHR_depth_stencil_resolve
  - VK_KHR_descriptor_update_template
  - VK_KHR_device_group
  - VK_KHR_draw_indirect_count
  - VK_KHR_driver_properties
  - VK_KHR_dynamic_rendering
  - VK_KHR_dynamic_rendering_local_read
  - VK_KHR_external_fence
  - VK_KHR_external_fence_win32
  - VK_KHR_external_memory
  - VK_KHR_external_memory_win32
  - VK_KHR_external_semaphore
  - VK_KHR_external_semaphore_win32
  - VK_KHR_format_feature_flags2
  - VK_KHR_fragment_shader_barycentric
  - VK_KHR_fragment_shading_rate
  - VK_KHR_get_memory_requirements2
  - VK_KHR_image_format_list
  - VK_KHR_imageless_framebuffer
  - VK_KHR_index_type_uint8
  - VK_KHR_line_rasterization
  - VK_KHR_load_store_op_none
  - VK_KHR_maintenance1
  - VK_KHR_maintenance2
  - VK_KHR_maintenance3
  - VK_KHR_maintenance4
  - VK_KHR_maintenance5
  - VK_KHR_maintenance6
  - VK_KHR_map_memory2
  - VK_KHR_multiview
  - VK_KHR_pipeline_executable_properties
  - VK_KHR_pipeline_library
  - VK_KHR_present_id
  - VK_KHR_present_wait
  - VK_KHR_push_descriptor
  - VK_KHR_ray_query
  - VK_KHR_ray_tracing_maintenance1
  - VK_KHR_ray_tracing_pipeline
  - VK_KHR_ray_tracing_position_fetch
  - VK_KHR_relaxed_block_layout
  - VK_KHR_sampler_mirror_clamp_to_edge
  - VK_KHR_sampler_ycbcr_conversion
  - VK_KHR_separate_depth_stencil_layouts
  - VK_KHR_shader_atomic_int64
  - VK_KHR_shader_clock
  - VK_KHR_shader_draw_parameters
  - VK_KHR_shader_expect_assume
  - VK_KHR_shader_float16_int8
  - VK_KHR_shader_float_controls
  - VK_KHR_shader_float_controls2
  - VK_KHR_shader_integer_dot_product
  - VK_KHR_shader_maximal_reconvergence
  - VK_KHR_shader_non_semantic_info
  - VK_KHR_shader_quad_control
  - VK_KHR_shader_subgroup_extended_types
  - VK_KHR_shader_subgroup_rotate
  - VK_KHR_shader_subgroup_uniform_control_flow
  - VK_KHR_shader_terminate_invocation
  - VK_KHR_spirv_1_4
  - VK_KHR_storage_buffer_storage_class
  - VK_KHR_swapchain
  - VK_KHR_swapchain_mutable_format
  - VK_KHR_synchronization2
  - VK_KHR_timeline_semaphore
  - VK_KHR_uniform_buffer_standard_layout
  - VK_KHR_variable_pointers
  - VK_KHR_vertex_attribute_divisor
  - VK_KHR_video_decode_av1
  - VK_KHR_video_decode_h264
  - VK_KHR_video_decode_h265
  - VK_KHR_video_decode_queue
  - VK_KHR_video_encode_h264
  - VK_KHR_video_encode_h265
  - VK_KHR_video_encode_queue
  - VK_KHR_video_maintenance1
  - VK_KHR_video_queue
  - VK_KHR_vulkan_memory_model
  - VK_KHR_win32_keyed_mutex
  - VK_KHR_workgroup_memory_explicit_layout
  - VK_KHR_zero_initialize_workgroup_memory
  - VK_EXT_4444_formats
  - VK_EXT_attachment_feedback_loop_dynamic_state
  - VK_EXT_attachment_feedback_loop_layout
  - VK_EXT_blend_operation_advanced
  - VK_EXT_border_color_swizzle
  - VK_EXT_buffer_device_address
  - VK_EXT_calibrated_timestamps
  - VK_EXT_color_write_enable
  - VK_EXT_conditional_rendering
  - VK_EXT_conservative_rasterization
  - VK_EXT_custom_border_color
  - VK_EXT_depth_bias_control
  - VK_EXT_depth_clamp_zero_one
  - VK_EXT_depth_clip_control
  - VK_EXT_depth_clip_enable
  - VK_EXT_depth_range_unrestricted
  - VK_EXT_descriptor_buffer
  - VK_EXT_descriptor_indexing
  - VK_EXT_discard_rectangles
  - VK_EXT_dynamic_rendering_unused_attachments
  - VK_EXT_extended_dynamic_state
  - VK_EXT_extended_dynamic_state2
  - VK_EXT_extended_dynamic_state3
  - VK_EXT_external_memory_host
  - VK_EXT_fragment_shader_interlock
  - VK_EXT_full_screen_exclusive
  - VK_EXT_graphics_pipeline_library
  - VK_EXT_hdr_metadata
  - VK_EXT_host_image_copy
  - VK_EXT_host_query_reset
  - VK_EXT_image_2d_view_of_3d
  - VK_EXT_image_robustness
  - VK_EXT_image_sliced_view_of_3d
  - VK_EXT_image_view_min_lod
  - VK_EXT_index_type_uint8
  - VK_EXT_inline_uniform_block
  - VK_EXT_line_rasterization
  - VK_EXT_load_store_op_none
  - VK_EXT_memory_budget
  - VK_EXT_memory_priority
  - VK_EXT_mesh_shader
  - VK_EXT_multi_draw
  - VK_EXT_mutable_descriptor_type
  - VK_EXT_nested_command_buffer
  - VK_EXT_non_seamless_cube_map
  - VK_EXT_opacity_micromap
  - VK_EXT_pageable_device_local_memory
  - VK_EXT_pci_bus_info
  - VK_EXT_pipeline_creation_cache_control
  - VK_EXT_pipeline_creation_feedback
  - VK_EXT_pipeline_library_group_handles
  - VK_EXT_pipeline_robustness
  - VK_EXT_post_depth_coverage
  - VK_EXT_primitive_topology_list_restart
  - VK_EXT_primitives_generated_query
  - VK_EXT_private_data
  - VK_EXT_provoking_vertex
  - VK_EXT_queue_family_foreign
  - VK_EXT_robustness2
  - VK_EXT_sample_locations
  - VK_EXT_sampler_filter_minmax
  - VK_EXT_scalar_block_layout
  - VK_EXT_separate_stencil_usage
  - VK_EXT_shader_atomic_float
  - VK_EXT_shader_demote_to_helper_invocation
  - VK_EXT_shader_image_atomic_int64
  - VK_EXT_shader_module_identifier
  - VK_EXT_shader_object
  - VK_EXT_shader_subgroup_ballot
  - VK_EXT_shader_subgroup_vote
  - VK_EXT_shader_viewport_index_layer
  - VK_EXT_subgroup_size_control
  - VK_EXT_swapchain_maintenance1
  - VK_EXT_texel_buffer_alignment
  - VK_EXT_tooling_info
  - VK_EXT_transform_feedback
  - VK_EXT_vertex_attribute_divisor
  - VK_EXT_vertex_input_dynamic_state
  - VK_EXT_ycbcr_2plane_444_formats
  - VK_EXT_ycbcr_image_arrays
  - VK_NV_clip_space_w_scaling
  - VK_NV_compute_shader_derivatives
  - VK_NV_cooperative_matrix
  - VK_NV_copy_memory_indirect
  - VK_NV_corner_sampled_image
  - VK_NV_coverage_reduction_mode
  - VK_NV_cuda_kernel_launch
  - VK_NV_dedicated_allocation
  - VK_NV_dedicated_allocation_image_aliasing
  - VK_NV_descriptor_pool_overallocation
  - VK_NV_device_diagnostic_checkpoints
  - VK_NV_device_diagnostics_config
  - VK_NV_device_generated_commands
  - VK_NV_device_generated_commands_compute
  - VK_NV_external_memory
  - VK_NV_external_memory_win32
  - VK_NV_fill_rectangle
  - VK_NV_fragment_coverage_to_color
  - VK_NV_fragment_shader_barycentric
  - VK_NV_fragment_shading_rate_enums
  - VK_NV_framebuffer_mixed_samples
  - VK_NV_geometry_shader_passthrough
  - VK_NV_inherited_viewport_scissor
  - VK_NV_linear_color_attachment
  - VK_NV_low_latency
  - VK_NV_low_latency2
  - VK_NV_memory_decompression
  - VK_NV_mesh_shader
  - VK_NV_optical_flow
  - VK_NV_ray_tracing
  - VK_NV_ray_tracing_invocation_reorder
  - VK_NV_ray_tracing_motion_blur
  - VK_NV_representative_fragment_test
  - VK_NV_sample_mask_override_coverage
  - VK_NV_scissor_exclusive
  - VK_NV_shader_image_footprint
  - VK_NV_shader_sm_builtins
  - VK_NV_shader_subgroup_partitioned
  - VK_NV_shading_rate_image
  - VK_NV_viewport_array2
  - VK_NV_viewport_swizzle
  - VK_NV_win32_keyed_mutex
  - VK_NVX_binary_import
  - VK_NVX_image_view_handle
  - VK_NVX_multiview_per_view_attributes
  - VK_AMD_buffer_marker

  - # of layers: 1
  - VK_LAYER_NV_optimus

  - # of memory heaps: 2
  - heap 1: 11996 MB
  - heap 2: 8148 MB

  - # of features: 55
  - robustBufferAccess:  YES
  - fullDrawIndexUint32:  YES
  - imageCubeArray:  YES
  - independentBlend:  YES
  - geometryShader:  YES
  - tessellationShader:  YES
  - sampleRateShading:  YES
  - dualSrcBlend:  YES
  - logicOp:  YES
  - multiDrawIndirect:  YES
  - drawIndirectFirstInstance:  YES
  - depthClamp:  YES
  - depthBiasClamp:  YES
  - fillModeNonSolid:  YES
  - depthBounds:  YES
  - wideLines:  YES
  - largePoints:  YES
  - alphaToOne:  YES
  - multiViewport:  YES
  - samplerAnisotropy:  YES
  - textureCompressionETC2:  NO
  - textureCompressionASTC_LDR:  NO
  - textureCompressionBC:  YES
  - occlusionQueryPrecise:  YES
  - pipelineStatisticsQuery:  YES
  - vertexPipelineStoresAndAtomics:  YES
  - fragmentStoresAndAtomics:  YES
  - shaderTessellationAndGeometryPointSize:  YES
  - shaderImageGatherExtended:  YES
  - shaderStorageImageExtendedFormats:  YES
  - shaderStorageImageMultisample:  YES
  - shaderStorageImageReadWithoutFormat:  YES
  - shaderStorageImageWriteWithoutFormat:  YES
  - shaderUniformBufferArrayDynamicIndexing:  YES
  - shaderSampledImageArrayDynamicIndexing:  YES
  - shaderStorageBufferArrayDynamicIndexing:  YES
  - shaderStorageImageArrayDynamicIndexing:  YES
  - shaderClipDistance:  YES
  - shaderCullDistance:  YES
  - shaderFloat64:  YES
  - shaderInt64:  YES
  - shaderInt16:  YES
  - shaderResourceResidency:  YES
  - shaderResourceMinLod:  YES
  - sparseBinding:  YES
  - sparseResidencyBuffer:  YES
  - sparseResidencyImage2D:  YES
  - sparseResidencyImage3D:  YES
  - sparseResidency2Samples:  YES
  - sparseResidency4Samples:  YES
  - sparseResidency8Samples:  YES
  - sparseResidency16Samples:  YES
  - sparseResidencyAliased:  YES
  - variableMultisampleRate:  YES
  - inheritedQueries:  YES

  - # of hardware limits: 106
    - maxImageDimension1D: 32768
    - maxImageDimension2D: 32768
    - maxImageDimension3D: 16384
    - maxImageDimensionCube: 32768
    - maxImageArrayLayers: 2048
    - maxTexelBufferElements: 134217728
    - maxUniformBufferRange: 65536
    - maxStorageBufferRange: 4294967295
    - maxPushConstantsSize: 256
    - maxMemoryAllocationCount: 4096
    - maxSamplerAllocationCount: 4000
    - bufferImageGranularity: 1024
    - sparseAddressSpaceSize: 1099511627775
    - maxBoundDescriptorSets: 32
    - maxPerStageDescriptorSamplers: 1048576
    - maxSamplerAllocationCount: 1048576
    - maxPerStageDescriptorStorageBuffers: 1048576
    - maxPerStageDescriptorSampledImages: 1048576
    - maxPerStageDescriptorStorageImages: 1048576
    - maxPerStageDescriptorInputAttachments: 1048576
    - maxPerStageResources: 4294967295
    - maxDescriptorSetSamplers: 1048576
    - maxDescriptorSetUniformBuffers: 1048576
    - maxDescriptorSetUniformBuffersDynamic: 15
    - maxDescriptorSetStorageBuffers: 1048576
    - maxDescriptorSetStorageBuffersDynamic: 16
    - maxDescriptorSetSampledImages: 1048576
    - maxDescriptorSetStorageImages: 1048576
    - maxDescriptorSetInputAttachments: 1048576
    - maxVertexInputAttributes: 32
    - maxVertexInputBindings: 32
    - maxVertexInputAttributeOffset: 2047
    - maxVertexInputBindingStride: 2048
    - maxVertexOutputComponents: 128
    - maxTessellationGenerationLevel: 64
    - maxTessellationPatchSize: 32
    - maxTessellationControlPerVertexInputComponents: 128
    - maxTessellationControlPerVertexOutputComponents: 128
    - maxTessellationControlPerPatchOutputComponents: 120
    - maxTessellationControlTotalOutputComponents: 4216
    - maxTessellationEvaluationInputComponents: 128
    - maxTessellationEvaluationOutputComponents: 128
    - maxGeometryShaderInvocations: 32
    - maxGeometryInputComponents: 128
    - maxGeometryOutputComponents: 128
    - maxGeometryOutputVertices: 1024
    - maxGeometryTotalOutputComponents: 1024
    - maxFragmentInputComponents: 128
    - maxFragmentOutputAttachments: 8
    - maxFragmentDualSrcAttachments: 1
    - maxFragmentCombinedOutputResources: 4294967295
    - maxComputeSharedMemorySize: 49152
    - maxComputeSharedMemorySize: 2147483647 x 65535 x 65535
    - maxComputeWorkGroupInvocations: 1024
    - maxComputeWorkGroupSize: 1024 x 1024 x 64
    - subPixelPrecisionBits: 8
    - subTexelPrecisionBits: 8
    - mipmapPrecisionBits: 8
    - maxDrawIndexedIndexValue: 4294967295
    - maxDrawIndirectCount: 4294967295
    - maxSamplerLodBias: 15.000000
    - maxSamplerAnisotropy: 16.000000
    - maxViewports: 16
    - maxViewportDimensions: 32768 x 32768
    - viewportBoundsRange: -65536.000000 x 65536.000000
    - viewportSubPixelBits: 8
    - minMemoryMapAlignment: 64
    - minTexelBufferOffsetAlignment: 16
    - minUniformBufferOffsetAlignment: 64
    - minStorageBufferOffsetAlignment: 16
    - minTexelOffset: -8
    - maxTexelOffset: 7
    - minTexelGatherOffset: -32
    - maxTexelGatherOffset: 31
    - minInterpolationOffset: -0.500000
    - maxInterpolationOffset: 0.437500
    - subPixelInterpolationOffsetBits: 4
    - maxFramebufferWidth: 32768
    - maxFramebufferHeight: 32768
    - maxFramebufferLayers: 2048
    - framebufferColorSampleCounts: 15
    - framebufferDepthSampleCounts: 15
    - framebufferStencilSampleCounts: 31
    - framebufferNoAttachmentsSampleCounts: 31
    - maxColorAttachments: 8
    - sampledImageColorSampleCounts: 15
    - sampledImageIntegerSampleCounts: 15
    - sampledImageDepthSampleCounts: 15
    - sampledImageStencilSampleCounts: 31
    - storageImageSampleCounts: 15
    - maxSampleMaskWords: 1
    - timestampComputeAndGraphics: 1
    - timestampPeriod: 1.000000
    - maxClipDistances: 8
    - maxCullDistances: 8
    - maxCombinedClipAndCullDistances: 8
    - discreteQueuePriorities: 2
    - pointSizeRange: 1.000000 x 2047.937500
    - lineWidthRange: 1.000000 x 64.000000
    - pointSizeGranularity: 0.062500
    - lineWidthGranularity: 0.062500
    - strictLines: 1
    - standardSampleLocations: 1
    - optimalBufferCopyOffsetAlignment: 1
    - optimalBufferCopyRowPitchAlignment: 1
    - nonCoherentAtomSize: 64

 

GeForce 551.76

Same Vulkan support than GeForce 551.61.

 

GeForce 551.86

Same Vulkan support than GeForce 551.61.

14 thoughts on “NVIDIA GeForce 551.23 WHQL Graphics Driver Released (*** UPDATE: Driver 551.86 WHQL ***)”

    1. JeGX Post Author

      Looks like this driver is only for RTX 4080 SUPER, no support for other GPUs.

  1. Stefan

    r551.76 adds support for the new DirectX Agility SDK
    check forum for more infos

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