NVIDIA GeForce 555.85 WHQL Graphics Driver Released (*** UPDATED: GeForce 555.99 WHQL ***)

NVIDIA graphics driver download

NVIDIA has released a new WHQL (Windows Hardware Quality Labs) gaming driver for Windows 10 and Windows 11. The Release 555.85 belongs to the new R555 family (555.xx to 559.xx) and brings the following changes:

Game Ready for F1 24 & Senua’s Saga: Hellblade II

This new Game Ready Driver provides the best gaming experience for the latest new games supporting DLSS 3 technology including F1 24, Senua’s Saga: Hellblade II, and Serum. Further support for new titles includes the launch of XDefiant which supports NVIDIA Reflex.

Fixed Issues

Fixed Gaming Bugs
– Tekken 8 may randomly crash during gameplay on GeForce GTX 10-series graphics cards.
– Horizon Forbidden West Complete Edition: Lower GPU utilization when Reflex is set to On + Boost.

Fixed General Bugs
– Blender Cycles: Motion blur renders incorrectly with some GPU architectures.

More gaming news: GeForce Game Ready Driver For EA SPORTS™ F1® 24 & Senua’s Saga: Hellblade II Released: Get The Definitive Experience With DLSS 3 & Reflex.

 

UPDATE (2024.06.05): GeForce 555.99

Game Ready for Pax Dei and Elden Ring Shadow of the Erdtree

This new Game Ready Driver provides the best gaming experience for the latest new games supporting DLSS 3 technology including Pax Dei and Still Wakes the Deep. Further
support for new titles includes the launch of the Elden Ring Shadow of the Erdtree expansion.

Fixed Issues

Fixed Gaming Bugs
– [GeForce Experience] Flickering or black screen if Instant Replay is enabled.
– [NVIDIA app] FPS overlay showing NA in multiple games.

Fixed General Bugs
– CUDA 12.5 does not work with CUDA enabled Docker images.
– [Microsoft New Teams/Outlook] Visual artifacts when MFAA is enabled from the NVIDIA Control Panel.
– LG OLED48C4 TV is not detected as G-SYNC Compatible.
– LG 32GS95UE is not detected as G-SYNC Compatible.

More gaming news: GeForce Game Ready Driver 555.99 Announcement.

 

Downloads

 

GeForce 555.85 quick test

GPU Shark 2:
NVIDIA GeForce 555.85 + GPU Shark 2 + GeForce RTX 4070 Ti

 
GPU Caps Viewer:
NVIDIA GeForce 555.85 + GPU Caps Viewer + GeForce RTX 4070 Ti

 
This driver comes with a new PhysX runtime: v9.23.1019 and CUDA 12.5.

 

GeForce 555.99 quick test

GPU Shark 2:
NVIDIA GeForce 555.99 + GPU Shark 2 + GeForce RTX 4070 Ti

 

OpenGL support

GeForce 555.85

GeForce 555.85 exposes OpenGL 4.6 and 434 extensions for a GeForce RTX 4070 Ti on Windows 10 (v22H2). One new extension has been added:
GL_NV_gpu_program_multiview

GL_RENDERER: NVIDIA GeForce RTX 4070 Ti/PCIe/SSE2
GL_VENDOR: NVIDIA Corporation
GL_VERSION: 4.6.0 NVIDIA 555.85
OpenGL extensions: 434
- GL_AMD_multi_draw_indirect
- GL_AMD_seamless_cubemap_per_texture
- GL_AMD_vertex_shader_viewport_index
- GL_AMD_vertex_shader_layer
- GL_ARB_arrays_of_arrays
- GL_ARB_base_instance
- GL_ARB_bindless_texture
- GL_ARB_blend_func_extended
- GL_ARB_buffer_storage
- GL_ARB_clear_buffer_object
- GL_ARB_clear_texture
- GL_ARB_clip_control
- GL_ARB_color_buffer_float
- GL_ARB_compressed_texture_pixel_storage
- GL_ARB_conservative_depth
- GL_ARB_compute_shader
- GL_ARB_compute_variable_group_size
- GL_ARB_conditional_render_inverted
- GL_ARB_copy_buffer
- GL_ARB_copy_image
- GL_ARB_cull_distance
- GL_ARB_debug_output
- GL_ARB_depth_buffer_float
- GL_ARB_depth_clamp
- GL_ARB_depth_texture
- GL_ARB_derivative_control
- GL_ARB_direct_state_access
- GL_ARB_draw_buffers
- GL_ARB_draw_buffers_blend
- GL_ARB_draw_indirect
- GL_ARB_draw_elements_base_vertex
- GL_ARB_draw_instanced
- GL_ARB_enhanced_layouts
- GL_ARB_ES2_compatibility
- GL_ARB_ES3_compatibility
- GL_ARB_ES3_1_compatibility
- GL_ARB_ES3_2_compatibility
- GL_ARB_explicit_attrib_location
- GL_ARB_explicit_uniform_location
- GL_ARB_fragment_coord_conventions
- GL_ARB_fragment_layer_viewport
- GL_ARB_fragment_program
- GL_ARB_fragment_program_shadow
- GL_ARB_fragment_shader
- GL_ARB_fragment_shader_interlock
- GL_ARB_framebuffer_no_attachments
- GL_ARB_framebuffer_object
- GL_ARB_framebuffer_sRGB
- GL_ARB_geometry_shader4
- GL_ARB_get_program_binary
- GL_ARB_get_texture_sub_image
- GL_ARB_gl_spirv
- GL_ARB_gpu_shader5
- GL_ARB_gpu_shader_fp64
- GL_ARB_gpu_shader_int64
- GL_ARB_half_float_pixel
- GL_ARB_half_float_vertex
- GL_ARB_imaging
- GL_ARB_indirect_parameters
- GL_ARB_instanced_arrays
- GL_ARB_internalformat_query
- GL_ARB_internalformat_query2
- GL_ARB_invalidate_subdata
- GL_ARB_map_buffer_alignment
- GL_ARB_map_buffer_range
- GL_ARB_multi_bind
- GL_ARB_multi_draw_indirect
- GL_ARB_multisample
- GL_ARB_multitexture
- GL_ARB_occlusion_query
- GL_ARB_occlusion_query2
- GL_ARB_parallel_shader_compile
- GL_ARB_pipeline_statistics_query
- GL_ARB_pixel_buffer_object
- GL_ARB_point_parameters
- GL_ARB_point_sprite
- GL_ARB_polygon_offset_clamp
- GL_ARB_post_depth_coverage
- GL_ARB_program_interface_query
- GL_ARB_provoking_vertex
- GL_ARB_query_buffer_object
- GL_ARB_robust_buffer_access_behavior
- GL_ARB_robustness
- GL_ARB_sample_locations
- GL_ARB_sample_shading
- GL_ARB_sampler_objects
- GL_ARB_seamless_cube_map
- GL_ARB_seamless_cubemap_per_texture
- GL_ARB_separate_shader_objects
- GL_ARB_shader_atomic_counter_ops
- GL_ARB_shader_atomic_counters
- GL_ARB_shader_ballot
- GL_ARB_shader_bit_encoding
- GL_ARB_shader_clock
- GL_ARB_shader_draw_parameters
- GL_ARB_shader_group_vote
- GL_ARB_shader_image_load_store
- GL_ARB_shader_image_size
- GL_ARB_shader_objects
- GL_ARB_shader_precision
- GL_ARB_shader_storage_buffer_object
- GL_ARB_shader_subroutine
- GL_ARB_shader_texture_image_samples
- GL_ARB_shader_texture_lod
- GL_ARB_shading_language_100
- GL_ARB_shader_viewport_layer_array
- GL_ARB_shading_language_420pack
- GL_ARB_shading_language_include
- GL_ARB_shading_language_packing
- GL_ARB_shadow
- GL_ARB_sparse_buffer
- GL_ARB_sparse_texture
- GL_ARB_sparse_texture2
- GL_ARB_sparse_texture_clamp
- GL_ARB_spirv_extensions
- GL_ARB_stencil_texturing
- GL_ARB_sync
- GL_ARB_tessellation_shader
- GL_ARB_texture_barrier
- GL_ARB_texture_border_clamp
- GL_ARB_texture_buffer_object
- GL_ARB_texture_buffer_object_rgb32
- GL_ARB_texture_buffer_range
- GL_ARB_texture_compression
- GL_ARB_texture_compression_bptc
- GL_ARB_texture_compression_rgtc
- GL_ARB_texture_cube_map
- GL_ARB_texture_cube_map_array
- GL_ARB_texture_env_add
- GL_ARB_texture_env_combine
- GL_ARB_texture_env_crossbar
- GL_ARB_texture_env_dot3
- GL_ARB_texture_filter_anisotropic
- GL_ARB_texture_filter_minmax
- GL_ARB_texture_float
- GL_ARB_texture_gather
- GL_ARB_texture_mirror_clamp_to_edge
- GL_ARB_texture_mirrored_repeat
- GL_ARB_texture_multisample
- GL_ARB_texture_non_power_of_two
- GL_ARB_texture_query_levels
- GL_ARB_texture_query_lod
- GL_ARB_texture_rectangle
- GL_ARB_texture_rg
- GL_ARB_texture_rgb10_a2ui
- GL_ARB_texture_stencil8
- GL_ARB_texture_storage
- GL_ARB_texture_storage_multisample
- GL_ARB_texture_swizzle
- GL_ARB_texture_view
- GL_ARB_timer_query
- GL_ARB_transform_feedback2
- GL_ARB_transform_feedback3
- GL_ARB_transform_feedback_instanced
- GL_ARB_transform_feedback_overflow_query
- GL_ARB_transpose_matrix
- GL_ARB_uniform_buffer_object
- GL_ARB_vertex_array_bgra
- GL_ARB_vertex_array_object
- GL_ARB_vertex_attrib_64bit
- GL_ARB_vertex_attrib_binding
- GL_ARB_vertex_buffer_object
- GL_ARB_vertex_program
- GL_ARB_vertex_shader
- GL_ARB_vertex_type_10f_11f_11f_rev
- GL_ARB_vertex_type_2_10_10_10_rev
- GL_ARB_viewport_array
- GL_ARB_window_pos
- GL_ATI_draw_buffers
- GL_ATI_texture_float
- GL_ATI_texture_mirror_once
- GL_S3_s3tc
- GL_EXT_texture_env_add
- GL_EXT_abgr
- GL_EXT_bgra
- GL_EXT_bindable_uniform
- GL_EXT_blend_color
- GL_EXT_blend_equation_separate
- GL_EXT_blend_func_separate
- GL_EXT_blend_minmax
- GL_EXT_blend_subtract
- GL_EXT_compiled_vertex_array
- GL_EXT_Cg_shader
- GL_EXT_depth_bounds_test
- GL_EXT_direct_state_access
- GL_EXT_draw_buffers2
- GL_EXT_draw_instanced
- GL_EXT_draw_range_elements
- GL_EXT_fog_coord
- GL_EXT_framebuffer_blit
- GL_EXT_framebuffer_multisample
- GL_EXTX_framebuffer_mixed_formats
- GL_EXT_framebuffer_multisample_blit_scaled
- GL_EXT_framebuffer_object
- GL_EXT_framebuffer_sRGB
- GL_EXT_geometry_shader4
- GL_EXT_gpu_program_parameters
- GL_EXT_gpu_shader4
- GL_EXT_multi_draw_arrays
- GL_EXT_multiview_texture_multisample
- GL_EXT_multiview_timer_query
- GL_EXT_packed_depth_stencil
- GL_EXT_packed_float
- GL_EXT_packed_pixels
- GL_EXT_pixel_buffer_object
- GL_EXT_point_parameters
- GL_EXT_polygon_offset_clamp
- GL_EXT_post_depth_coverage
- GL_EXT_provoking_vertex
- GL_EXT_raster_multisample
- GL_EXT_rescale_normal
- GL_EXT_secondary_color
- GL_EXT_separate_shader_objects
- GL_EXT_separate_specular_color
- GL_EXT_shader_image_load_formatted
- GL_EXT_shader_image_load_store
- GL_EXT_shader_integer_mix
- GL_EXT_shadow_funcs
- GL_EXT_sparse_texture2
- GL_EXT_stencil_two_side
- GL_EXT_stencil_wrap
- GL_EXT_texture3D
- GL_EXT_texture_array
- GL_EXT_texture_buffer_object
- GL_EXT_texture_compression_dxt1
- GL_EXT_texture_compression_latc
- GL_EXT_texture_compression_rgtc
- GL_EXT_texture_compression_s3tc
- GL_EXT_texture_cube_map
- GL_EXT_texture_edge_clamp
- GL_EXT_texture_env_combine
- GL_EXT_texture_env_dot3
- GL_EXT_texture_filter_anisotropic
- GL_EXT_texture_filter_minmax
- GL_EXT_texture_integer
- GL_EXT_texture_lod
- GL_EXT_texture_lod_bias
- GL_EXT_texture_mirror_clamp
- GL_EXT_texture_object
- GL_EXT_texture_shadow_lod
- GL_EXT_texture_shared_exponent
- GL_EXT_texture_sRGB
- GL_EXT_texture_sRGB_R8
- GL_EXT_texture_sRGB_decode
- GL_EXT_texture_storage
- GL_EXT_texture_swizzle
- GL_EXT_timer_query
- GL_EXT_transform_feedback2
- GL_EXT_vertex_array
- GL_EXT_vertex_array_bgra
- GL_EXT_vertex_attrib_64bit
- GL_EXT_window_rectangles
- GL_EXT_import_sync_object
- GL_IBM_rasterpos_clip
- GL_IBM_texture_mirrored_repeat
- GL_KHR_context_flush_control
- GL_KHR_debug
- GL_EXT_memory_object
- GL_EXT_memory_object_win32
- GL_NV_memory_object_sparse
- GL_EXT_win32_keyed_mutex
- GL_KHR_parallel_shader_compile
- GL_KHR_no_error
- GL_KHR_robust_buffer_access_behavior
- GL_KHR_robustness
- GL_EXT_semaphore
- GL_EXT_semaphore_win32
- GL_NV_timeline_semaphore
- GL_KHR_shader_subgroup
- GL_KTX_buffer_region
- GL_NV_alpha_to_coverage_dither_control
- GL_NV_bindless_multi_draw_indirect
- GL_NV_bindless_multi_draw_indirect_count
- GL_NV_bindless_texture
- GL_NV_blend_equation_advanced
- GL_NV_blend_equation_advanced_coherent
- GL_NVX_blend_equation_advanced_multi_draw_buffers
- GL_NV_blend_minmax_factor
- GL_NV_blend_square
- GL_NV_clip_space_w_scaling
- GL_NV_command_list
- GL_NV_compute_program5
- GL_NV_compute_shader_derivatives
- GL_NV_conditional_render
- GL_NV_conservative_raster
- GL_NV_conservative_raster_dilate
- GL_NV_conservative_raster_pre_snap
- GL_NV_conservative_raster_pre_snap_triangles
- GL_NV_conservative_raster_underestimation
- GL_NV_copy_depth_to_color
- GL_NV_copy_image
- GL_NV_depth_buffer_float
- GL_NV_depth_clamp
- GL_NV_draw_texture
- GL_NV_draw_vulkan_image
- GL_NV_ES1_1_compatibility
- GL_NV_ES3_1_compatibility
- GL_NV_explicit_multisample
- GL_NV_feature_query
- GL_NV_fence
- GL_NV_fill_rectangle
- GL_NV_float_buffer
- GL_NV_fog_distance
- GL_NV_fragment_coverage_to_color
- GL_NV_fragment_program
- GL_NV_fragment_program_option
- GL_NV_fragment_program2
- GL_NV_fragment_shader_barycentric
- GL_NV_fragment_shader_interlock
- GL_NV_framebuffer_mixed_samples
- GL_NV_framebuffer_multisample_coverage
- GL_NV_geometry_shader4
- GL_NV_geometry_shader_passthrough
- GL_NV_gpu_program4
- GL_NV_internalformat_sample_query
- GL_NV_gpu_program4_1
- GL_NV_gpu_program5
- GL_NV_gpu_program5_mem_extended
- GL_NV_gpu_program_fp64
- GL_NV_gpu_program_multiview
- GL_NV_gpu_shader5
- GL_NV_half_float
- GL_NV_light_max_exponent
- GL_NV_memory_attachment
- GL_NV_mesh_shader
- GL_NV_multisample_coverage
- GL_NV_multisample_filter_hint
- GL_NV_occlusion_query
- GL_NV_packed_depth_stencil
- GL_NV_parameter_buffer_object
- GL_NV_parameter_buffer_object2
- GL_NV_path_rendering
- GL_NV_path_rendering_shared_edge
- GL_NV_pixel_data_range
- GL_NV_point_sprite
- GL_NV_primitive_restart
- GL_NV_primitive_shading_rate
- GL_NV_query_resource
- GL_NV_query_resource_tag
- GL_NV_register_combiners
- GL_NV_register_combiners2
- GL_NV_representative_fragment_test
- GL_NV_sample_locations
- GL_NV_sample_mask_override_coverage
- GL_NV_scissor_exclusive
- GL_NV_shader_atomic_counters
- GL_NV_shader_atomic_float
- GL_NV_shader_atomic_float64
- GL_NV_shader_atomic_fp16_vector
- GL_NV_shader_atomic_int64
- GL_NV_shader_buffer_load
- GL_NV_shader_storage_buffer_object
- GL_NV_shader_subgroup_partitioned
- GL_NV_shader_texture_footprint
- GL_NV_shading_rate_image
- GL_NV_stereo_view_rendering
- GL_NV_texgen_reflection
- GL_NV_texture_barrier
- GL_NV_texture_compression_vtc
- GL_NV_texture_dirty_tile_map
- GL_NV_texture_env_combine4
- GL_NV_texture_multisample
- GL_NV_texture_rectangle
- GL_NV_texture_rectangle_compressed
- GL_NV_texture_shader
- GL_NV_texture_shader2
- GL_NV_texture_shader3
- GL_NV_transform_feedback
- GL_NV_transform_feedback2
- GL_NV_uniform_buffer_unified_memory
- GL_NV_uniform_buffer_std430_layout
- GL_NV_vertex_array_range
- GL_NV_vertex_array_range2
- GL_NV_vertex_attrib_integer_64bit
- GL_NV_vertex_buffer_unified_memory
- GL_NV_vertex_program
- GL_NV_vertex_program1_1
- GL_NV_vertex_program2
- GL_NV_vertex_program2_option
- GL_NV_vertex_program3
- GL_NV_viewport_array2
- GL_NV_viewport_swizzle
- GL_NVX_conditional_render
- GL_NVX_linked_gpu_multicast
- GL_NV_gpu_multicast
- GL_NVX_gpu_multicast2
- GL_NVX_progress_fence
- GL_NVX_gpu_memory_info
- GL_NVX_multigpu_info
- GL_NVX_nvenc_interop
- GL_NV_shader_thread_group
- GL_NV_shader_thread_shuffle
- GL_KHR_blend_equation_advanced
- GL_KHR_blend_equation_advanced_coherent
- GL_OVR_multiview
- GL_OVR_multiview2
- GL_SGIS_generate_mipmap
- GL_SGIS_texture_lod
- GL_SGIX_depth_texture
- GL_SGIX_shadow
- GL_SUN_slice_accum
- GL_WIN_swap_hint
- WGL_EXT_swap_control
- WGL_ARB_buffer_region
- WGL_ARB_create_context
- WGL_ARB_create_context_no_error
- WGL_ARB_create_context_profile
- WGL_ARB_create_context_robustness
- WGL_ARB_context_flush_control
- WGL_ARB_extensions_string
- WGL_ARB_make_current_read
- WGL_ARB_multisample
- WGL_ARB_pbuffer
- WGL_ARB_pixel_format
- WGL_ARB_pixel_format_float
- WGL_ARB_render_texture
- WGL_ATI_pixel_format_float
- WGL_EXT_colorspace
- WGL_EXT_create_context_es_profile
- WGL_EXT_create_context_es2_profile
- WGL_EXT_extensions_string
- WGL_EXT_framebuffer_sRGB
- WGL_EXT_pixel_format_packed_float
- WGL_EXT_swap_control_tear
- WGL_NVX_DX_interop
- WGL_NV_DX_interop
- WGL_NV_DX_interop2
- WGL_NV_copy_image
- WGL_NV_delay_before_swap
- WGL_NV_float_buffer
- WGL_NV_multisample_coverage
- WGL_NV_multigpu_context
- WGL_NV_render_depth_texture
- WGL_NV_render_texture_rectangle

 

GeForce 555.99

Same OpenGL support than 555.85.

 

Vulkan support

GeForce 555.85

This driver exposes Vulkan 1.3.278 and 219 device extensions for a GeForce RTX 4070 Ti on Windows 10 22H2. Two devices extensions have been added:
VK_NV_raw_access_chains
VK_NV_shader_atomic_float16_vector

# of Vulkan devices: 1
- Device 1
  - name: NVIDIA GeForce RTX 4070 Ti
  - device type: VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU
  - device ID: 10DE-2782
  - API version: 1.3.278
  - NVIDIA driver version: 555.85.0.0

  - VK_KHR_ray_tracing_pipeline information:
    - shaderGroupHandleSize: 32
    - maxRayRecursionDepth: 31
    - maxShaderGroupStride: 4096
    - shaderGroupBaseAlignment: 64
    - shaderGroupHandleCaptureReplaySize: 32
    - maxRayDispatchInvocationCount: 1073741824
    - shaderGroupHandleAlignment: 32
    - maxRayHitAttributeSize: 32
    - maxRayDispatchInvocationCount: 1073741824

  - VK_KHR_acceleration_structure information:
    - maxGeometryCount: 16777215
    - maxInstanceCount: 16777215
    - maxPrimitiveCount: 536870911

  - VK_KHR_driver_properties information:
    - driverName: NVIDIA
    - driverID_str: VK_DRIVER_ID_NVIDIA_PROPRIETARY_KHR
    - driverID: 4
    - conformanceVersion: 1.3.0.8
    - driverInfo: 555.85

  - # of extensions: 219
  - VK_KHR_16bit_storage
  - VK_KHR_8bit_storage
  - VK_KHR_acceleration_structure
  - VK_KHR_bind_memory2
  - VK_KHR_buffer_device_address
  - VK_KHR_calibrated_timestamps
  - VK_KHR_cooperative_matrix
  - VK_KHR_copy_commands2
  - VK_KHR_create_renderpass2
  - VK_KHR_dedicated_allocation
  - VK_KHR_deferred_host_operations
  - VK_KHR_depth_stencil_resolve
  - VK_KHR_descriptor_update_template
  - VK_KHR_device_group
  - VK_KHR_draw_indirect_count
  - VK_KHR_driver_properties
  - VK_KHR_dynamic_rendering
  - VK_KHR_dynamic_rendering_local_read
  - VK_KHR_external_fence
  - VK_KHR_external_fence_win32
  - VK_KHR_external_memory
  - VK_KHR_external_memory_win32
  - VK_KHR_external_semaphore
  - VK_KHR_external_semaphore_win32
  - VK_KHR_format_feature_flags2
  - VK_KHR_fragment_shader_barycentric
  - VK_KHR_fragment_shading_rate
  - VK_KHR_get_memory_requirements2
  - VK_KHR_image_format_list
  - VK_KHR_imageless_framebuffer
  - VK_KHR_index_type_uint8
  - VK_KHR_line_rasterization
  - VK_KHR_load_store_op_none
  - VK_KHR_maintenance1
  - VK_KHR_maintenance2
  - VK_KHR_maintenance3
  - VK_KHR_maintenance4
  - VK_KHR_maintenance5
  - VK_KHR_maintenance6
  - VK_KHR_map_memory2
  - VK_KHR_multiview
  - VK_KHR_pipeline_executable_properties
  - VK_KHR_pipeline_library
  - VK_KHR_present_id
  - VK_KHR_present_wait
  - VK_KHR_push_descriptor
  - VK_KHR_ray_query
  - VK_KHR_ray_tracing_maintenance1
  - VK_KHR_ray_tracing_pipeline
  - VK_KHR_ray_tracing_position_fetch
  - VK_KHR_relaxed_block_layout
  - VK_KHR_sampler_mirror_clamp_to_edge
  - VK_KHR_sampler_ycbcr_conversion
  - VK_KHR_separate_depth_stencil_layouts
  - VK_KHR_shader_atomic_int64
  - VK_KHR_shader_clock
  - VK_KHR_shader_draw_parameters
  - VK_KHR_shader_expect_assume
  - VK_KHR_shader_float16_int8
  - VK_KHR_shader_float_controls
  - VK_KHR_shader_float_controls2
  - VK_KHR_shader_integer_dot_product
  - VK_KHR_shader_maximal_reconvergence
  - VK_KHR_shader_non_semantic_info
  - VK_KHR_shader_quad_control
  - VK_KHR_shader_subgroup_extended_types
  - VK_KHR_shader_subgroup_rotate
  - VK_KHR_shader_subgroup_uniform_control_flow
  - VK_KHR_shader_terminate_invocation
  - VK_KHR_spirv_1_4
  - VK_KHR_storage_buffer_storage_class
  - VK_KHR_swapchain
  - VK_KHR_swapchain_mutable_format
  - VK_KHR_synchronization2
  - VK_KHR_timeline_semaphore
  - VK_KHR_uniform_buffer_standard_layout
  - VK_KHR_variable_pointers
  - VK_KHR_vertex_attribute_divisor
  - VK_KHR_video_decode_av1
  - VK_KHR_video_decode_h264
  - VK_KHR_video_decode_h265
  - VK_KHR_video_decode_queue
  - VK_KHR_video_encode_h264
  - VK_KHR_video_encode_h265
  - VK_KHR_video_encode_queue
  - VK_KHR_video_maintenance1
  - VK_KHR_video_queue
  - VK_KHR_vulkan_memory_model
  - VK_KHR_win32_keyed_mutex
  - VK_KHR_workgroup_memory_explicit_layout
  - VK_KHR_zero_initialize_workgroup_memory
  - VK_EXT_4444_formats
  - VK_EXT_attachment_feedback_loop_dynamic_state
  - VK_EXT_attachment_feedback_loop_layout
  - VK_EXT_blend_operation_advanced
  - VK_EXT_border_color_swizzle
  - VK_EXT_buffer_device_address
  - VK_EXT_calibrated_timestamps
  - VK_EXT_color_write_enable
  - VK_EXT_conditional_rendering
  - VK_EXT_conservative_rasterization
  - VK_EXT_custom_border_color
  - VK_EXT_depth_bias_control
  - VK_EXT_depth_clamp_zero_one
  - VK_EXT_depth_clip_control
  - VK_EXT_depth_clip_enable
  - VK_EXT_depth_range_unrestricted
  - VK_EXT_descriptor_buffer
  - VK_EXT_descriptor_indexing
  - VK_EXT_discard_rectangles
  - VK_EXT_dynamic_rendering_unused_attachments
  - VK_EXT_extended_dynamic_state
  - VK_EXT_extended_dynamic_state2
  - VK_EXT_extended_dynamic_state3
  - VK_EXT_external_memory_host
  - VK_EXT_fragment_shader_interlock
  - VK_EXT_full_screen_exclusive
  - VK_EXT_graphics_pipeline_library
  - VK_EXT_hdr_metadata
  - VK_EXT_host_image_copy
  - VK_EXT_host_query_reset
  - VK_EXT_image_2d_view_of_3d
  - VK_EXT_image_robustness
  - VK_EXT_image_sliced_view_of_3d
  - VK_EXT_image_view_min_lod
  - VK_EXT_index_type_uint8
  - VK_EXT_inline_uniform_block
  - VK_EXT_line_rasterization
  - VK_EXT_load_store_op_none
  - VK_EXT_memory_budget
  - VK_EXT_memory_priority
  - VK_EXT_mesh_shader
  - VK_EXT_multi_draw
  - VK_EXT_mutable_descriptor_type
  - VK_EXT_nested_command_buffer
  - VK_EXT_non_seamless_cube_map
  - VK_EXT_opacity_micromap
  - VK_EXT_pageable_device_local_memory
  - VK_EXT_pci_bus_info
  - VK_EXT_pipeline_creation_cache_control
  - VK_EXT_pipeline_creation_feedback
  - VK_EXT_pipeline_library_group_handles
  - VK_EXT_pipeline_robustness
  - VK_EXT_post_depth_coverage
  - VK_EXT_primitive_topology_list_restart
  - VK_EXT_primitives_generated_query
  - VK_EXT_private_data
  - VK_EXT_provoking_vertex
  - VK_EXT_queue_family_foreign
  - VK_EXT_robustness2
  - VK_EXT_sample_locations
  - VK_EXT_sampler_filter_minmax
  - VK_EXT_scalar_block_layout
  - VK_EXT_separate_stencil_usage
  - VK_EXT_shader_atomic_float
  - VK_EXT_shader_demote_to_helper_invocation
  - VK_EXT_shader_image_atomic_int64
  - VK_EXT_shader_module_identifier
  - VK_EXT_shader_object
  - VK_EXT_shader_subgroup_ballot
  - VK_EXT_shader_subgroup_vote
  - VK_EXT_shader_viewport_index_layer
  - VK_EXT_subgroup_size_control
  - VK_EXT_swapchain_maintenance1
  - VK_EXT_texel_buffer_alignment
  - VK_EXT_tooling_info
  - VK_EXT_transform_feedback
  - VK_EXT_vertex_attribute_divisor
  - VK_EXT_vertex_input_dynamic_state
  - VK_EXT_ycbcr_2plane_444_formats
  - VK_EXT_ycbcr_image_arrays
  - VK_NV_clip_space_w_scaling
  - VK_NV_compute_shader_derivatives
  - VK_NV_cooperative_matrix
  - VK_NV_copy_memory_indirect
  - VK_NV_corner_sampled_image
  - VK_NV_coverage_reduction_mode
  - VK_NV_cuda_kernel_launch
  - VK_NV_dedicated_allocation
  - VK_NV_dedicated_allocation_image_aliasing
  - VK_NV_descriptor_pool_overallocation
  - VK_NV_device_diagnostic_checkpoints
  - VK_NV_device_diagnostics_config
  - VK_NV_device_generated_commands
  - VK_NV_device_generated_commands_compute
  - VK_NV_external_memory
  - VK_NV_external_memory_win32
  - VK_NV_fill_rectangle
  - VK_NV_fragment_coverage_to_color
  - VK_NV_fragment_shader_barycentric
  - VK_NV_fragment_shading_rate_enums
  - VK_NV_framebuffer_mixed_samples
  - VK_NV_geometry_shader_passthrough
  - VK_NV_inherited_viewport_scissor
  - VK_NV_linear_color_attachment
  - VK_NV_low_latency
  - VK_NV_low_latency2
  - VK_NV_memory_decompression
  - VK_NV_mesh_shader
  - VK_NV_optical_flow
  - VK_NV_raw_access_chains
  - VK_NV_ray_tracing
  - VK_NV_ray_tracing_invocation_reorder
  - VK_NV_ray_tracing_motion_blur
  - VK_NV_representative_fragment_test
  - VK_NV_sample_mask_override_coverage
  - VK_NV_scissor_exclusive
  - VK_NV_shader_atomic_float16_vector
  - VK_NV_shader_image_footprint
  - VK_NV_shader_sm_builtins
  - VK_NV_shader_subgroup_partitioned
  - VK_NV_shading_rate_image
  - VK_NV_viewport_array2
  - VK_NV_viewport_swizzle
  - VK_NV_win32_keyed_mutex
  - VK_NVX_binary_import
  - VK_NVX_image_view_handle
  - VK_NVX_multiview_per_view_attributes
  - VK_AMD_buffer_marker

  - # of layers: 1
  - VK_LAYER_NV_optimus

  - # of memory heaps: 2
  - heap 1: 11996 MB
  - heap 2: 8148 MB

  - # of features: 55
  - robustBufferAccess:  YES
  - fullDrawIndexUint32:  YES
  - imageCubeArray:  YES
  - independentBlend:  YES
  - geometryShader:  YES
  - tessellationShader:  YES
  - sampleRateShading:  YES
  - dualSrcBlend:  YES
  - logicOp:  YES
  - multiDrawIndirect:  YES
  - drawIndirectFirstInstance:  YES
  - depthClamp:  YES
  - depthBiasClamp:  YES
  - fillModeNonSolid:  YES
  - depthBounds:  YES
  - wideLines:  YES
  - largePoints:  YES
  - alphaToOne:  YES
  - multiViewport:  YES
  - samplerAnisotropy:  YES
  - textureCompressionETC2:  NO
  - textureCompressionASTC_LDR:  NO
  - textureCompressionBC:  YES
  - occlusionQueryPrecise:  YES
  - pipelineStatisticsQuery:  YES
  - vertexPipelineStoresAndAtomics:  YES
  - fragmentStoresAndAtomics:  YES
  - shaderTessellationAndGeometryPointSize:  YES
  - shaderImageGatherExtended:  YES
  - shaderStorageImageExtendedFormats:  YES
  - shaderStorageImageMultisample:  YES
  - shaderStorageImageReadWithoutFormat:  YES
  - shaderStorageImageWriteWithoutFormat:  YES
  - shaderUniformBufferArrayDynamicIndexing:  YES
  - shaderSampledImageArrayDynamicIndexing:  YES
  - shaderStorageBufferArrayDynamicIndexing:  YES
  - shaderStorageImageArrayDynamicIndexing:  YES
  - shaderClipDistance:  YES
  - shaderCullDistance:  YES
  - shaderFloat64:  YES
  - shaderInt64:  YES
  - shaderInt16:  YES
  - shaderResourceResidency:  YES
  - shaderResourceMinLod:  YES
  - sparseBinding:  YES
  - sparseResidencyBuffer:  YES
  - sparseResidencyImage2D:  YES
  - sparseResidencyImage3D:  YES
  - sparseResidency2Samples:  YES
  - sparseResidency4Samples:  YES
  - sparseResidency8Samples:  YES
  - sparseResidency16Samples:  YES
  - sparseResidencyAliased:  YES
  - variableMultisampleRate:  YES
  - inheritedQueries:  YES

  - # of hardware limits: 106
    - maxImageDimension1D: 32768
    - maxImageDimension2D: 32768
    - maxImageDimension3D: 16384
    - maxImageDimensionCube: 32768
    - maxImageArrayLayers: 2048
    - maxTexelBufferElements: 134217728
    - maxUniformBufferRange: 65536
    - maxStorageBufferRange: 4294967295
    - maxPushConstantsSize: 256
    - maxMemoryAllocationCount: 4294967295
    - maxSamplerAllocationCount: 4000
    - bufferImageGranularity: 1024
    - sparseAddressSpaceSize: 1099511627776
    - maxBoundDescriptorSets: 32
    - maxPerStageDescriptorSamplers: 1048576
    - maxSamplerAllocationCount: 1048576
    - maxPerStageDescriptorStorageBuffers: 1048576
    - maxPerStageDescriptorSampledImages: 1048576
    - maxPerStageDescriptorStorageImages: 1048576
    - maxPerStageDescriptorInputAttachments: 1048576
    - maxPerStageResources: 4294967295
    - maxDescriptorSetSamplers: 1048576
    - maxDescriptorSetUniformBuffers: 1048576
    - maxDescriptorSetUniformBuffersDynamic: 15
    - maxDescriptorSetStorageBuffers: 1048576
    - maxDescriptorSetStorageBuffersDynamic: 16
    - maxDescriptorSetSampledImages: 1048576
    - maxDescriptorSetStorageImages: 1048576
    - maxDescriptorSetInputAttachments: 1048576
    - maxVertexInputAttributes: 32
    - maxVertexInputBindings: 32
    - maxVertexInputAttributeOffset: 2047
    - maxVertexInputBindingStride: 2048
    - maxVertexOutputComponents: 128
    - maxTessellationGenerationLevel: 64
    - maxTessellationPatchSize: 32
    - maxTessellationControlPerVertexInputComponents: 128
    - maxTessellationControlPerVertexOutputComponents: 128
    - maxTessellationControlPerPatchOutputComponents: 120
    - maxTessellationControlTotalOutputComponents: 4216
    - maxTessellationEvaluationInputComponents: 128
    - maxTessellationEvaluationOutputComponents: 128
    - maxGeometryShaderInvocations: 32
    - maxGeometryInputComponents: 128
    - maxGeometryOutputComponents: 128
    - maxGeometryOutputVertices: 1024
    - maxGeometryTotalOutputComponents: 1024
    - maxFragmentInputComponents: 128
    - maxFragmentOutputAttachments: 8
    - maxFragmentDualSrcAttachments: 1
    - maxFragmentCombinedOutputResources: 4294967295
    - maxComputeSharedMemorySize: 49152
    - maxComputeSharedMemorySize: 2147483647 x 65535 x 65535
    - maxComputeWorkGroupInvocations: 1024
    - maxComputeWorkGroupSize: 1024 x 1024 x 64
    - subPixelPrecisionBits: 8
    - subTexelPrecisionBits: 8
    - mipmapPrecisionBits: 8
    - maxDrawIndexedIndexValue: 4294967295
    - maxDrawIndirectCount: 4294967295
    - maxSamplerLodBias: 15.000000
    - maxSamplerAnisotropy: 16.000000
    - maxViewports: 16
    - maxViewportDimensions: 32768 x 32768
    - viewportBoundsRange: -65536.000000 x 65536.000000
    - viewportSubPixelBits: 8
    - minMemoryMapAlignment: 64
    - minTexelBufferOffsetAlignment: 16
    - minUniformBufferOffsetAlignment: 64
    - minStorageBufferOffsetAlignment: 16
    - minTexelOffset: -8
    - maxTexelOffset: 7
    - minTexelGatherOffset: -32
    - maxTexelGatherOffset: 31
    - minInterpolationOffset: -0.500000
    - maxInterpolationOffset: 0.437500
    - subPixelInterpolationOffsetBits: 4
    - maxFramebufferWidth: 32768
    - maxFramebufferHeight: 32768
    - maxFramebufferLayers: 2048
    - framebufferColorSampleCounts: 15
    - framebufferDepthSampleCounts: 15
    - framebufferStencilSampleCounts: 31
    - framebufferNoAttachmentsSampleCounts: 31
    - maxColorAttachments: 8
    - sampledImageColorSampleCounts: 15
    - sampledImageIntegerSampleCounts: 15
    - sampledImageDepthSampleCounts: 15
    - sampledImageStencilSampleCounts: 31
    - storageImageSampleCounts: 15
    - maxSampleMaskWords: 1
    - timestampComputeAndGraphics: 1
    - timestampPeriod: 1.000000
    - maxClipDistances: 8
    - maxCullDistances: 8
    - maxCombinedClipAndCullDistances: 8
    - discreteQueuePriorities: 2
    - pointSizeRange: 1.000000 x 2047.937500
    - lineWidthRange: 1.000000 x 64.000000
    - pointSizeGranularity: 0.062500
    - lineWidthGranularity: 0.062500
    - strictLines: 1
    - standardSampleLocations: 1
    - optimalBufferCopyOffsetAlignment: 1
    - optimalBufferCopyRowPitchAlignment: 1
    - nonCoherentAtomSize: 64

 

GeForce 555.99

Same Vulkan support than 555.85.

3 thoughts on “NVIDIA GeForce 555.85 WHQL Graphics Driver Released (*** UPDATED: GeForce 555.99 WHQL ***)”

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