Moore Threads, the new GPU maker from China, has released a new graphics driver for its MTT S80 and MTT S70 graphics cards on Windows 10/11.
This new graphics driver (PES control panel version: 270.80.0 and graphics driver version: 27.0.594.6196) brings the following changes (currently the release notes are in Chinese only and translation from Chinese is done with google translate…):
New Features
– Support for OpenGL 4.1 API is provided under Windows 10 and Windows 11 operating systems;
– Support AV1 format encoding
– Support VC1 format decodingPerformance and experience optimization
– The average frame rate of “Chained Together” increased by more than 150%;
– The average frame rate of Payday 3 has increased by more than 100%;
– The average frame rate of DOTA 2 increased by more than 20%;
– The average frame rate of Mingchao increased by more than 15%;
– The average frame rate of World of Warcraft increased by more than 15%;
– The average frame rate of Overwatch 2 increased by more than 15%;
– The game experience of Sekiro: Shadows Die Twice, Genshin Impact, Zone Zero, Grand Theft Auto, The Legend of the Condor Heroes, Final Fantasy 14: The Golden Legacy, World Rally Championship 8, The Crew 2, Dream Three Kingdoms 2, Need for Speed: Hot Pursuit, Jian Wang 3, Shadow of the Condor Heroes: The Cursed Pirates, Euro Truck Simulator 2, and Crystal Core has been optimized.Fixed Issues
– Solved the issue of Benchmark crashing when running Black Myth: Wukong in DirectX11 mode;
– Solve the problem of screen distortion when browsing PowerPoint pages using DingTalk conference shared desktop;
– Solve the problem of probabilistic jitter of bullet screen when playing online videos of iQiyi on Edge, 360 browser, and Chrome browser;
– Solve the problem that the Potplayer player will occasionally report an error when playing videos for a long time;
– Solved the issue where the PES Control Center could not occasionally turn on or off the recording function when running the League of Legends game;
– Solved the problem of the software becoming unresponsive when running the “Jianying” software with four monitors connected via Display Port Multi-Stream Transport (MST) on Windows 11 platform;
– Solved the problem of occasional rendering errors of program interface icons when running the Douyu PC client;
– Resolved the issue where the dedicated GPU memory probability in Windows System Task Manager was displayed as “0”;
– Solved the problem of program exiting probabilistically when running Blender 3.6 LTS;
– Solve the problem of occasional freezing of the Windows desktop when running the Windows client of Mango TV;
– Solve the problem of occasional stuttering when playing AV1 HDR 10bit format using Potplayer;
– Solve the problem of occasional freezing in the first few seconds when playing 7680 * 4320 resolution videos using VLC;
– Resolved the issue where the game crashed when teleporting to the Yilongbu teleport point when running the game “Genshin Impact”;
– Solved the problem that after installing the PES control center, the MT GPU could not be found.
– Solved the problem of occasional black screen after uninstalling PES Control Center;
– Solved the problem that the shortcut keys of PES Control Center would prompt conflicts with other software when other software was not in use;
– Solved the problem of screen distortion when watching live broadcasts on Windows clients running Douyin.
– Solve the problem of “Plants vs. Zombies 2010 Edition” being unable to open and the system crashing;
– Solved the problem of a green screen appearing occasionally when running the 6.3.0 version of Jianying;
Complete release notes are available HERE.
UPDATE (2024.09.22): PES 270.80.1
Performance and experience optimization
– The average frame rate of the Xiao Xitian scene in Black Myth: Wukong has increased by more than 180%.
– The average frame rate of Need for Speed: Rivals increased by more than 210%.
– The average frame rate of Assetto Corsa Competizione has been increased by approximately 200%.
– The average frame rate of Darkest Hour has increased by about 50%.
– The average frame rate of World of Warships has increased by more than 20%.Fixed Issues
– Solved the problem of probabilistically displaying squares in the scene on the north shore of the Bitter Sea in Xiaoxitian in “Black Myth: Wukong”;
– Solved the problem of the game exiting probabilistically when entering the second round of “Black Myth: Wukong”;
– Solve the problem of probabilistic encoding overload prompt when using OBS live broadcast;
– Solved the problem that double clicking the PES Control Center icon may fail to open the PES Control Center;
New driver but version number is still the same: v27.0.594.6196. Hey MTT driver team, could you update the version number?
Downloads
- Latest Moore Threads MTT S80/S70 graphics driver for win10/win11 64-bit @ Geeks3D
- latest graphics driver for Moore Threads GPUs (win10/win11 64-bit) @ Moore Threads
Quick Test
v270.80.0
– GPU Shark 2:
– PES control panel
OpenGL support
PES v270.80.0 (driver: 27.0.594.6196)
This new driver brings officially the support of OpenGL 4.1 (see the release notes). And this time, the GL_VERSION is properly updated: GL_VERSION: 4.1 build 1.0. Nice!
But the driver version 27.0.594.6196 has a lower version than previous driver (in PES 260.70, driver version was 27.18.594.6196)…
This driver adds 33 new OpenGL extensions compared to previous driver:
– GL_ARB_conservative_depth
– GL_ARB_base_instance
– GL_ARB_internalformat_query2
– GL_ARB_point_sprite
– GL_ARB_shader_precision
– GL_ARB_shading_language_100
– GL_ARB_shading_language_420pack
– GL_ARB_texture_env_add
– GL_ARB_texture_env_combine
– GL_ARB_texture_env_crossbar
– GL_ARB_texture_env_dot3
– GL_ARB_texture_rg
– GL_ARB_transpose_matrix
– GL_ARB_window_pos
– GL_ARB_shader_atomic_counters
– GL_ARB_shader_image_load_store
– GL_EXT_fog_coord
– GL_ARB_map_buffer_alignment
– GL_EXT_rescale_normal
– GL_EXT_secondary_color
– GL_EXT_separate_specular_color
– GL_ARB_texture_compression_bptc
– GL_EXT_texture_env_add
– GL_EXT_texture_env_combine
– GL_EXT_texture_env_dot3
– GL_EXT_texture_storage
– GL_NV_texgen_reflection
– GL_SGIS_generate_mipmap
– GL_ARB_vertex_attrib_binding
– GL_ARB_compressed_texture_pixel_storage
– GL_ARB_framebuffer_no_attachments
– GL_ARB_robust_buffer_access_behavior
– GL_ARB_shader_bit_encoding
and 5 extensions have been removed:
– GL_ARB_draw_elements_base_vertex
– GL_ARB_geometry_shader4
– GL_ARB_provoking_vertex
– GL_ARB_texture_buffer_object
– GL_ARB_uniform_buffer_object
My small OpenGL 4.0 test demo works correctly:
GPU Shark 2 OpenGL report:
GL_RENDERER: Moore Threads MTT S80 GL_VENDOR: Moore Threads GL_VERSION: 4.1 build 1.0 GL_SHADING_LANGUAGE_VERSION: 4.10 GL_MAX_TEXTURE_SIZE: 16384 OpenGL extensions: 157 - GL_ARB_blend_func_extended - GL_ARB_color_buffer_float - GL_ARB_conservative_depth - GL_ARB_copy_buffer - GL_ARB_depth_clamp - GL_ARB_depth_texture - GL_ARB_draw_buffers - GL_ARB_draw_instanced - GL_ARB_base_instance - GL_ARB_ES2_compatibility - GL_ARB_explicit_attrib_location - GL_ARB_fragment_coord_conventions - GL_ARB_fragment_program - GL_ARB_fragment_program_shadow - GL_ARB_fragment_shader - GL_ARB_framebuffer_object - GL_ARB_framebuffer_sRGB - GL_ARB_half_float_pixel - GL_ARB_half_float_vertex - GL_ARB_instanced_arrays - GL_ARB_internalformat_query - GL_ARB_internalformat_query2 - GL_ARB_map_buffer_range - GL_ARB_multisample - GL_ARB_multitexture - GL_ARB_occlusion_query - GL_ARB_occlusion_query2 - GL_ARB_pixel_buffer_object - GL_ARB_point_parameters - GL_ARB_point_sprite - GL_ARB_sampler_objects - GL_ARB_seamless_cube_map - GL_ARB_separate_shader_objects - GL_ARB_shader_objects - GL_ARB_shader_precision - GL_ARB_shading_language_100 - GL_ARB_shading_language_420pack - GL_ARB_shadow - GL_ARB_sync - GL_ARB_texture_border_clamp - GL_ARB_texture_buffer_object_rgb32 - GL_ARB_texture_compression - GL_ARB_texture_compression_rgtc - GL_ARB_texture_cube_map - GL_ARB_texture_env_add - GL_ARB_texture_env_combine - GL_ARB_texture_env_crossbar - GL_ARB_texture_env_dot3 - GL_ARB_texture_float - GL_ARB_texture_mirrored_repeat - GL_ARB_texture_multisample - GL_ARB_texture_non_power_of_two - GL_ARB_texture_rectangle - GL_ARB_texture_rg - GL_ARB_texture_rgb10_a2ui - GL_ARB_texture_storage - GL_ARB_texture_storage_multisample - GL_ARB_texture_swizzle - GL_ARB_timer_query - GL_ARB_transpose_matrix - GL_ARB_vertex_array_bgra - GL_ARB_vertex_array_object - GL_ARB_vertex_buffer_object - GL_ARB_vertex_program - GL_ARB_vertex_shader - GL_ARB_vertex_type_2_10_10_10_rev - GL_ARB_viewport_array - GL_ARB_window_pos - GL_ARB_shader_atomic_counters - GL_ARB_shader_image_load_store - GL_ARB_shader_storage_buffer_object - GL_EXT_transform_feedback - GL_ARB_transform_feedback2 - GL_EXT_abgr - GL_EXT_bgra - GL_EXT_blend_color - GL_EXT_blend_equation_separate - GL_EXT_blend_func_separate - GL_EXT_blend_minmax - GL_EXT_blend_subtract - GL_EXT_compiled_vertex_array - GL_EXT_draw_range_elements - GL_EXT_fog_coord - GL_EXT_framebuffer_blit - GL_EXT_framebuffer_multisample - GL_EXT_framebuffer_object - GL_EXT_gpu_program_parameters - GL_ARB_map_buffer_alignment - GL_EXT_multi_draw_arrays - GL_EXT_packed_depth_stencil - GL_EXT_packed_pixels - GL_EXT_provoking_vertex - GL_EXT_rescale_normal - GL_EXT_secondary_color - GL_EXT_separate_specular_color - GL_EXT_shadow_funcs - GL_EXT_stencil_two_side - GL_EXT_stencil_wrap - GL_EXT_texture3D - GL_EXT_texture_array - GL_EXT_texture_compression_latc - GL_EXT_texture_compression_rgtc - GL_EXT_texture_compression_s3tc - GL_ARB_texture_compression_bptc - GL_EXT_texture_cube_map - GL_EXT_texture_edge_clamp - GL_EXT_texture_env_add - GL_EXT_texture_env_combine - GL_EXT_texture_env_dot3 - GL_EXT_texture_filter_anisotropic - GL_EXT_texture_lod_bias - GL_EXT_texture_object - GL_EXT_texture_sRGB - GL_EXT_texture_swizzle - GL_EXT_texture_storage - GL_EXT_vertex_array - GL_EXT_vertex_array_bgra - GL_NV_blend_square - GL_NV_texgen_reflection - GL_SGIS_generate_mipmap - GL_S3_s3tc - GL_EXT_texture_sRGB_decode - GL_ARB_texture_cube_map_array - GL_EXT_texture_shared_exponent - GL_ARB_draw_buffers_blend - GL_ARB_draw_indirect - GL_ARB_sample_shading - GL_EXT_texture_integer - GL_ARB_tessellation_shader - GL_ARB_gpu_shader5 - GL_ARB_texture_query_lod - GL_ARB_texture_gather - GL_ARB_gpu_shader_fp64 - GL_ARB_shader_subroutine - GL_ARB_get_program_binary - GL_ARB_vertex_attrib_binding - GL_ARB_compressed_texture_pixel_storage - GL_ARB_framebuffer_no_attachments - GL_ARB_robust_buffer_access_behavior - GL_ARB_shader_bit_encoding - WGL_ARB_extensions_string - WGL_EXT_extensions_string - WGL_EXT_swap_control - WGL_ARB_create_context - WGL_ARB_create_context_profile - WGL_EXT_create_context_es2_profile - WGL_EXT_swap_control_tear - WGL_ARB_pixel_format - WGL_ARB_pbuffer - WGL_ARB_multisample - WGL_ARB_pixel_format_float - WGL_ARB_make_current_read - WGL_ARB_framebuffer_sRGB - WGL_ARB_render_texture - WGL_ARB_buffer_region - WGL_ARB_context_flush_control - WGL_ARB_create_context_no_error
PES v270.80.1
Same OpenGL support than v270.80.0.
v270.80.0.1 beta released
v270.80.0.1 released
eh, v270.80.1
Thanks, article updated!
New alpha driver with DX12 support
https://www.mthreads.com/news/210