AMD Radeon Software Adrenalin 24.9.1

AMD Adrenalin Graphics Driver for Radeon Graphics Cards

AMD has published few days ago the September edition of its graphics driver for all Radeon graphics cards. Adrenalin 24.9.1 supports Radeon RX 7900, RX 7800, RX 7700, RX 7600, RX 6000, RX 5000 graphics cards. Radeon for laptop are also supported (RX 7900M, RX 6800M, RX 6700M, RX 6600M, RX 6500M, RX 6300M, RX 5700M/5600M/5500M/5300M).

Highlights

New Game Support

– Frostpunk 2
– God of War Ragnarök
– Warhammer 40,000: Space Marine 2
– The Sims 4 DirectX 11 Update

AMD Fluid Motion Frames (AFMF) 2

A major advancement in frame generation technology for AMD HYPR-RX.
– Lower Latency and Higher Performance
AFMF 2 enhances fast-paced gaming by significantly reducing frame generation latency and improving performance scaling through new modes.
– Fast Motion Optimization
Enjoy smoother gameplay and higher FPS with improved frame generation consistency during fast motion.
– Improved Borderless-Fullscreen Support
Expanded display mode support for RDNA 3 series graphics products ensures compatibility with virtually all borderless fullscreen games.
– Expanded API Support
AFMF 2 can now be enabled for any OpenGL, Vulkan, DirectX 11, and DirectX 12 titles.
– Radeon Chill Interoperability
AFMF 2 now supports Radeon Chill, providing a low-latency FPS capping option.
– Optimized AMD Ryzen AI 300 Series Support
AFMF 2 is optimized for an extensive list of AMD products, including AMD Ryzen AI™ 300 series processors. Learn more HERE.
Check out our new blog HERE to learn more about AFMF 2 and this driver release.

AMD Radeon Anti-Lag 2 Vulkan Support for Counter-Strike 2

AMD Radeon Anti-Lag 2 now supports the Vulkan API, offering additional responsive gaming options. AMD Radeon Anti-Lag 2 introduces an in-game option to optimally pace frames, further reducing input lag on AMD RDNA™ architecture-based graphics products.
– Users looking for a way to measure response time can use our Frame Latency Meter (FLM) or the built-in latency monitor in AMD Radeon Anti-Lag 2.
> Use the ALT+SHIFT+L hotkey to enable the Radeon Anti-Lag 2 Latency Monitor. Once activated, a small white chevron will appear in the top left corner of your display, indicating that it is enabled.
> Use ALT+SHIFT+L again to cycle through the following Latency Monitor display options: No metrics, FPS only, FPS and latency (in ms), FPS and latency (in ms and frames), FPS and latency (in ms and frames) with a legend.
> To compare the difference between Anti-Lag 2 On and Anti-Lag Off, hold the right CTRL key.
– Check out our new blog HERE to learn more about the AMD Radeon™ Anti-Lag 2 SDK.

Geometric Downscaling for Video

Improved image quality by reducing artifacts during downscaled video playback.
– Geometric Downscaling is supported on AMD Radeon 800M integrated graphics, as well as AMD Radeon RX 7000 series desktop and mobile discrete graphics cards.

Expanded AMD Radeon Boost Support

– FINAL FANTASY XVI

Expanded HYPR-Tune Support

– HYPR-Tune support allows HYPR-RX to enable in-game technologies like AMD FidelityFX Super Resolution and AMD Radeon™ Anti-Lag 2.
– Support has been added to automatically configure AMD FidelityFX Super Resolution 3 with frame generation in:
> Black Myth: Wukong
> Creatures of Ava
> Frostpunk 2
> God of War Ragnarök
– Support has been added to automatically configure AMD Radeon Anti-Lag 2 in:
> Ghost of Tsushima DIRECTOR’S CUT

Expanded Vulkan Extensions Support

– VK_AMD_anti_lag
– VK_KHR_maintenance7
– VK_KHR_pipeline_binary
– VK_EXT_shader_object
– Click HERE for more information about other Vulkan extension support.

4Mesh Nodes in Work Graphs via Microsoft Agility SDK 1.715.0 Preview

Microsoft DirectX 12 Work Graphs with Mesh Nodes support for AMD Radeon RX 7000 Series graphics cards.
– View our accompanying blog post on GPUOpen to learn more about Mesh Nodes in Work Graphs and how to enable it.
– Find our Work Graphs Mesh Nodes samples on GitHub.

Fixed Issues and Improvements

– Intermittent driver timeout or application crash while playing Warhammer 40,000: Space Marine 2.
– Intermittent driver timeout or application crash during certain cutscenes while playing FINAL FANTASY XVI on some AMD Graphics Products, such as the Radeon RX 6600 XT.
– Overly dark shadows or desaturated colors may be observed while playing Black Myth: Wukong when Global Illumination is to Medium or higher.
– Intermittent in-game corruption may be observed while playing Ghost of Tsushima DIRECTOR’S CUT with AMD Software: Adrenalin Edition Record & Streaming and HDR enabled.
– AFMF may become inactive after enabling certain on-screen overlays.
– AMD Software: Adrenalin Edition may unexpectedly initiate upon system wake from sleep mode.
– Audio and video may intermittently become out of sync while recording using the AV1 codec in AMD Software: Adrenalin Edition.

 

Downloads

 

Quick driver information

Adrenalin 24.9.1

GPU Shark 2 + Radeon RX 7900 XTX
AMD Adrenalin 24.9.1 - GPU Shark 2 + Radeon RX 7900 XTX

AMD Adrenalin 24.9.1 Software information
AMD Adrenalin 24.9.1 - Software information

 

OpenGL support

Adrenalin 24.9.1

Adrenalin 24.9.1 exposes OpenGL 4.6 and 318 extensions (core profile) for a Radeon RX 7900 XTX on Windows 10.

Two new extensions have been added compared to previous Adrenalin 24.8.1:
– GL_EXT_texture_shadow_lod
– GL_KHR_context_flush_control

GL_RENDERER: AMD Radeon RX 7900 XTX
GL_VENDOR: ATI Technologies Inc.
GL_VERSION: 4.6.0 Compatibility Profile Context 24.9.1.240926
GL_SHADING_LANGUAGE_VERSION: 4.60
OpenGL extensions: 318
- GL_AMD_blend_minmax_factor
- GL_AMD_conservative_depth
- GL_AMD_debug_output
- GL_AMD_depth_clamp_separate
- GL_AMD_gpu_shader_half_float
- GL_AMD_gpu_shader_int16
- GL_AMD_gpu_shader_int64
- GL_AMD_multi_draw_indirect
- GL_AMD_pinned_memory
- GL_AMD_query_buffer_object
- GL_AMD_sample_positions
- GL_AMD_seamless_cubemap_per_texture
- GL_AMD_shader_trinary_minmax
- GL_AMD_texture_cube_map_array
- GL_AMD_vertex_shader_layer
- GL_AMD_vertex_shader_viewport_index
- GL_ARB_ES2_compatibility
- GL_ARB_ES3_1_compatibility
- GL_ARB_ES3_2_compatibility
- GL_ARB_ES3_compatibility
- GL_ARB_arrays_of_arrays
- GL_ARB_base_instance
- GL_ARB_bindless_texture
- GL_ARB_blend_func_extended
- GL_ARB_buffer_storage
- GL_ARB_clear_buffer_object
- GL_ARB_clear_texture
- GL_ARB_clip_control
- GL_ARB_color_buffer_float
- GL_ARB_compatibility
- GL_ARB_compressed_texture_pixel_storage
- GL_ARB_compute_shader
- GL_ARB_conditional_render_inverted
- GL_ARB_conservative_depth
- GL_ARB_copy_buffer
- GL_ARB_copy_image
- GL_ARB_cull_distance
- GL_ARB_debug_output
- GL_ARB_depth_buffer_float
- GL_ARB_depth_clamp
- GL_ARB_depth_texture
- GL_ARB_derivative_control
- GL_ARB_direct_state_access
- GL_ARB_draw_buffers
- GL_ARB_draw_buffers_blend
- GL_ARB_draw_elements_base_vertex
- GL_ARB_draw_indirect
- GL_ARB_draw_instanced
- GL_ARB_enhanced_layouts
- GL_ARB_explicit_attrib_location
- GL_ARB_explicit_uniform_location
- GL_ARB_fragment_coord_conventions
- GL_ARB_fragment_layer_viewport
- GL_ARB_fragment_program
- GL_ARB_fragment_program_shadow
- GL_ARB_fragment_shader
- GL_ARB_framebuffer_no_attachments
- GL_ARB_framebuffer_object
- GL_ARB_framebuffer_sRGB
- GL_ARB_geometry_shader4
- GL_ARB_get_program_binary
- GL_ARB_get_texture_sub_image
- GL_ARB_gl_spirv
- GL_ARB_gpu_shader5
- GL_ARB_gpu_shader_fp64
- GL_ARB_gpu_shader_int64
- GL_ARB_half_float_pixel
- GL_ARB_half_float_vertex
- GL_ARB_indirect_parameters
- GL_ARB_instanced_arrays
- GL_ARB_internalformat_query
- GL_ARB_internalformat_query2
- GL_ARB_invalidate_subdata
- GL_ARB_map_buffer_range
- GL_ARB_multi_bind
- GL_ARB_multi_draw_indirect
- GL_ARB_multisample
- GL_ARB_multitexture
- GL_ARB_occlusion_query
- GL_ARB_occlusion_query2
- GL_ARB_parallel_shader_compile
- GL_ARB_pipeline_statistics_query
- GL_ARB_pixel_buffer_object
- GL_ARB_point_parameters
- GL_ARB_point_sprite
- GL_ARB_polygon_offset_clamp
- GL_ARB_post_depth_coverage
- GL_ARB_program_interface_query
- GL_ARB_provoking_vertex
- GL_ARB_query_buffer_object
- GL_ARB_robustness
- GL_ARB_sample_locations
- GL_ARB_sample_shading
- GL_ARB_sampler_objects
- GL_ARB_seamless_cube_map
- GL_ARB_seamless_cubemap_per_texture
- GL_ARB_separate_shader_objects
- GL_ARB_shader_atomic_counter_ops
- GL_ARB_shader_atomic_counters
- GL_ARB_shader_ballot
- GL_ARB_shader_bit_encoding
- GL_ARB_shader_clock
- GL_ARB_shader_draw_parameters
- GL_ARB_shader_group_vote
- GL_ARB_shader_image_load_store
- GL_ARB_shader_image_size
- GL_ARB_shader_objects
- GL_ARB_shader_precision
- GL_ARB_shader_stencil_export
- GL_ARB_shader_storage_buffer_object
- GL_ARB_shader_subroutine
- GL_ARB_shader_texture_image_samples
- GL_ARB_shader_texture_lod
- GL_ARB_shader_viewport_layer_array
- GL_ARB_shading_language_100
- GL_ARB_shading_language_420pack
- GL_ARB_shading_language_packing
- GL_ARB_shadow
- GL_ARB_shadow_ambient
- GL_ARB_sparse_buffer
- GL_ARB_sparse_texture
- GL_ARB_spirv_extensions
- GL_ARB_stencil_texturing
- GL_ARB_sync
- GL_ARB_tessellation_shader
- GL_ARB_texture_barrier
- GL_ARB_texture_border_clamp
- GL_ARB_texture_buffer_object
- GL_ARB_texture_buffer_object_rgb32
- GL_ARB_texture_buffer_range
- GL_ARB_texture_compression
- GL_ARB_texture_compression_bptc
- GL_ARB_texture_compression_rgtc
- GL_ARB_texture_cube_map
- GL_ARB_texture_cube_map_array
- GL_ARB_texture_env_add
- GL_ARB_texture_env_combine
- GL_ARB_texture_env_crossbar
- GL_ARB_texture_env_dot3
- GL_ARB_texture_filter_anisotropic
- GL_ARB_texture_filter_minmax
- GL_ARB_texture_float
- GL_ARB_texture_gather
- GL_ARB_texture_mirror_clamp_to_edge
- GL_ARB_texture_mirrored_repeat
- GL_ARB_texture_multisample
- GL_ARB_texture_multisample_no_array
- GL_ARB_texture_non_power_of_two
- GL_ARB_texture_query_levels
- GL_ARB_texture_query_lod
- GL_ARB_texture_rectangle
- GL_ARB_texture_rg
- GL_ARB_texture_rgb10_a2ui
- GL_ARB_texture_stencil8
- GL_ARB_texture_storage
- GL_ARB_texture_storage_multisample
- GL_ARB_texture_swizzle
- GL_ARB_texture_view
- GL_ARB_timer_query
- GL_ARB_transform_feedback
- GL_ARB_transform_feedback2
- GL_ARB_transform_feedback3
- GL_ARB_transform_feedback_instanced
- GL_ARB_transform_feedback_overflow_query
- GL_ARB_transpose_matrix
- GL_ARB_uniform_buffer_object
- GL_ARB_vertex_array_bgra
- GL_ARB_vertex_array_object
- GL_ARB_vertex_attrib_64bit
- GL_ARB_vertex_attrib_binding
- GL_ARB_vertex_buffer_object
- GL_ARB_vertex_program
- GL_ARB_vertex_shader
- GL_ARB_vertex_type_10f_11f_11f_rev
- GL_ARB_vertex_type_2_10_10_10_rev
- GL_ARB_viewport_array
- GL_ARB_window_pos
- GL_ATI_draw_buffers
- GL_ATI_meminfo
- GL_ATI_separate_stencil
- GL_ATI_shader_texture_lod
- GL_ATI_texture_env_combine3
- GL_ATI_texture_float
- GL_ATI_texture_mirror_once
- GL_EXT_abgr
- GL_EXT_bgra
- GL_EXT_bindable_uniform
- GL_EXT_blend_color
- GL_EXT_blend_equation_separate
- GL_EXT_blend_func_separate
- GL_EXT_blend_minmax
- GL_EXT_blend_subtract
- GL_EXT_compiled_vertex_array
- GL_EXT_copy_buffer
- GL_EXT_copy_texture
- GL_EXT_debug_label
- GL_EXT_depth_bounds_test
- GL_EXT_direct_state_access
- GL_EXT_draw_buffers2
- GL_EXT_draw_instanced
- GL_EXT_draw_range_elements
- GL_EXT_fog_coord
- GL_EXT_framebuffer_blit
- GL_EXT_framebuffer_multisample
- GL_EXT_framebuffer_object
- GL_EXT_framebuffer_sRGB
- GL_EXT_geometry_shader4
- GL_EXT_gpu_program_parameters
- GL_EXT_gpu_shader4
- GL_EXT_memory_object
- GL_EXT_memory_object_win32
- GL_EXT_multi_draw_arrays
- GL_EXT_nonuniform_qualifier
- GL_EXT_packed_depth_stencil
- GL_EXT_packed_float
- GL_EXT_packed_pixels
- GL_EXT_pixel_buffer_object
- GL_EXT_point_parameters
- GL_EXT_polygon_offset_clamp
- GL_EXT_provoking_vertex
- GL_EXT_rescale_normal
- GL_EXT_secondary_color
- GL_EXT_semaphore
- GL_EXT_semaphore_win32
- GL_EXT_separate_specular_color
- GL_EXT_shader_image_load_formatted
- GL_EXT_shader_image_load_store
- GL_EXT_shader_integer_mix
- GL_EXT_shadow_funcs
- GL_EXT_stencil_wrap
- GL_EXT_subtexture
- GL_EXT_texture
- GL_EXT_texture3D
- GL_EXT_texture_array
- GL_EXT_texture_buffer_object
- GL_EXT_texture_compression_bptc
- GL_EXT_texture_compression_latc
- GL_EXT_texture_compression_rgtc
- GL_EXT_texture_compression_s3tc
- GL_EXT_texture_cube_map
- GL_EXT_texture_edge_clamp
- GL_EXT_texture_env_add
- GL_EXT_texture_env_combine
- GL_EXT_texture_env_dot3
- GL_EXT_texture_filter_anisotropic
- GL_EXT_texture_integer
- GL_EXT_texture_lod
- GL_EXT_texture_lod_bias
- GL_EXT_texture_mirror_clamp
- GL_EXT_texture_object
- GL_EXT_texture_rectangle
- GL_EXT_texture_sRGB
- GL_EXT_texture_sRGB_R8
- GL_EXT_texture_sRGB_RG8
- GL_EXT_texture_sRGB_decode
- GL_EXT_texture_shadow_lod
- GL_EXT_texture_shared_exponent
- GL_EXT_texture_snorm
- GL_EXT_texture_storage
- GL_EXT_texture_swizzle
- GL_EXT_timer_query
- GL_EXT_transform_feedback
- GL_EXT_vertex_array
- GL_EXT_vertex_array_bgra
- GL_EXT_vertex_attrib_64bit
- GL_IBM_texture_mirrored_repeat
- GL_KHR_blend_equation_advanced
- GL_KHR_blend_equation_advanced_coherent
- GL_KHR_context_flush_control
- GL_KHR_debug
- GL_KHR_no_error
- GL_KHR_parallel_shader_compile
- GL_KHR_robust_buffer_access_behavior
- GL_KHR_robustness
- GL_KHR_shader_subgroup
- GL_KHR_texture_compression_astc_ldr
- GL_NV_blend_square
- GL_NV_conditional_render
- GL_NV_copy_image
- GL_NV_depth_buffer_float
- GL_NV_float_buffer
- GL_NV_half_float
- GL_NV_primitive_restart
- GL_NV_shader_atomic_int64
- GL_NV_texgen_reflection
- GL_NV_texture_barrier
- GL_NV_timeline_semaphore
- GL_OES_EGL_image
- GL_OVR_multiview
- GL_OVR_multiview2
- GL_S3_s3tc
- GL_SGIS_generate_mipmap
- GL_SGIS_texture_edge_clamp
- GL_SGIS_texture_lod
- GL_SUN_multi_draw_arrays
- WGL_EXT_swap_control
- WGL_AMD_gpu_association
- WGL_ARB_buffer_region
- WGL_ARB_context_flush_control
- WGL_ARB_create_context
- WGL_ARB_create_context_no_error
- WGL_ARB_create_context_profile
- WGL_ARB_extensions_string
- WGL_ARB_framebuffer_sRGB
- WGL_ARB_make_current_read
- WGL_ARB_multisample
- WGL_ARB_pbuffer
- WGL_ARB_pixel_format
- WGL_ARB_pixel_format_float
- WGL_ARB_render_texture
- WGL_EXT_create_context_es_profile
- WGL_EXT_create_context_es2_profile
- WGL_EXT_extensions_string
- WGL_EXT_swap_control_tear
- WGL_I3D_genlock
- WGL_NV_DX_interop
- WGL_NV_DX_interop2
- WGL_NV_swap_group

 

Vulkan support

Adrenalin 24.9.1 exposes Vulkan 1.3.292 and 185 device extensions for a Radeon RX 7900 XT / XTX on Windows 10 (64-bit).

Three new device extensions have been added since last version 24.8.1:
– VK_KHR_maintenance7
– VK_KHR_pipeline_binary
– VK_EXT_shader_object

GPU Shark 2 report:

# of Vulkan devices: 1
- Device 1
  - name: AMD Radeon RX 7900 XTX
  - device type: VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU
  - device ID: 1002-744C
  - API version: 1.3.292
  - VK_KHR_ray_tracing_pipeline information:
    - shaderGroupHandleSize: 32
    - maxRayRecursionDepth: 31
    - maxShaderGroupStride: 4096
    - shaderGroupBaseAlignment: 64
    - shaderGroupHandleCaptureReplaySize: 32
    - maxRayDispatchInvocationCount: 1073741824
    - shaderGroupHandleAlignment: 4
    - maxRayHitAttributeSize: 32
    - maxRayDispatchInvocationCount: 1073741824
  - VK_KHR_acceleration_structure information:
    - maxGeometryCount: 16777216
    - maxInstanceCount: 16777216
    - maxPrimitiveCount: 536870912
  - VK_AMD_shader_core_properties information:
    - shaderEngineCount: 6
    - shaderArraysPerEngineCount: 2
    - computeUnitsPerShaderArray: 8
    - simdPerComputeUnit: 2
    - wavefrontsPerSimd: 16
    - wavefrontSize: 64
    - sgprsPerSimd: 2048
    - minSgprAllocation: 128
    - maxSgprAllocation: 104
    - sgprAllocationGranularity: 128
    - vgprsPerSimd: 1536
    - minVgprAllocation: 24
    - maxVgprAllocation: 256
    - vgprAllocationGranularity: 24
  - VK_KHR_driver_properties information:
    - driverName: AMD proprietary driver
    - driverID_str: VK_DRIVER_ID_AMD_PROPRIETARY_KHR
    - driverID: 1
    - conformanceVersion: 1.3.2.5
    - driverInfo: 24.9.1 (LLPC)
  - # of extensions: 185
  - VK_KHR_16bit_storage
  - VK_KHR_8bit_storage
  - VK_KHR_acceleration_structure
  - VK_KHR_bind_memory2
  - VK_KHR_buffer_device_address
  - VK_KHR_calibrated_timestamps
  - VK_KHR_cooperative_matrix
  - VK_KHR_copy_commands2
  - VK_KHR_create_renderpass2
  - VK_KHR_dedicated_allocation
  - VK_KHR_deferred_host_operations
  - VK_KHR_depth_stencil_resolve
  - VK_KHR_descriptor_update_template
  - VK_KHR_device_group
  - VK_KHR_draw_indirect_count
  - VK_KHR_driver_properties
  - VK_KHR_dynamic_rendering
  - VK_KHR_dynamic_rendering_local_read
  - VK_KHR_external_fence
  - VK_KHR_external_fence_win32
  - VK_KHR_external_memory
  - VK_KHR_external_memory_win32
  - VK_KHR_external_semaphore
  - VK_KHR_external_semaphore_win32
  - VK_KHR_format_feature_flags2
  - VK_KHR_fragment_shader_barycentric
  - VK_KHR_fragment_shading_rate
  - VK_KHR_get_memory_requirements2
  - VK_KHR_global_priority
  - VK_KHR_imageless_framebuffer
  - VK_KHR_image_format_list
  - VK_KHR_index_type_uint8
  - VK_KHR_line_rasterization
  - VK_KHR_load_store_op_none
  - VK_KHR_maintenance1
  - VK_KHR_maintenance2
  - VK_KHR_maintenance3
  - VK_KHR_maintenance4
  - VK_KHR_maintenance5
  - VK_KHR_maintenance6
  - VK_KHR_maintenance7
  - VK_KHR_map_memory2
  - VK_KHR_multiview
  - VK_KHR_pipeline_binary
  - VK_KHR_pipeline_executable_properties
  - VK_KHR_pipeline_library
  - VK_KHR_push_descriptor
  - VK_KHR_ray_query
  - VK_KHR_ray_tracing_maintenance1
  - VK_KHR_ray_tracing_pipeline
  - VK_KHR_ray_tracing_position_fetch
  - VK_KHR_relaxed_block_layout
  - VK_KHR_sampler_mirror_clamp_to_edge
  - VK_KHR_sampler_ycbcr_conversion
  - VK_KHR_separate_depth_stencil_layouts
  - VK_KHR_shader_atomic_int64
  - VK_KHR_shader_clock
  - VK_KHR_shader_draw_parameters
  - VK_KHR_shader_expect_assume
  - VK_KHR_shader_float16_int8
  - VK_KHR_shader_float_controls
  - VK_KHR_shader_float_controls2
  - VK_KHR_shader_integer_dot_product
  - VK_KHR_shader_maximal_reconvergence
  - VK_KHR_shader_non_semantic_info
  - VK_KHR_shader_quad_control
  - VK_KHR_shader_subgroup_extended_types
  - VK_KHR_shader_subgroup_rotate
  - VK_KHR_shader_subgroup_uniform_control_flow
  - VK_KHR_shader_terminate_invocation
  - VK_KHR_spirv_1_4
  - VK_KHR_storage_buffer_storage_class
  - VK_KHR_swapchain
  - VK_KHR_swapchain_mutable_format
  - VK_KHR_synchronization2
  - VK_KHR_timeline_semaphore
  - VK_KHR_uniform_buffer_standard_layout
  - VK_KHR_variable_pointers
  - VK_KHR_vertex_attribute_divisor
  - VK_KHR_video_decode_av1
  - VK_KHR_video_decode_h264
  - VK_KHR_video_decode_h265
  - VK_KHR_video_decode_queue
  - VK_KHR_video_queue
  - VK_KHR_vulkan_memory_model
  - VK_KHR_win32_keyed_mutex
  - VK_KHR_workgroup_memory_explicit_layout
  - VK_KHR_zero_initialize_workgroup_memory
  - VK_EXT_4444_formats
  - VK_EXT_attachment_feedback_loop_layout
  - VK_EXT_border_color_swizzle
  - VK_EXT_calibrated_timestamps
  - VK_EXT_color_write_enable
  - VK_EXT_conditional_rendering
  - VK_EXT_conservative_rasterization
  - VK_EXT_custom_border_color
  - VK_EXT_depth_clamp_zero_one
  - VK_EXT_depth_clip_control
  - VK_EXT_depth_clip_enable
  - VK_EXT_depth_range_unrestricted
  - VK_EXT_descriptor_buffer
  - VK_EXT_descriptor_indexing
  - VK_EXT_device_address_binding_report
  - VK_EXT_device_fault
  - VK_EXT_dynamic_rendering_unused_attachments
  - VK_EXT_extended_dynamic_state
  - VK_EXT_extended_dynamic_state2
  - VK_EXT_extended_dynamic_state3
  - VK_EXT_external_memory_host
  - VK_EXT_frame_boundary
  - VK_EXT_full_screen_exclusive
  - VK_EXT_global_priority
  - VK_EXT_global_priority_query
  - VK_EXT_graphics_pipeline_library
  - VK_EXT_hdr_metadata
  - VK_EXT_host_query_reset
  - VK_EXT_image_robustness
  - VK_EXT_image_sliced_view_of_3d
  - VK_EXT_image_view_min_lod
  - VK_EXT_index_type_uint8
  - VK_EXT_inline_uniform_block
  - VK_EXT_line_rasterization
  - VK_EXT_load_store_op_none
  - VK_EXT_memory_budget
  - VK_EXT_memory_priority
  - VK_EXT_mesh_shader
  - VK_EXT_mutable_descriptor_type
  - VK_EXT_nested_command_buffer
  - VK_EXT_non_seamless_cube_map
  - VK_EXT_pageable_device_local_memory
  - VK_EXT_pipeline_creation_cache_control
  - VK_EXT_pipeline_creation_feedback
  - VK_EXT_pipeline_library_group_handles
  - VK_EXT_post_depth_coverage
  - VK_EXT_primitive_topology_list_restart
  - VK_EXT_primitives_generated_query
  - VK_EXT_private_data
  - VK_EXT_provoking_vertex
  - VK_EXT_queue_family_foreign
  - VK_EXT_robustness2
  - VK_EXT_sampler_filter_minmax
  - VK_EXT_sample_locations
  - VK_EXT_scalar_block_layout
  - VK_EXT_separate_stencil_usage
  - VK_EXT_shader_atomic_float
  - VK_EXT_shader_atomic_float2
  - VK_EXT_shader_demote_to_helper_invocation
  - VK_EXT_shader_image_atomic_int64
  - VK_EXT_shader_module_identifier
  - VK_EXT_shader_object
  - VK_EXT_shader_stencil_export
  - VK_EXT_shader_subgroup_ballot
  - VK_EXT_shader_subgroup_vote
  - VK_EXT_shader_viewport_index_layer
  - VK_EXT_subgroup_size_control
  - VK_EXT_texel_buffer_alignment
  - VK_EXT_tooling_info
  - VK_EXT_transform_feedback
  - VK_EXT_vertex_attribute_divisor
  - VK_EXT_vertex_input_dynamic_state
  - VK_EXT_ycbcr_image_arrays
  - VK_AMD_anti_lag
  - VK_AMD_buffer_marker
  - VK_AMD_calibrated_timestamps
  - VK_AMD_device_coherent_memory
  - VK_AMD_display_native_hdr
  - VK_AMD_draw_indirect_count
  - VK_AMD_gcn_shader
  - VK_AMD_gpa_interface
  - VK_AMD_gpu_shader_half_float
  - VK_AMD_gpu_shader_int16
  - VK_AMD_memory_overallocation_behavior
  - VK_AMD_mixed_attachment_samples
  - VK_AMD_shader_ballot
  - VK_AMD_shader_core_properties
  - VK_AMD_shader_core_properties2
  - VK_AMD_shader_early_and_late_fragment_tests
  - VK_AMD_shader_explicit_vertex_parameter
  - VK_AMD_shader_image_load_store_lod
  - VK_AMD_shader_info
  - VK_AMD_shader_trinary_minmax
  - VK_GOOGLE_decorate_string
  - VK_GOOGLE_hlsl_functionality1
  - VK_GOOGLE_user_type
  - VK_VALVE_mutable_descriptor_type
  - # of layers: 1
  - VK_LAYER_AMD_switchable_graphics
  - # of memory heaps: 3
  - heap 1: 24304 MB
  - heap 2: 7908 MB
  - heap 3: 256 MB
  - # of features: 55
  - robustBufferAccess:  YES
  - fullDrawIndexUint32:  YES
  - imageCubeArray:  YES
  - independentBlend:  YES
  - geometryShader:  YES
  - tessellationShader:  YES
  - sampleRateShading:  YES
  - dualSrcBlend:  YES
  - logicOp:  YES
  - multiDrawIndirect:  YES
  - drawIndirectFirstInstance:  YES
  - depthClamp:  YES
  - depthBiasClamp:  YES
  - fillModeNonSolid:  YES
  - depthBounds:  YES
  - wideLines:  YES
  - largePoints:  YES
  - alphaToOne:  NO
  - multiViewport:  YES
  - samplerAnisotropy:  YES
  - textureCompressionETC2:  NO
  - textureCompressionASTC_LDR:  NO
  - textureCompressionBC:  YES
  - occlusionQueryPrecise:  YES
  - pipelineStatisticsQuery:  YES
  - vertexPipelineStoresAndAtomics:  YES
  - fragmentStoresAndAtomics:  YES
  - shaderTessellationAndGeometryPointSize:  YES
  - shaderImageGatherExtended:  YES
  - shaderStorageImageExtendedFormats:  YES
  - shaderStorageImageMultisample:  YES
  - shaderStorageImageReadWithoutFormat:  YES
  - shaderStorageImageWriteWithoutFormat:  YES
  - shaderUniformBufferArrayDynamicIndexing:  YES
  - shaderSampledImageArrayDynamicIndexing:  YES
  - shaderStorageBufferArrayDynamicIndexing:  YES
  - shaderStorageImageArrayDynamicIndexing:  YES
  - shaderClipDistance:  YES
  - shaderCullDistance:  YES
  - shaderFloat64:  YES
  - shaderInt64:  YES
  - shaderInt16:  YES
  - shaderResourceResidency:  YES
  - shaderResourceMinLod:  YES
  - sparseBinding:  YES
  - sparseResidencyBuffer:  YES
  - sparseResidencyImage2D:  YES
  - sparseResidencyImage3D:  YES
  - sparseResidency2Samples:  NO
  - sparseResidency4Samples:  NO
  - sparseResidency8Samples:  NO
  - sparseResidency16Samples:  NO
  - sparseResidencyAliased:  YES
  - variableMultisampleRate:  YES
  - inheritedQueries:  YES
  - # of hardware limits: 106
    - maxImageDimension1D: 16384
    - maxImageDimension2D: 16384
    - maxImageDimension3D: 8192
    - maxImageDimensionCube: 16384
    - maxImageArrayLayers: 8192
    - maxTexelBufferElements: 4294967295
    - maxUniformBufferRange: 4294967295
    - maxStorageBufferRange: 4294967295
    - maxPushConstantsSize: 256
    - maxMemoryAllocationCount: 4294967295
    - maxSamplerAllocationCount: 1048576
    - bufferImageGranularity: 1
    - sparseAddressSpaceSize: 140711718551552
    - maxBoundDescriptorSets: 32
    - maxPerStageDescriptorSamplers: 4294967295
    - maxSamplerAllocationCount: 4294967295
    - maxPerStageDescriptorStorageBuffers: 4294967295
    - maxPerStageDescriptorSampledImages: 4294967295
    - maxPerStageDescriptorStorageImages: 4294967295
    - maxPerStageDescriptorInputAttachments: 4294967295
    - maxPerStageResources: 4294967295
    - maxDescriptorSetSamplers: 4294967295
    - maxDescriptorSetUniformBuffers: 4294967295
    - maxDescriptorSetUniformBuffersDynamic: 8
    - maxDescriptorSetStorageBuffers: 4294967295
    - maxDescriptorSetStorageBuffersDynamic: 8
    - maxDescriptorSetSampledImages: 4294967295
    - maxDescriptorSetStorageImages: 4294967295
    - maxDescriptorSetInputAttachments: 4294967295
    - maxVertexInputAttributes: 64
    - maxVertexInputBindings: 32
    - maxVertexInputAttributeOffset: 4294967295
    - maxVertexInputBindingStride: 16383
    - maxVertexOutputComponents: 128
    - maxTessellationGenerationLevel: 64
    - maxTessellationPatchSize: 32
    - maxTessellationControlPerVertexInputComponents: 128
    - maxTessellationControlPerVertexOutputComponents: 128
    - maxTessellationControlPerPatchOutputComponents: 120
    - maxTessellationControlTotalOutputComponents: 4096
    - maxTessellationEvaluationInputComponents: 128
    - maxTessellationEvaluationOutputComponents: 128
    - maxGeometryShaderInvocations: 126
    - maxGeometryInputComponents: 128
    - maxGeometryOutputComponents: 128
    - maxGeometryOutputVertices: 256
    - maxGeometryTotalOutputComponents: 1024
    - maxFragmentInputComponents: 128
    - maxFragmentOutputAttachments: 8
    - maxFragmentDualSrcAttachments: 1
    - maxFragmentCombinedOutputResources: 4294967295
    - maxComputeSharedMemorySize: 32768
    - maxComputeSharedMemorySize: 4294967295 x 65535 x 65535
    - maxComputeWorkGroupInvocations: 1024
    - maxComputeWorkGroupSize: 1024 x 1024 x 1024
    - subPixelPrecisionBits: 8
    - subTexelPrecisionBits: 8
    - mipmapPrecisionBits: 8
    - maxDrawIndexedIndexValue: 4294967295
    - maxDrawIndirectCount: 4294967295
    - maxSamplerLodBias: 15.996094
    - maxSamplerAnisotropy: 16.000000
    - maxViewports: 16
    - maxViewportDimensions: 16384 x 16384
    - viewportBoundsRange: -32768.000000 x 32767.000000
    - viewportSubPixelBits: 8
    - minMemoryMapAlignment: 64
    - minTexelBufferOffsetAlignment: 4
    - minUniformBufferOffsetAlignment: 16
    - minStorageBufferOffsetAlignment: 4
    - minTexelOffset: -64
    - maxTexelOffset: 63
    - minTexelGatherOffset: -32
    - maxTexelGatherOffset: 31
    - minInterpolationOffset: -2.000000
    - maxInterpolationOffset: 1.000000
    - subPixelInterpolationOffsetBits: 8
    - maxFramebufferWidth: 16384
    - maxFramebufferHeight: 16384
    - maxFramebufferLayers: 8192
    - framebufferColorSampleCounts: 15
    - framebufferDepthSampleCounts: 15
    - framebufferStencilSampleCounts: 15
    - framebufferNoAttachmentsSampleCounts: 15
    - maxColorAttachments: 8
    - sampledImageColorSampleCounts: 15
    - sampledImageIntegerSampleCounts: 15
    - sampledImageDepthSampleCounts: 15
    - sampledImageStencilSampleCounts: 15
    - storageImageSampleCounts: 15
    - maxSampleMaskWords: 1
    - timestampComputeAndGraphics: 1
    - timestampPeriod: 10.000000
    - maxClipDistances: 8
    - maxCullDistances: 8
    - maxCombinedClipAndCullDistances: 8
    - discreteQueuePriorities: 2
    - pointSizeRange: 0.000000 x 8191.875000
    - lineWidthRange: 1.000000 x 8191.875000
    - pointSizeGranularity: 0.125000
    - lineWidthGranularity: 0.125000
    - strictLines: 0
    - standardSampleLocations: 1
    - optimalBufferCopyOffsetAlignment: 1
    - optimalBufferCopyRowPitchAlignment: 1
    - nonCoherentAtomSize: 128

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