Moore Threads, the Chinese GPU maker, has released a new graphics driver for its MTT S80 and MTT S70 graphics cards on Windows 10/11.
This new graphics driver –PES control panel version: 270.90.0 and graphics driver version: 27.0.2410.1 (finally they updated the graphics driver version, what an achievement!)– brings the support of Direct3D 12 and OpenGL 4.2. According to Moore Threads (I let you translate the news with your favorite translator), this driver enables the support for more than 500 DX12 games.
Downloads
- Latest Moore Threads MTT S80/S70 graphics driver for win10/win11 64-bit @ Geeks3D
- PES 270.90 (win10/win11 64-bit) @ Moore Threads
Quick Test
v270.90.0
– GPU Shark 2:
– DirectX Caps Viewer:
– PES control panel
OpenGL support
PES v270.90.0 (driver: 27.0.2410.1)
This new driver brings the support of OpenGL 4.2 (but no news about this support!). Three new extensions have been added compared to driver PES 20.80 and one extension has been removed:
Added:
– GL_MT_musa_interop
– WGL_NV_DX_interop
– WGL_NV_DX_interop2
Removed:
– GL_EXT_texture_storage
GPU Shark 2 OpenGL report:
GL_RENDERER: Moore Threads MTT S80 GL_VENDOR: Moore Threads GL_VERSION: 4.2 build 3be2deab GL_SHADING_LANGUAGE_VERSION: 4.10 OpenGL extensions: 159 - GL_ARB_blend_func_extended - GL_ARB_color_buffer_float - GL_ARB_conservative_depth - GL_ARB_copy_buffer - GL_ARB_depth_clamp - GL_ARB_depth_texture - GL_ARB_draw_buffers - GL_ARB_draw_instanced - GL_ARB_base_instance - GL_ARB_ES2_compatibility - GL_ARB_explicit_attrib_location - GL_ARB_fragment_coord_conventions - GL_ARB_fragment_program - GL_ARB_fragment_program_shadow - GL_ARB_fragment_shader - GL_ARB_framebuffer_object - GL_ARB_framebuffer_sRGB - GL_ARB_half_float_pixel - GL_ARB_half_float_vertex - GL_ARB_instanced_arrays - GL_ARB_internalformat_query - GL_ARB_internalformat_query2 - GL_ARB_map_buffer_range - GL_ARB_multisample - GL_ARB_multitexture - GL_ARB_occlusion_query - GL_ARB_occlusion_query2 - GL_ARB_pixel_buffer_object - GL_ARB_point_parameters - GL_ARB_point_sprite - GL_ARB_sampler_objects - GL_ARB_seamless_cube_map - GL_ARB_separate_shader_objects - GL_ARB_shader_objects - GL_ARB_shader_precision - GL_ARB_shading_language_100 - GL_ARB_shading_language_420pack - GL_ARB_shadow - GL_ARB_sync - GL_ARB_texture_border_clamp - GL_ARB_texture_buffer_object_rgb32 - GL_ARB_texture_compression - GL_ARB_texture_compression_rgtc - GL_ARB_texture_cube_map - GL_ARB_texture_env_add - GL_ARB_texture_env_combine - GL_ARB_texture_env_crossbar - GL_ARB_texture_env_dot3 - GL_ARB_texture_float - GL_ARB_texture_mirrored_repeat - GL_ARB_texture_multisample - GL_ARB_texture_non_power_of_two - GL_ARB_texture_rectangle - GL_ARB_texture_rg - GL_ARB_texture_rgb10_a2ui - GL_ARB_texture_storage - GL_ARB_texture_storage_multisample - GL_ARB_texture_swizzle - GL_ARB_timer_query - GL_ARB_transpose_matrix - GL_ARB_vertex_array_bgra - GL_ARB_vertex_array_object - GL_ARB_vertex_buffer_object - GL_ARB_vertex_program - GL_ARB_vertex_shader - GL_ARB_vertex_type_2_10_10_10_rev - GL_ARB_viewport_array - GL_ARB_window_pos - GL_ARB_shader_atomic_counters - GL_ARB_shader_image_load_store - GL_ARB_shader_storage_buffer_object - GL_EXT_transform_feedback - GL_ARB_transform_feedback2 - GL_EXT_abgr - GL_EXT_bgra - GL_EXT_blend_color - GL_EXT_blend_equation_separate - GL_EXT_blend_func_separate - GL_EXT_blend_minmax - GL_EXT_blend_subtract - GL_EXT_compiled_vertex_array - GL_EXT_draw_range_elements - GL_EXT_fog_coord - GL_EXT_framebuffer_blit - GL_EXT_framebuffer_multisample - GL_EXT_framebuffer_object - GL_EXT_gpu_program_parameters - GL_ARB_map_buffer_alignment - GL_EXT_multi_draw_arrays - GL_EXT_packed_depth_stencil - GL_EXT_packed_pixels - GL_EXT_provoking_vertex - GL_EXT_rescale_normal - GL_EXT_secondary_color - GL_EXT_separate_specular_color - GL_EXT_shadow_funcs - GL_EXT_stencil_two_side - GL_EXT_stencil_wrap - GL_EXT_texture3D - GL_EXT_texture_array - GL_EXT_texture_compression_latc - GL_EXT_texture_compression_rgtc - GL_EXT_texture_compression_s3tc - GL_ARB_texture_compression_bptc - GL_EXT_texture_cube_map - GL_EXT_texture_edge_clamp - GL_EXT_texture_env_add - GL_EXT_texture_env_combine - GL_EXT_texture_env_dot3 - GL_EXT_texture_filter_anisotropic - GL_EXT_texture_lod_bias - GL_EXT_texture_object - GL_EXT_texture_sRGB - GL_EXT_texture_swizzle - GL_EXT_vertex_array - GL_EXT_vertex_array_bgra - GL_NV_blend_square - GL_NV_texgen_reflection - GL_SGIS_generate_mipmap - GL_S3_s3tc - GL_EXT_texture_sRGB_decode - GL_ARB_texture_cube_map_array - GL_EXT_texture_shared_exponent - GL_ARB_draw_buffers_blend - GL_ARB_draw_indirect - GL_ARB_sample_shading - GL_EXT_texture_integer - GL_ARB_tessellation_shader - GL_ARB_gpu_shader5 - GL_ARB_texture_query_lod - GL_ARB_texture_gather - GL_ARB_gpu_shader_fp64 - GL_ARB_shader_subroutine - GL_ARB_get_program_binary - GL_ARB_vertex_attrib_binding - GL_ARB_compressed_texture_pixel_storage - GL_ARB_framebuffer_no_attachments - GL_ARB_robust_buffer_access_behavior - GL_ARB_shader_bit_encoding - WGL_ARB_extensions_string - WGL_EXT_extensions_string - WGL_EXT_swap_control - GL_MT_musa_interop - WGL_ARB_create_context - WGL_ARB_create_context_profile - WGL_EXT_create_context_es2_profile - WGL_EXT_swap_control_tear - WGL_ARB_pixel_format - WGL_ARB_pbuffer - WGL_ARB_multisample - WGL_ARB_pixel_format_float - WGL_ARB_make_current_read - WGL_ARB_framebuffer_sRGB - WGL_ARB_render_texture - WGL_ARB_buffer_region - WGL_ARB_context_flush_control - WGL_ARB_create_context_no_error - WGL_NV_DX_interop - WGL_NV_DX_interop2
v280.90 released
https://www.mthreads.com/pes/drivers/driver-info/DESKTOP_MTT_S80/release-note/v280.90?productType=DESKTOP&osVersion=MTT_S80_WINDOWS_10