Moore Threads MTT S80 Graphics Driver PES 270.90 Released with Direct3D 12 and OpenGL 4.2 Support

Moore Threads graphics drivers - MTT S80/S70

Moore Threads, the Chinese GPU maker, has released a new graphics driver for its MTT S80 and MTT S70 graphics cards on Windows 10/11.

This new graphics driver –PES control panel version: 270.90.0 and graphics driver version: 27.0.2410.1 (finally they updated the graphics driver version, what an achievement!)– brings the support of Direct3D 12 and OpenGL 4.2. According to Moore Threads (I let you translate the news with your favorite translator), this driver enables the support for more than 500 DX12 games.

 

Downloads

 

Quick Test

v270.90.0

GPU Shark 2:
Moore Threads MTT S80 + GPU Shark 2 + PES 270.90.0

– DirectX Caps Viewer:
Moore Threads MTT S80 + DirectX Caps Viewer + PES 270.90.0

– PES control panel
Moore Threads PES control panel

 

OpenGL support

PES v270.90.0 (driver: 27.0.2410.1)

This new driver brings the support of OpenGL 4.2 (but no news about this support!). Three new extensions have been added compared to driver PES 20.80 and one extension has been removed:

Added:
– GL_MT_musa_interop
– WGL_NV_DX_interop
– WGL_NV_DX_interop2

Removed:
– GL_EXT_texture_storage

GPU Shark 2 OpenGL report:

GL_RENDERER: Moore Threads MTT S80
GL_VENDOR: Moore Threads
GL_VERSION: 4.2 build 3be2deab
GL_SHADING_LANGUAGE_VERSION: 4.10
OpenGL extensions: 159
- GL_ARB_blend_func_extended
- GL_ARB_color_buffer_float
- GL_ARB_conservative_depth
- GL_ARB_copy_buffer
- GL_ARB_depth_clamp
- GL_ARB_depth_texture
- GL_ARB_draw_buffers
- GL_ARB_draw_instanced
- GL_ARB_base_instance
- GL_ARB_ES2_compatibility
- GL_ARB_explicit_attrib_location
- GL_ARB_fragment_coord_conventions
- GL_ARB_fragment_program
- GL_ARB_fragment_program_shadow
- GL_ARB_fragment_shader
- GL_ARB_framebuffer_object
- GL_ARB_framebuffer_sRGB
- GL_ARB_half_float_pixel
- GL_ARB_half_float_vertex
- GL_ARB_instanced_arrays
- GL_ARB_internalformat_query
- GL_ARB_internalformat_query2
- GL_ARB_map_buffer_range
- GL_ARB_multisample
- GL_ARB_multitexture
- GL_ARB_occlusion_query
- GL_ARB_occlusion_query2
- GL_ARB_pixel_buffer_object
- GL_ARB_point_parameters
- GL_ARB_point_sprite
- GL_ARB_sampler_objects
- GL_ARB_seamless_cube_map
- GL_ARB_separate_shader_objects
- GL_ARB_shader_objects
- GL_ARB_shader_precision
- GL_ARB_shading_language_100
- GL_ARB_shading_language_420pack
- GL_ARB_shadow
- GL_ARB_sync
- GL_ARB_texture_border_clamp
- GL_ARB_texture_buffer_object_rgb32
- GL_ARB_texture_compression
- GL_ARB_texture_compression_rgtc
- GL_ARB_texture_cube_map
- GL_ARB_texture_env_add
- GL_ARB_texture_env_combine
- GL_ARB_texture_env_crossbar
- GL_ARB_texture_env_dot3
- GL_ARB_texture_float
- GL_ARB_texture_mirrored_repeat
- GL_ARB_texture_multisample
- GL_ARB_texture_non_power_of_two
- GL_ARB_texture_rectangle
- GL_ARB_texture_rg
- GL_ARB_texture_rgb10_a2ui
- GL_ARB_texture_storage
- GL_ARB_texture_storage_multisample
- GL_ARB_texture_swizzle
- GL_ARB_timer_query
- GL_ARB_transpose_matrix
- GL_ARB_vertex_array_bgra
- GL_ARB_vertex_array_object
- GL_ARB_vertex_buffer_object
- GL_ARB_vertex_program
- GL_ARB_vertex_shader
- GL_ARB_vertex_type_2_10_10_10_rev
- GL_ARB_viewport_array
- GL_ARB_window_pos
- GL_ARB_shader_atomic_counters
- GL_ARB_shader_image_load_store
- GL_ARB_shader_storage_buffer_object
- GL_EXT_transform_feedback
- GL_ARB_transform_feedback2
- GL_EXT_abgr
- GL_EXT_bgra
- GL_EXT_blend_color
- GL_EXT_blend_equation_separate
- GL_EXT_blend_func_separate
- GL_EXT_blend_minmax
- GL_EXT_blend_subtract
- GL_EXT_compiled_vertex_array
- GL_EXT_draw_range_elements
- GL_EXT_fog_coord
- GL_EXT_framebuffer_blit
- GL_EXT_framebuffer_multisample
- GL_EXT_framebuffer_object
- GL_EXT_gpu_program_parameters
- GL_ARB_map_buffer_alignment
- GL_EXT_multi_draw_arrays
- GL_EXT_packed_depth_stencil
- GL_EXT_packed_pixels
- GL_EXT_provoking_vertex
- GL_EXT_rescale_normal
- GL_EXT_secondary_color
- GL_EXT_separate_specular_color
- GL_EXT_shadow_funcs
- GL_EXT_stencil_two_side
- GL_EXT_stencil_wrap
- GL_EXT_texture3D
- GL_EXT_texture_array
- GL_EXT_texture_compression_latc
- GL_EXT_texture_compression_rgtc
- GL_EXT_texture_compression_s3tc
- GL_ARB_texture_compression_bptc
- GL_EXT_texture_cube_map
- GL_EXT_texture_edge_clamp
- GL_EXT_texture_env_add
- GL_EXT_texture_env_combine
- GL_EXT_texture_env_dot3
- GL_EXT_texture_filter_anisotropic
- GL_EXT_texture_lod_bias
- GL_EXT_texture_object
- GL_EXT_texture_sRGB
- GL_EXT_texture_swizzle
- GL_EXT_vertex_array
- GL_EXT_vertex_array_bgra
- GL_NV_blend_square
- GL_NV_texgen_reflection
- GL_SGIS_generate_mipmap
- GL_S3_s3tc
- GL_EXT_texture_sRGB_decode
- GL_ARB_texture_cube_map_array
- GL_EXT_texture_shared_exponent
- GL_ARB_draw_buffers_blend
- GL_ARB_draw_indirect
- GL_ARB_sample_shading
- GL_EXT_texture_integer
- GL_ARB_tessellation_shader
- GL_ARB_gpu_shader5
- GL_ARB_texture_query_lod
- GL_ARB_texture_gather
- GL_ARB_gpu_shader_fp64
- GL_ARB_shader_subroutine
- GL_ARB_get_program_binary
- GL_ARB_vertex_attrib_binding
- GL_ARB_compressed_texture_pixel_storage
- GL_ARB_framebuffer_no_attachments
- GL_ARB_robust_buffer_access_behavior
- GL_ARB_shader_bit_encoding
- WGL_ARB_extensions_string
- WGL_EXT_extensions_string
- WGL_EXT_swap_control
- GL_MT_musa_interop
- WGL_ARB_create_context
- WGL_ARB_create_context_profile
- WGL_EXT_create_context_es2_profile
- WGL_EXT_swap_control_tear
- WGL_ARB_pixel_format
- WGL_ARB_pbuffer
- WGL_ARB_multisample
- WGL_ARB_pixel_format_float
- WGL_ARB_make_current_read
- WGL_ARB_framebuffer_sRGB
- WGL_ARB_render_texture
- WGL_ARB_buffer_region
- WGL_ARB_context_flush_control
- WGL_ARB_create_context_no_error
- WGL_NV_DX_interop
- WGL_NV_DX_interop2

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