PostFX from the file script-post-fx.xml
This is a small bugfix release of the version published yesterday. The post processing effect file (script-post-fx.xml) was not loaded and only the internal post processing effect was used:
Built-in PostFX
The built-in postFX is intentionally limited to a narrow band to quickly see the source of the postFX…
You can grab FluidMark 1.1.1 here:
[download#48#image]
Remark: This version of FluidMark requires the installation of VS2005 2005 SP1 Redistributable package. You can download this package HERE.
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Whov that was fast just for me!
I recommend that you draw a pipe cannon there whre is now the cube that will make some sence!
So postFX is normal than…what is good for ?
http://www.shrani.si/f/3x/ml/MsSJY0k/postfx.jpg
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That bugfix lowers performance in benchmark mode:
v1.1.0 – 8665 points, 100/488/145 fps
v1.1.1 – 7807 points, 91/409/131 fps
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Do you know if it is possible to get PhysX running on multiple CPU cores?
Or have NVIDIA purposefully crippled the CPU fallback to sell more GPUs?
I have Windows 7 64 bit, and ATI card. When I run FluidMark_v1.1.1 I get “PhysXLoader.dll is missing”. What other software should I install?
@Dmitry: you have to install PhysX system software to get the PhysX engine (PhysX will run in software since you have a Radeon).
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