NVIDIA has published few hours ago a new set of graphics drivers in beta version. R304.79 is available for all versions of Windows (XP, Vista, 7 and 8) and comes with PhysX System Software v9.12.0604 (a newer version is available HERE), new SLI profiles (The Secret World, End of Nations, Nexiuz) and TXAA the new anti-aliasing technique that is available on Kepler-based cards (GTX 600-series).
NVIDIA TXAA is new film-style anti-aliasing technique designed specifically to reduce temporal aliasing (crawling and flickering in motion) through a combination of hardware AA, custom CG film style AA resolve, and a temporal filter.
You can download R304.79 here:
R304.79 is an OpenGL 4.2 driver and exposes 301 OpenGL extensions for a GTX 680. You can find all extensions in this post: R304.48. R304.79 is based on the r304_00_124 dev branch.
Very interesting.
New generation of antialiasing by using temporal information.
This algorithm seems to be the first in using it that I’m aware of.
SMAA have a temporal mode before this, and the latest FXAA 4.0 also uses temporal information one of its modes.
FYI: there was an article about TXAA a while ago
http://timothylottes.blogspot.de/2012/03/unofficial-txaa-info.html
XP 32-bit link is incorrect…
@Zlip: thanks, fixed!
Will this be implemented on previous models?
Is there a reason it could not hardware-wise?
hardware-wise – no, marketing-wise – yes.
And its requires developers to incorporate it first before end user can use it. They should work on FXAA 4 (and give us an option to choose FXAA quality preset) – more usuful.
@2filwla: not sure if similar to movies anti-aliasing isn’t hardware-wise or just outdated technology supporter.
I dont think TXAA can’t be done on at least 400 and 500 series. I’m not technical guy, but it sounds like it, when I read that 2xTXAA costs the same as 2xMSAA, performance wise. Its marketing, and maybe some workforce\time management – working on it only with one gpu series (and just launched) is more efficient, and the work can be done faster.