
UPDATE (2018.10.11): v6326
A new update is available. More details about version 25.20.100.6326 can be found HERE.
Same OpenGL (4.6 with 245 OpenGL extensions) and Vulkan (1.1.83) support.
Downloads
Intel’s driver team has published a new graphics driver for all recent GPUs (Intel 6th, 7th and 8th Gen processors) on Windows 10. This new driver (version 25.20.100.6323) brings support for Windows 10 October 2018 Update (version 1809 with WDDM 2.5) and HDR for embedded laptop panels.
Loaded with many visual enhancements, this WDDM 2.5 Windows 10 October 2018 Update (v1809) driver introduces brilliant HDR10 on internal displays, enabling full quality HDR10 for video streaming, games, and content creation on both external and laptop displays. Support for Wide Color Gamut has been added for capable displays as well as improvements in EDR quality. This driver also introduces support for the DirectX* 12 Shader Model 6.3 Compiler and improves hot plug audio synchronization between the Graphics and Audio drivers.
This driver also introduces performance improvements for Microsoft WinML-based applications on 7th Generation Intel® Core processors and higher, by including an initial set of DirectML MetaCommands on supported platforms. These driver optimizations bring a substantial speedup to machine learning and AI-enabled applications that require certain types of convolution or matrix multiply operations.
This driver brings power optimizations to your system to improve battery lifetime, including when the display is in standby. This driver also has performance improvements for Pro Evolution Soccer* 2019 (DirectX* 11 version) on 6th Generation Intel® Core processors or higher.
New Features
– Enables full quality HDR10 in embedded laptop displays
– HDR and EDR enhancements for external and laptop displays
– Support for Wide Color Gamut Displays
– WinML performance optimizations
– Support for DirectX 12 Shader Model 6.3 Compiler
– Improves hot plug audio synchronization between the Graphics and Audio drivers
– Performance improvements and optimizations for Pro Evolution Soccer* 2019 on 6th Generation Intel® Core processors or higher
– Memory Optimizations in Vulkan
– Improved color quality during video playback and battery lifetime when display is in standby
– Security fixes and improvements
Complete release notes are available HERE.
Downloads


GL-Z 0.4.1
OpenGL support
Intel v6323 is an OpenGL 4.5 driver and exposes the same OpenGL support than v4944 (245 OpenGL extensions).
- GL_VENDOR: Intel - GL_RENDERER: Intel(R) HD Graphics 630 - GL_VERSION: 4.5.0 - Build 25.20.100.6323 - 245 extensions (GL=224 and WGL=21)
Vulkan support
Intel v6323 exposes Vulkan 1.1.83. Here is the report from GPU Caps Viewer 1.39:
- Instance extensions: 13 - VK_EXT_debug_report (version: 9) - VK_EXT_display_surface_counter (version: 1) - VK_KHR_get_physical_device_properties2 (version: 1) - VK_KHR_get_surface_capabilities2 (version: 1) - VK_KHR_surface (version: 25) - VK_KHR_win32_surface (version: 6) - VK_KHR_external_fence_capabilities (version: 1) - VK_KHR_external_memory_capabilities (version: 1) - VK_KHR_external_semaphore_capabilities (version: 1) - VK_NV_external_memory_capabilities (version: 1) - VK_KHR_device_group_creation (version: 1) - VK_EXT_swapchain_colorspace (version: 3) - VK_EXT_debug_utils (version: 1) - Instance layers: 2 - VK_LAYER_NV_optimus (version: 1.0.65, impl: 1) - VK_LAYER_LUNARG_standard_validation (version: 1.0.82, impl: 1) - Physical devices: 1 - [Vulkan device 0]: Intel(R) HD Graphics 630 ------------------ - API version: 1.1.83 - vendorID: 32902 - deviceID: 22811 - driver version: 1644723 - memory heap count: 2 - heap1: 3660MB - heap2: 3660MB - memory type count: 3 - mem type 0 - heap index : 0 - property flag : 1 > mem property: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT - mem type 1 - heap index : 1 - property flag : 7 > mem property: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT > mem property: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT > mem property: VK_MEMORY_PROPERTY_HOST_COHERENT_BIT - mem type 2 - heap index : 1 - property flag : 15 > mem property: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT > mem property: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT > mem property: VK_MEMORY_PROPERTY_HOST_COHERENT_BIT > mem property: VK_MEMORY_PROPERTY_HOST_CACHED_BIT - extensions: 39 - VK_KHR_swapchain (version: 70) - VK_KHR_external_memory (version: 1) - VK_KHR_external_memory_win32 (version: 1) - VK_EXT_external_memory_host (version: 1) - VK_KHR_external_semaphore (version: 1) - VK_KHR_external_semaphore_win32 (version: 1) - VK_KHR_external_fence (version: 1) - VK_KHR_external_fence_win32 (version: 1) - VK_KHR_get_memory_requirements2 (version: 1) - VK_KHR_bind_memory2 (version: 1) - VK_KHR_dedicated_allocation (version: 3) - VK_KHR_sampler_mirror_clamp_to_edge (version: 1) - VK_KHR_maintenance1 (version: 2) - VK_KHR_maintenance2 (version: 1) - VK_KHR_maintenance3 (version: 1) - VK_KHR_shader_draw_parameters (version: 1) - VK_KHR_push_descriptor (version: 2) - VK_KHR_descriptor_update_template (version: 1) - VK_KHR_multiview (version: 1) - VK_KHR_16bit_storage (version: 1) - VK_KHR_8bit_storage (version: 1) - VK_EXT_shader_subgroup_ballot (version: 1) - VK_EXT_shader_subgroup_vote (version: 1) - VK_KHR_storage_buffer_storage_class (version: 1) - VK_KHR_variable_pointers (version: 1) - VK_KHR_relaxed_block_layout (version: 1) - VK_EXT_sampler_filter_minmax (version: 1) - VK_KHR_device_group (version: 3) - VK_KHR_sampler_ycbcr_conversion (version: 1) - VK_EXT_post_depth_coverage (version: 1) - VK_EXT_shader_viewport_index_layer (version: 1) - VK_EXT_shader_stencil_export (version: 1) - VK_EXT_conservative_rasterization (version: 1) - VK_EXT_sample_locations (version: 1) - VK_KHR_draw_indirect_count (version: 1) - VK_KHR_image_format_list (version: 1) - VK_EXT_vertex_attribute_divisor (version: 2) - VK_EXT_descriptor_indexing (version: 2) - VK_KHR_create_renderpass2 (version: 1) - device layers: 1 - VK_LAYER_NV_optimus (version: 1.0.65, impl: 1) - device features: - robustBufferAccess: true - fullDrawIndexUint32: true - imageCubeArray: true - independentBlend: true - geometryShader: true - tessellationShader: true - sampleRateShading: true - dualSrcBlend: true - logicOp: true - multiDrawIndirect: true - drawIndirectFirstInstance: true - depthClamp: true - depthBiasClamp: true - fillModeNonSolid: true - depthBounds: false - wideLines: true - largePoints: true - alphaToOne: true - multiViewport: true - samplerAnisotropy: true - textureCompressionETC2: true - textureCompressionASTC_LDR: true - textureCompressionBC: true - occlusionQueryPrecise: true - pipelineStatisticsQuery: true - vertexPipelineStoresAndAtomics: true - fragmentStoresAndAtomics: true - shaderTessellationAndGeometryPointSize: true - shaderImageGatherExtended: true - shaderStorageImageExtendedFormats: true - shaderStorageImageMultisample: true - shaderStorageImageReadWithoutFormat: false - shaderStorageImageWriteWithoutFormat: true - shaderUniformBufferArrayDynamicIndexing: true - shaderSampledImageArrayDynamicIndexing: true - shaderStorageBufferArrayDynamicIndexing: true - shaderStorageImageArrayDynamicIndexing: true - shaderClipDistance: true - shaderCullDistance: true - shaderFloat64: true - shaderInt64: true - shaderInt16: true - shaderResourceResidency: true - shaderResourceMinLod: false - sparseBinding: true - sparseResidencyBuffer: true - sparseResidencyImage2D: true - sparseResidencyImage3D: true - sparseResidency2Samples: true - sparseResidency4Samples: true - sparseResidency8Samples: true - sparseResidency16Samples: true - sparseResidencyAliased: true - variableMultisampleRate: true - inheritedQueries: true - device limits - maxImageDimension1D: 16384 - maxImageDimension2D: 16384 - maxImageDimension3D: 2048 - maxImageDimensionCube: 16384 - maxImageArrayLayers: 2048 - maxTexelBufferElements: 134217728 - maxUniformBufferRange: 65536 - maxStorageBufferRange: 134217728 - maxPushConstantsSize: 256 - maxMemoryAllocationCount: 1874157 - maxSamplerAllocationCount: 4000 - bufferImageGranularity: 1 - sparseAddressSpaceSize: 17592186044416 - maxBoundDescriptorSets: 8 - maxPerStageDescriptorSamplers: 64 - maxPerStageDescriptorUniformBuffers: 200 - maxPerStageDescriptorSampledImages: 200 - maxPerStageDescriptorStorageImages: 16 - maxPerStageDescriptorInputAttachments: 8 - maxPerStageResources: 200 - maxDescriptorSetSamplers: 384 - maxDescriptorSetUniformBuffers: 1200 - maxDescriptorSetUniformBuffersDynamic: 16 - maxDescriptorSetStorageBuffers: 1200 - maxDescriptorSetStorageBuffersDynamic: 16 - maxDescriptorSetSampledImages: 1200 - maxDescriptorSetStorageImages: 96 - maxDescriptorSetInputAttachments: 8 - maxVertexInputAttributes: 16 - maxVertexInputBindings: 16 - maxVertexInputAttributeOffset: 2047 - maxVertexInputBindingStride: 4095 - maxVertexOutputComponents: 128 - maxTessellationGenerationLevel: 64 - maxTessellationPatchSize: 32 - maxTessellationControlPerVertexInputComponents: 128 - maxTessellationControlPerVertexOutputComponents: 128 - maxTessellationControlPerPatchOutputComponents: 120 - maxTessellationControlTotalOutputComponents: 4096 - maxTessellationEvaluationInputComponents: 128 - maxTessellationEvaluationOutputComponents: 128 - maxGeometryShaderInvocations: 32 - maxGeometryInputComponents: 128 - maxGeometryOutputComponents: 128 - maxGeometryOutputVertices: 256 - maxGeometryTotalOutputComponents: 1024 - maxFragmentInputComponents: 128 - maxFragmentOutputAttachments: 8 - maxFragmentDualSrcAttachments: 1 - maxFragmentCombinedOutputResources: 16 - maxComputeSharedMemorySize: 32768 - maxComputeWorkGroupCount: [65536; 65536; 65536] - maxComputeWorkGroupInvocations: 1024 - maxComputeWorkGroupSize: [1024; 1024; 64] - subPixelPrecisionBits: 8 - subTexelPrecisionBits: 8 - mipmapPrecisionBits: 8 - maxDrawIndexedIndexValue: 4294967295 - maxDrawIndirectCount: 4294967295 - maxSamplerLodBias: 16.000000 - maxSamplerAnisotropy: 16.000000 - maxViewports: 16 - maxViewportDimensions: [32768; 32768] - viewportBoundsRange: [-65536.000000 ; 65535.000000] - viewportSubPixelBits: 8 - minMemoryMapAlignment: 64 - minTexelBufferOffsetAlignment: 16 - minUniformBufferOffsetAlignment: 32 - minStorageBufferOffsetAlignment: 16 - minTexelOffset: 4294967288 - maxTexelOffset: 7 - minTexelGatherOffset: 4294967264 - maxTexelGatherOffset: 31 - minInterpolationOffset: -0.500000 - maxInterpolationOffset: 0.437500 - subPixelInterpolationOffsetBits: 4 - maxFramebufferWidth: 16384 - maxFramebufferHeight: 16384 - maxFramebufferLayers: 2048 - framebufferColorSampleCounts: 31 - framebufferDepthSampleCounts: 31 - framebufferStencilSampleCounts: 31 - framebufferNoAttachmentsSampleCounts: 31 - maxColorAttachments: 8 - sampledImageColorSampleCounts: 31 - sampledImageIntegerSampleCounts: 31 - sampledImageDepthSampleCounts: 31 - sampledImageStencilSampleCounts: 31 - storageImageSampleCounts: 31 - maxSampleMaskWords: 1 - timestampComputeAndGraphics: 1 - timestampPeriod: 83.333000 - maxClipDistances: 8 - maxCullDistances: 8 - maxCombinedClipAndCullDistances: 8 - discreteQueuePriorities: 2 - pointSizeRange: [0.125000 ; 255.875000] - lineWidthRange: [0.000000 ; 7.992188] - pointSizeGranularity: 0.125000 - lineWidthGranularity: 0.007813 - strictLines: 0 - standardSampleLocations: 1 - optimalBufferCopyOffsetAlignment: 16 - optimalBufferCopyRowPitchAlignment: 16 - nonCoherentAtomSize: 1
dx11 shader cache in memory and on disk is probably new. that would speed up games. Need testing
https://downloadcenter.intel.com/download/28240/Intel-Graphics-Driver-for-Windows-10
Intel 25.20.100.6326 driver
i just hope this new version will stop autoupdate from win-update intel drivers to lower, worse and malfuncioning driver.
I don’t know if we are talking about the same thing, but I stopped all drivers update in Win10 using with O&O ShutUp10 (look for “Automatic driver updates through Windows Update disabled”).
i went this route: Control Panel>System>Advanced system settings>Hardware>>Device Installation settings>>NO. That way i omiited autoupdate intel shitty drivers. I may do sacrifice and set it to YES cause alredy i installed 6326 and i would see what i get.
I once again lost vulkan funcionality. Came back to this site, downloaded O&O shutup and was…enlighted. THanks for such an App!! I reinstalled intel drivers, Applied what was worth in app settings and gonna see what happen 🙂
https://downloadcenter.intel.com/download/28289/Intel-Graphics-Driver-for-Windows-10
Intel 25.20.100.6373 driver with Vulkan 1.1.85 support.