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Tag Archives: demo
(Shader Library) Swirl Post Processing Filter in GLSL
(Demoscene) April 2011: A Great Month for Demomakers (Revision 2011, TG11)
(Tested) Fast Approximate Anti-Aliasing (FXAA) Demo (GLSL)
(Shader Library) Simplex Noise in GLSL
(Shader Library) Crosshatching GLSL Filter
(Test) OpenCL Support Gets Better and Better
Sobel and Frei-Chen Edge Detectors Demo (GLSL)
[Demoscene] Two Cool One-Minute Prods
[Demotool] GeeXLab 0.2.7 Released With Qoob and Python 3.2 Support
(Shader Library) Chromatic Aberration Demo (GLSL)
Terrain Rendering Demo With Perlin Noise, SSAO and SSDM
(Shader Library) Gaussian Blur Post Processing Filter in GLSL
[Demotool] GeeXLab 0.2.3 Available
[Demoscene] Finally Inside by Still: Thumb Up!
[Shader Library] Noise and Pseudo Random Number Generator in GLSL
The noise generator used to deform a plane made up of 2’000’000 faces and 1’002’001 vertices
[Demoscene] Three Other Assembly 2010 Gems
[youtube Grqb1aIa_4s]
Ceasefire (all falls down..) by Carillon, Cyberiad and Fairlight
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