
Tag Archives: Programming
GLSL Hacker 0.8.1.x Released
How to Rotate a Vertex by a Quaternion in GLSL (*Updated*)
Light Table 0.7.2 Next Generation Code Editor
GLSL Hacker – Simple Demos for Beginners
GLSL Hacker 0.8.0 Released
NVIDIA PhysX SDK 3.3.2 Brings GPU Acceleration under Linux
(Test) Particle Rendering: Point Sprites vs Geometry Shaders Sprites
SIGGRAPH 2014: OpenGL 4.5 Update for NVIDIA GPUs
glbinding: new C++ OpenGL Binding with OpenGL 4.5 Support
OpenGL 4.5 Specifications
Leap Motion: Touchless Hand Tracking Controller
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
GLSL Hacker 0.7.0.0 Released
GLSL.io: A Helpful Collection of GLSL Transition Effects
The cool PageCurl effect ported to GLSL Hacker