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Tag Archives: Programming
How to Create a Lua Module
DirectX 11.2 Revealed With Windows 8.1 Preview
Python Primer for the Impatient
Lua Primer for the Impatient
GLSL Hacker 0.5.0 Released for Windows, Linux and Mac OS X, Python Support Added
C++11 Compiler Support: VS2012 vs GCC vs Clang
Intel Graphics Performance Analyzers (GPA) 2013 R1 Released
ShaderToy: Build and Share Your Best GLSL Shaders
Normal Mapping without Precomputed Tangent Space Vectors
GLSL Hacker 0.4.0 Cross-Platform Programming Tool Released
GPUVerify: Formal Analysis Tool for OpenCL and CUDA Kernels
NVIDIA Updates its OpenGL SDK
NVIDIA Encode (NVENC) SDK 2.0 Beta Available
OpenNI SDK 2.0.0 Released
Windows 7 and 8 Touch API Sample
Overview of OpenGL Support on OS X
My first OpenGL tests under OSX 10.8